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Joined 1 year ago
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Cake day: July 13th, 2023

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  • I think you misunderstand their point. PostIdent would only be useful AFTER someone took the time to rate the game. Steam does not require any official content/maturity rating in their store, just some subjective content descriptors. To do so would pass an additional cost onto developers. The US-based ESRB process, for example, can cost hundreds or thousands of dollars to rate a title.

    Further to your point, I try to limit the number of times I provide my personal ID online. It’s one thing when you show your ID at a bar and the bartender gives it back to you after a glance. It’s another when I’m sending a photocopy over the internet and trusting a remote, distant party to use the data once and discard it. Even worse if they save it for future use and risk leaking it later.








  • scops@reddthat.comto196@lemmy.blahaj.zoneWomen rule
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    10 days ago

    Jesus, why did I click around in there? I want to pity them for being so pathetic, but they’re being pathetic in the most aggravating way. This game is woke because it’s got a black man and an Asian man in it. That game is woke because it refers to the faceless protagonist with they/them pronouns.

    What’s sad is I’m sure there are some people engaging in that forum as a form of satire and Poe’s law is in full effect so we will never know who is who.






  • Yeah, my OP9 was my third OnePlus phone and my last one. I installed a security update that made the cell radio completely non-functional and had to factory reset it. I use my phone for 2FA to get into my work computer, so this was simply unacceptable.

    I realized I wasn’t doing enough with my phone to warrant flagship prices and ended up switching to a Pixel 6a I got on the cheap. Other than having to add wireless charging with an accessory, I haven’t looked back.








  • I also don’t buy his take that the game started development in 2016, this is what was big culturally in 2016, and the team just retreated into a bunker until launch and didn’t have any way to course correct.

    That’s not how game development works. I guarantee the headcount for this project didn’t peak in 2016 and stay steady. This was a low-priority item on a few people’s kanban boards for a couple years, probably had multiple starts, dead-ends, and reinventions.

    I have to think Sony saw the writing on the wall, pushed the project out the door because they didn’t think it would get any better barring significant reinvestment, and braced for the impact. I credit them just a tiny bit for not writing it off on their taxes and canning the project like Hollywood has been doing lately.