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Joined 1 year ago
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Cake day: June 10th, 2023

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  • I am very interested in the success of this device. I have, use, and love my Steam Deck, but my biggest hopes for this form factor in the future is it using generational CPU improvements to create a more diverse set of devices, rather than just chasing higher performance.

    I don’t actually play many games on my Deck that toe the line on its performance limits, I prefer to play 2D and lighter 3D games on it, while leaving the “spectacle” games for a more powerful system outputting to a much larger display at a higher resolution. I would love long-term to have a more smaller, lightweight device for portable PC gaming, and I hope that increased diversity in the market, running Linux-based systems (even if it’s all just SteamOS) will help drive towards that. I think that the pipedreams of running x86 games on Linux on ARM on a really power-efficient device, even as unrealistic as they are, are far more likely to occur if there’s a healthy market of Linux based systems, than they would on Windows handhelds given the state of Windows on ARM, and on these devices in general.


  • If Valve is working with Ayaneo to get SteamOS shipped on these devices, then I imagine Valve would have some level of involvement on at least the software support side, even for things specific to the device. If Ayaneo is just like shipping by using one of the existing 3rd party SteamOS installers and not working with Valve at all, then yeah I expect things to be not as smooth sailing as the Deck.


  • I love the DualShock 4 and DualSense controllers’ support on Linux, but I’m not a huge fan of the controllers themselves despite exclusively using the DS4 as my PC controller. I’m perfectly okay with the layout since I grew up on the PlayStation, and in fact prefer it to the mainstream Xbox/Nintendo options due to being the only controller to have a touchpad, and both gyro and analog triggers, but the abysmal battery life on the controllers has been a frustration for my couch PC gaming setup, my fairly old DS4 controllers barely last for more than 30 minutes on battery now. The biggest thing holding me back from buying a new DualSense to replace those controllers is the fact that it, too, has terrible battery life.

    I’m hopeful that Valve’s desire to make a Steam Controller 2 pans out, as I expect that such a device will also provide stellar Linux support (or perhaps already does if it ends up reusing as much of the Steam Deck’s input setup as it can), and would hopefully offer much better battery life than Sony’s attempts.


  • I think this is a good change overall, especially for high DPI screens running at non-integer scaling. I think I personally prefer the older icons as I always run at 100% scaling on my displays and I prefer the “crisp” look of the 1px lines, but I think this is a necessary change to align Plasma with modern display trends.




  • I’m curious to hear about yours and others’ experiences with containerizing Java applications in such environments. I used to work in a place that traditionally had such restrictions on JDK versions, but after the internal IT environment moved towards running applications within containers, either on Kubernetes or on public cloud platforms’ container runtimes, that restriction became unnecessary since the application would be shipped to production alongside its compatible JDK.

    While there were still restrictions on exactly what JDK you could run for other reasons, such as security/stability, common developer experience, etc, it at least allowed teams to immediately adopt the newest LTS release (17 at the time I left) with little restriction.




  • It might be somewhat controversial of a take, but to me an awesome-performing Proton version of a game is far better than a Linux version that may be native, but has severe deficiencies and/or lags behind its Windows version.

    To me, my favorite native Linux games would be ones that do things on Linux that are not possible on other platforms. Generally, this would be an “unfair” advantage, as games should strive for feature parity on all platforms within reason, but so often we end up being on the wrong side of that equation that seeing some of the perks of the platform is nice.

    To my knowledge, the only major game I can think of that does this to a certain extent is Factorio, which enables non-blocking game saves on Linux and macOS and not Windows. It’s not a Linux-exclusive feature, but it’s nice that the developers went through the effort to implement the feature on Linux even though it’s not possible on Windows.


  • The reality is that the number of games, even AAA ones, that are releasing at that high a “minimum” performance requirement is incredibly small compared to other games that do release with more modest system requirements. Games that are “just good enough” graphically to go along with their gameplay tend to be the norm, I think, with the few games that really go for pushing visual fidelity being respectable in their own right but not frequent enough to fret about. What will matter the most is what games you want to play and what their requirements are, and that’s basically impossible to project out 1, 3, 5 years out or however long you expect the hardware to last.

    For what it’s worth, I have a Steam Deck and spend a lot of time playing on it, but pretty much every “AAA, big budget => big graphics” game I want to play I’d exclusively do so on my gaming desktop (or remote play on Deck if I want to play it there at all), while sticking to 2D and lighter 3D games on the portable device directly. This is mostly due to what kinds of games I enjoy playing on what form factor, as for example my decision on what to play docked vs portable on the Switch is much the same way, and for about a year after buying the Deck, my desktop hardware was so out of date it was getting generally worse performance than the Deck yet I’d still use the desktop for “spectacle” games, but the necessary graphical quality to go along with that tends to correlate well.


  • Additionally, it’s devices like these, that have proven successful in the market, that incentivize Valve to continue Proton’s development. It’s hard to see given the already insane trajectory Proton’s development was on before the Steam Deck, but now that getting games running on Linux (in at least some form) is desirable by many game developers in order to gain Steam Deck support, Proton compatibility guarantees, and the corresponding development to make that happen, have shifted to before the releases of many major AAA games, and that compatibility work has cascading effects for many other games as well.



  • IMO this isn’t a real “solution” to the problem here, but this article states Android 14 also allows Google to manage device CAs remotely and push updates via Google Play, and goes into detail about how that mechanism is poorly documented publicly and is basically only an option for Google themselves, not any third party device administrators.

    Google can easily claim that all security concerns are handled by their own management while continuing to deny access to all third parties to actually handle that responsibility themselves if desired.


  • I haven’t adopted this kind of setup, mainly because Proton just does such a good job I have almost zero need for Windows, but my plan for eventually doing something like this was to also maintain a passthrough Linux VM for any GPU-intensive work on that side.

    When I realized that the practical end-state of my system would mean I’d just be running things from within the Linux VM 98% of the time (games that can run on Linux) I kind of dropped the idea.



  • I recommend using whatever is the “least hands-on” option for your boot drive, a.k.a your distro default (ext4 for Debian). In my admittedly incompetent experience, the most likely cause for filesystem corruption is trying to mess with things, like resizing partitions. If you use your distro installer to set up your boot drive and then don’t mess with it, I think you’ll be fine with whatever the default is. You should still take backups through whatever medium(s) and format(s) make sense for your use case, as random mishaps are still a thing no matter what filesystem you use.

    Are you planning on dualbooting Windows for games? I use https://github.com/maharmstone/btrfs to mount a shared BTRFS drive that contains my Proton-based Steam library in case I need to run one of those games on Windows for whatever reason. I’ve personally experienced BTRFS corruption a few times due to the aforementioned incompetence, but I try to avoid keeping anything important on my games drive to limit the fallout when that does occur. Additionally if you’re looking to keep non-game content on the storage drive (likely if you’re doing 3D modeling work) this may not be as safe.