Okay-ish as something to put up during a meal and not much else, there is a VA I like so there’s that.
Heyyyyyyyyyy
Okay-ish as something to put up during a meal and not much else, there is a VA I like so there’s that.
Is this gonna be equivalent of ESLint + Prettier but in one performant package?
If you see this guy in the credit, you know it’s a banger. And also Show By Rock series.
I also have a similar side project planned for a revamp. Successfully made a v1 with grease monkey (vanilla JS) + stylish back in maybe 2016. Super dangerous to keep firefox 56 running only for this front-end. Just need to do the v2 then migrate to latest librewolf.
I want to redo the whole thing in Vue, client side routing with build step. The problem is that
My goal is not to change the UI but wipe the whole page and start over with custom API call instead. V1 do this by visiting a 404 route to stop unnecessary load and use my own URL param for the API call. For bonus cringe I used local storage for database.
Ended up having to use userscript, and now I’m kinda stuck with how to mash Vite build and tamper/violent monkey together :(
Do you have any suggestion or resource I can learn more on this?
I would not place my hope on kadokawa doing anything like that. I don’t think they even care about anime industry aside from make money part of it.
Can you explain a bit more about “zooming, different levels of detail” you mention? Maybe break them down to separate issue you are having with the library, what does it do, what do you want that it’s not doing. If there is a way to tweak it then you don’t have to build the component from scratch.
But if you already abandoned the idea of tweaking timeline-js then you can have full control in vue, have to build it yourself though. Start by breaking the functionality of the timeline into separate interaction. From a quick look, timeline-js just make style attribute reactive. Have a box? good. Now put really long div in it with placeholder texture. Can you drag/scroll it? no? grab a suitable function from vueuse and make it scrollable. Follow with markers, zoom, dummy event items, data fetching (the actual width, marker spacing, events placement can be calculated from timestamp in json after this step), lazy loading, styling, animation, so on.
I don’t know how much experience do you have with each things required (html, css, js, vue) so it is a bit difficult to give useful answer.
Events?? TimelineJS3/blob/master/API.md
Not sure what else is available if you want to build the component yourself though.
but note that because TimelineJS’s primary use case is the embedded iframe, some of these methods have not been thoroughly tested.
I think you can replicate most of its function with vue alone, skip all the tedious work with vueuse. Lazy-load with Intersection Observer. Basic events and refs for zoom level.
I would start with putting all entries into a usable format. A CMS will help a lot. Maybe a JSON from your django server containing batch of entries, its timestamp, length, importance, tags, etc. Anything that is required to place entry on the timeline properly in vue.
EDIT:
Have you tried the official tutorial?
Flac is a low bar for any music player though. I don’t know whether itunes support it yet, don’t care.
I’m sure Rhythmbox works well for you and that is great. But I also need some niche features which might not be in it.
Mostly conversion and forensic thing.
ape tak tta format, bit compare, audio checksum, mass-tag/batch-tag, replaygain, custom playlist columns, statistic driven field. Don’t know what else until I try and find it’s missing.
I’m also sure I can get all those and more in different cli tool if I want but getting them in one software is very convenient.
After a quick look, DeaDBeeF might have most of what I want.
- Sort and group the tracks in any order you wish, using advanced Title Formatting scripting, compatible with Foobar2000
Got the date wrong, last time I tried it was 2018. Lot of new features added since then.
What if I use foobar and will not settle for anything less?
I have not fully moved to linux yet. Last time I tried it through wine back in 2020 it ran like shit. Deadbeef did not have feature parity either. Wonder how good is it now.
There is a trend line of the amount of shit you need to do to get linux to do things you want.
There is a trend line of the amount of shit you need to do to stop windows from doing things you don’t want.
Those two lines have crossed quite a while ago.
For quick overview of frameworks… there is Brad Traversy and Jeff Delaney (Fireship)
Shop around and pick a few to try out then dive down when you finally find a framework you like ¯\_(ツ)_/¯
I’d love myself a hole to go in right now
maybe I should have use wojak :|
Monkey related trauma flashback
This was 3 DAYS APART from previous leak : wikipedia
Already tried that. No significant improvement over running at uncapped with v-sync (60fps).
baseline:
uncapped with v-sync (60fps)
result: running at 40% usage and 40C temp.
nvidia cp config:
capping at 20fps with or without v-sync (running in background)
result: usage jump up and down predictably between 20% and 50%, no temperature difference.
Clearly worse than capping it at game engine level since ES2 shows linear and stable drop in GPU usage. I assume this varies greatly on different game engine.
Bun no good => ☹️
Don’t have to learn another shiny JS thing => 😀
No. Maybe it flagged dynamic IP as spam or whatever. At this point I don’t really care. Got what I want.
I have not done anything in Krita/GIMP for a long while now so I am not up to date on their current features. What are you trying to do that is so uncommon that you have to build a custom tool?
On art stuff, I want to see more from community member and not just repost from twitter or pixiv. Only @rem26_art is one I have seen posting their own pieces around here.