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Joined 1 year ago
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Cake day: June 11th, 2023

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  • The “make a fork” thing is part of the issue, I think. In general there’s this culture in the open source community that if you want a feature, you should implement it yourself and not expect the maintainers to implement it for you. And that’s good advice to some extent, it’s great to encourage more people to volunteer and it’s great to discourage entitlement.

    But on the other hand, this is toxic because not everyone can contribute. Telling non-technical users to “make it yourself” is essentially telling them to fuck off. To use the house metaphor, people don’t usually need to design and renovate their houses on their own, because that’s not their skillset, and it’s unreasonable to expect that anyone who wants a house should become an architect.

    Even among technical users, there are reasons they can’t contribute. Not everyone has time to contribute to FOSS, and that’s especially notable for non-programmers who would have to get comfortable with writing code and contributing in the first place.


  • Just because you can work with one monitor doesn’t mean multiple monitors isn’t more comfortable though. You can have multiple windows open at once, at full size, and glance between them freely. No need for them to share the limited real estate of a single monitor.

    I run Sway on my laptop because it lets me take full advantage of my single monitor, but on my multi monitor desktop setup I use a regular floating DE.






  • I do think people get caught up in hating Epic, but the difference is that if any of those developers felt like releasing on another platform, they could. The “exclusivity”, such as it is, is just happenstance. Whereas Epic’s exclusives are largely actual contracts.

    99% of the games on that list are small-time indie games that only release on Steam because that’s where the market share is, and they probably only have the dev capacity to support a single platform. Steam also has a lot of API support for devs. Those games exist on Epic too, but when people complain about Epic they aren’t complaining about those games, they’re complaining about bigger games that are artificial exclusives, timed or otherwise.

    Steam offers the better customer experience, and Epic can’t compete with it, so instead they just buy exclusivity rights to games. It’s arguably anti-consumer, and definitely different from those games that just happen to only be available on one platform or another.




  • Melmi@lemmy.blahaj.zonetoLinux@lemmy.mlHow do you say SUSE?
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    3 months ago

    Except GNU is a great example of an acronym that is pronounceable. It’s even in the dictionary. The GNU mascot is a gnu, in fact.

    LGBTQIA+ is essentially unpronounceable, thus we treat it as an initialism. Not that that’s a requirement, there are examples like VIP where even though we could pronounce it we pronounce each letter individually.










  • I can understand the concern with the ethics of AI art and plagiarism, but you’re painting with a broad brush when you say that computer engineering can’t be art.

    Without considering AI, you can certainly make art through code. Math can be beautiful. Shaders in particular are a ripe avenue for programmatically generating art.

    There are a lot of artists out there creating art through code, and there have been for significantly longer than the AI fad has been around. The act of creating the art is simply in writing the code, rather than in picking up a paintbrush. I doubt you accuse people who paint in Photoshop of “letting the computer paint for them”, even if they use filters or something like the bucket fill tool. That’s code creating art right there. But someone still had to input creativity, and writing code to create art that looks good requires creativity and effort and is absolutely art.

    AI art has different problems with it, but “programming isn’t art” isn’t one of those reasons.