Sex Ed - #B000B5
Sex Ed - #B000B5
deleted by creator
Sadly, no. It seems like SoB has become their money maker. LNoE isn’t going anywhere, though, and I’m kinda happy with where it is. That being said, a new IP would’ve been nice.
Marshmallow (Swedish)
I don’t know about a lot of designers, but Jason C. Hill, I guess. Last Night on Earth is my favourite board game series, so I’ll try whatever he puts out there.
I played Azul. I’ve owned it for a few years, but never felt like trying it out. It was great fun, both with 3 players and 2 players! I’m not usually into euro- or abstract games, but Azul is easy enough that it’s basically like scrabble. You rarely see a new mechanic that’s both this simple and well executed; I can see this becoming a staple in my collection. I guess that’s why it’s top ranked.
Yeah, I see your point. My group could only meet up once every so often due to differing work schedules and adulthood responsibilities, which I guess contributed heavily to the slow progress and the fact that we wanted to cram as much progress as possible into a single session. We were going on 2 years when I dropped out, and had made it halfway or two thirds into the campaign. The sad thing is that we could’ve exhausted several other games by that time instead of barely finishing the one.
Despite my rant, I’m not trying to put people off Gloomhaven entirely. It might be the best thing ever for some people. Just know what to expect when getting into it.
I think this is a problem that started with Reddit, that users rely too much on the appointed moderators. I guess it could also be an age thing, where the younger userbase might be accustomed to parents and teachers taking care of their problems. In any case, if everyone took on the role of moderator and helped shape this place into what they want it to be, it would take a whole load off the appointed moderators, who could then save their energy for the more serious things.
I can’t say I was disappointed, because I liked it at first, but Gloomhaven really became a drag after a year or so of playing. I feel like you really need to be invested in the lore and story to get anything out of it after a while, otherwise it’s basically glorified, over-complicated chess. It doesn’t help that 90% of scenarios have the same winning condition: “kill all monsters”. I feel like there could have been a lot more depth to the actual gameplay, and not just the fluff in-between. What’s more, each scenario takes 2-3 hours at best, and to make any real progress you need to set aside at least 6 hours per session, which is crazy. It’s basically a job at that point.
Also, in the later stages, when you have a level 3-4 party with unlocked classes, encounters become exhausting, because you need to keep track of a million modifiers and buffs/debuffs, sometimes cancelling out eachother twice. And it’s not a Gloomhaven session if you don’t keep going back to the BGG forums for rule clarifications. It’s a mess of a game, really.
I think it’s fascinating that we live in an age where it’s gonna be commonplace that 80-90-year-olds are playing video games.
Rest in… cheese
The amazing thing is that one guy is behind everything you see and hear. Dr Pigeon is like a polymath. He develops and runs the site, creates all the sounds and plays all the instruments (with a few exceptions). I beg everyone who uses that site to donate, so he can keep going.
As a Scandinavian, the title confused me, since it’s week 32 right now. #scandiproblems
Anyway, I played some Last Night on Earth solo, which you’re not supposed to, but it’s infinitely better than not playing it at all. I got the heroes slain two rounds before they could escape in the truck. I actually rooted for the zombies, but I tried not letting it affect my plays. Ahem… tried.
For multi-track recording, you’ll want a DAW. The best free DAWs, IMO, are Reaper and Cakewalk. Personally, I prefer Cakewalk for several reasons but mainly because I don’t like Reaper’s UI. Although, Reaper has a portable version which is super nice.
I still advice you to run the final mix through Audacity, though, since I find its processors superior for mastering than Reaper’s or Cakewalk’s built-in ones.
Realistically, spell-checking should happen at the comment authoring stage anyway. Given I don’t know how the Lemmy code works at all, I imagine checking for “they’re/their”, “would of/could of” &c. could be an optional UI feature rather than a bot.
ham operators
Imagine all the spam, though.
I used wefwef / Voyager in the beginning, but I found that it crashed/reset too often for my liking. I’m now using Mlem which I’m pretty satisfied with.