Exchange features aren’t in yet. They plan to release it in a 128.x version as it wasn’t ready for today due to technical reasons.
Exchange features aren’t in yet. They plan to release it in a 128.x version as it wasn’t ready for today due to technical reasons.
Someone in the chinese room would not know anything about their in- or output. Sure you memorized that a certain set of symbols means your output should contain another set of symbols, but what do you actually “know” about these symbols.
But you have no idea what it’s about. Is it a greeting? A recipe for some pasta? Instructions to build a bomb? Could be anything.
Honestly why not just “manual”? Sure on an electric you also do some manual labor, but you are being assisted quite a bit. The other one is 100% manual labor.
I might be wrong about this, but if I remember right, the PR team for NMS and the dev team had pretty much zero communication. Sony kept hyping the game up, very much making promises that the devs were trying to keep. However during development it became increasingly that they either need to push back on the release date or drop some features, neither of which Sony was ready to do. At that point it was already too late: the hype was built.
So instead of trying to do damage control Sony just pushed Murray in the focus, probably hoping he and his company would take the fall. Honestly it feels hard to blame him for what happened. He, at the time, was just an incredibly ambitious indie dev with no idea on how to manage expectations.
I feel like with Sony as your publisher, you don’t need enemies.
The idea of not having a internal monologue is kinda strange to me. I have a constant internal monologue. Like there doesn’t go a moment by without me talking to myself in my head.
I had it a couple of times that my internal monologue was off, usually due to medications or after intense experiences where I just need some space to process. It’s the most strange feeling.
I am not sure why but this makes me feel really uncomfortable.