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Joined 1 year ago
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Cake day: June 15th, 2023

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  • For someone to work it out, they would have to be targeting you specifically. I would imagine that is not as common as, eg, using a database of leaked passwords to automatically try as many username-password combinations as possible. I don’t think it’s a great pattern either, but it’s probably better than what most people would do to get easy-to-remember passwords. If you string it with other patterns that are easy for you to memorize you could get a password that is decently safe in total.

    Don’t complicate it. Use a password manager. I know none of my passwords and that’s how it should be.

    A password manager isn’t really any less complicated. You’ve just out-sourced the complexity to someone else. How have you actually vetted your password manager and what’s your backup plan for when they fuck up?





  • I have my own backup of the git repo and I downloaded this to compare and make sure it’s not some modified (potentially malicious) copy. The most recent commit on my copy of master was dc94882c9062ab88d3d5de35dcb8731111baaea2 (4 commits behind OP’s copy). I can verify:

    • that the history up to that commit is identical in both copies
    • after that commit, OP’s copy only has changes to translation files which are functionally insignificant

    So this does look to be a legitimate copy of the source code as it appeared on github!

    Clarifications:

    • This was just a random check, I do not have any reason to be suspicious of OP personally
    • I did not check branches other than master (yet?)
    • I did not (and cannot) check the validity of anything beyond the git repo
    • You don’t have a reason to trust me more than you trust OP… It would be nice if more people independently checked and verified against their own copies.

    I will be seeding this for the foreseeable future.



  • Essentially ULWGL will allow you to run your non-steam games using Proton, Proton-GE, or other Proton forks using the same pressure vessel containerization and runtime that Valve use to run games with Proton

    This is the crucial piece of information. In less technical terms: Proton is designed to run in a very specific environment and it might be incompatible with your system. Steam runs Proton inside a bubble so that it interacts less with your system and so the incompatibilities don’t become a problem. ULWGL aims to create the same bubble so it’s the correct way to run proton.





  • This is great. Proton is getting a lot of testing just based on Steam’s userbase and it is backed by Valve. We also have a lot of data on proton’s performance and potential game-specific fixes in the form of protondb. Making sure that non-Steam launchers can use all that work and information is crucial to guaranteeing the long-term health of linux gaming. Otherwise it is easy to imagine a future where proton is doing great but the other launchers are keep running into problems and are eventually abandoned.

    One thing that I am curious is how this handles the AppId. If this AppId is used to figure out which game-specific fixes are needed, then it will have to be known. Do we have a tool/database that figures out the AppId from the game you are launching outside of Steam?


  • By the time you’re ready to buy a new card, Nvidia might be working well under wayland. They’ve already made significant changes in the past couple of years, like implementing GBM and hardware accelerated XWayland. To my understanding, this MR will also fix some remaining issues in the future. I don’t know how much more work needs to be done after that, but just the fact they are cooperating with the free software ecosystem is a good sign.

    Perhaps more importantly, the free nouveau driver can now experimentally reclock nvidia gpus from the 2000 series and newer. With this breakthrough it is possible that nouveau + nvk will be able to compete with the proprietary driver in the near future. If/when we have a well-supported free driver, we will probably have proper wayland support as well.

    I’m not really in a hurry to switch to Nvidia. I’ve been quite happy with my AMD cards so far. But it’s definitely a good thing to have the option to buy from any vendor.



  • Clarification: In my previous comment I meant that the implementation was antiquated, which is why it was causing many problems.

    Although I do think that desktop icons in general are outdated because they’re designed around a desktop metaphor that is itself outdated. Our use of computers has changed vastly over time and the original metaphors are irrelevant to today’s newcomers. Yet most desktop environments are still replicating the same 30 year old ideas. It’s because we’re used to them (which I understand is a valid reason), not because they are necessarily the most pleasant or the most efficient.