That’s just their idle animation. Supposedly, if they desync, it’s like a yo-yo until they catch back up
That’s just their idle animation. Supposedly, if they desync, it’s like a yo-yo until they catch back up
Much development is being done at public research universities leveraging government grants. Most of what these companies pay for is packaging, marketing, and distribution
It’s definitely the clunkiest of the 3. I almost gave up on it but if you stick with it you’ll figure it out and maybe even learn to like it. RotTR and SotTR are both much better from a control perspective. FTL is great for when you just want a chill game. It’s hard but not sweaty. I really wish they had it for Android…
I generally go back to the nostalgia-filled retro titles from the nes-psx eras or for a more modern experience I’ll lean into Mark of the Ninja, Guacamelee, or FTL. I’ve also put an embarrassing number of hours into the new Tomb Raider trilogy and Breath of the Wild. BotW counts as vintage these days, right?
I don’t know about Subnautica - seems like it might be a little too intense for me. Maybe ABZU? Same underwater theme/vibe as Subnautica without the pants-shitting terror
I feel like this is legitimately more true than a lot of people think. Say what you want about the average end user, but UX is a HUGE driver with regard to adoption and user uptake. You can have the best of everything else in your application, but if the UX sucks, folks just aren’t going to use it
Now to be fair, the Switch was a fancy cellphone, but worse