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No worries they have friendly fire turned off
No worries they have friendly fire turned off
Yeah I see where you’re coming from. I know as a creator it’s really hard to strike a balance between achieving an artistic vision and separating their pride in that from real accessibiliy concerns.
And like I said in my other comment, I cherish the way Fromsoft uses difficulty to direct players and tell stories and I hesitate to want to do anything to water that down. Too many games take the route of making that game for everyone and Fromsoft games are for me that gaming oasis I can escape to.
Oh yeah I 100% agree with you! I always try to make sure to point out all the other options available to people if they’re frustrated with difficulty. I think people don’t understand that a lot of the ‘options’ in Fromsoft games are not in menus - they’re baked into the gameplay itself with in-world/lore reasons for doing them. Like how co-op uses a sign instead of a multiplayer interface ‘room’ like most other games.
It is the best thing about Fromsoft games IMO, that everything is a vessel to help tell the story and create more immersion, and a difficulty slider is game-y and creates less immersion (as well as what you said - would ruin the opportunities the difficulty affords in directing pleayers).
All that being said, if they added a slider that would only affect others, the only way it affects me is that I’d be bummed that they didn’t get the great experience that I love about the game. I mean the other person mentioned Celeste which I also really enjoyed and I wasn’t even aware that it had difficulty sliders. So that’s how much they’d affect my enjoyment of the game.
I should say that I appreciate the candid discussion, nice to have a civilized chat on the internet. Also - in the end it wouldn’t really bother me if Fromsoft did implement a simple difficulty slider. I think it’d be a bit more difficult than you are assuming however since it is also a multiplayer game. I guess they could limit the difficulty options to offline players only.
But as a very long time fan, I’d be remiss if I didn’t point out that they have actually gone a long way to addressing the difficulty complaints of their games. ER is their most accessible game and there are a lot of in-game opportunities to customize the amount of difficulty one faces. I could go on and on about it but I’ll leave it at that for now.
Eh I’m sorry but I still don’t buy it. Making it a game about ambiance and story makes it a different game, doesn’t it? Every game has a target audience right? Why does it seem like it’s just games like this that get this sort of outrage thrown at it? FPS games have a similar level of entry yet no one is out there demanding they make Counter Strike less twitchy.
Honestly how is this gatekeeping? That word gets slinged around a lot and it using it here seems like it diminishes the real situations where the word is useful. So they’re limiting access to the game from people who what? It’s hard for everyone, they’re not being selective about the difficulty somehow.
I think I have a couple I never played from an old Humble Bundle - which is the overall favorite?
The only difference is that Forza is barely five years old
It’s a bit bewildering because I see about 50% of these articles and 50% people saying AGI is possible within a few years. Anyone actually have a bead on the reality of the situation here?
Good thing we didn’t spend the last 50 years attaching everything to the stock market because that would have been a real pain to untangle
Me too, and this is the first one I’ve seen
Me too. When I first got it I would have hesitated to recommend it to the more luddite kind of people in my life but as it is now it barely needs a warning. Only thing really right now is making sure they understand the compatibility ratings.
I’m skeptical of all that - surely they understand that roads carry more than just goods and services. It’s such a basic part of society that you’d have to be from another planet to be confused about that and build a whole argument based on it.
No I’m for term limits. Each presidential election the popular vote should go to decide the party that gets to nominate the next justice. The first one in has to retire at that same time.
I also think we should increase the size of the court and cycle in/out two every four years - somewhere around where we’d have 20 year term limits. Side bonus, I think it’d be a benefit for all of us that the court has a larger variety of voices and be more difficult to hack the way the GOP has this court.
This is an absurd comment considering it’s a war that Russia started… but if you had read the article you’d kknow the truth (which I am sure you’re not interested in) is that they were late knight strikes to minimize casualties and that there were no casualties reported in at least one of them.
Huh - ‘symmetry around an axis’ - I also did not know that
I really loved that about CK3 actually - really liked the stories it built with them. Really changed my idea of what emergent gameplay should be like. Maybe I’ll see if there’s a good bundle on sale right now too and get some of the DLCs at the same time.
Incidentally Stellaris is 70% off - I assume it’s deep into it’s development cycle by now, is it worth getting into for a recovering CK2 addict?
Are the eBay buttons as buttony as these tho