• hperrin@lemmy.world
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    8 months ago

    Most companies aren’t in the business of giving away free services, and it’s wild to expect them to be. You wouldn’t expect a landscaping business to do all your landscaping for free after you pay for the first time.

      • hperrin@lemmy.world
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        8 months ago

        Alright, then play games where you can host your own server. There are plenty. That doesn’t work for all games though (particularly ranked games where the server software has to be verified or people could easily cheat), so you’ll be limited in what you can play.

        • Ech@lemm.ee
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          8 months ago

          I’m not super familiar with current console allowances, but are you suggesting that people can just “host their own server” and not pay the psn or Xbox live fees that are forced onto them? I just don’t think that’s true. You have to pay the fee to connect to any server, even your own.

          • hperrin@lemmy.world
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            8 months ago

            This was more about general gaming, but you can connect to some games online without a subscription on Xbox. Not all.

        • BolexForSoup@kbin.social
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          8 months ago

          The problem is that there aren’t plenty. Every year number of online games that allow you to host your own server decreases.

    • _number8_@lemmy.world
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      8 months ago

      tell me more about how landscaping with physical labor and materials is just like having a server turned on

    • linuxdweeb@lemm.ee
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      8 months ago

      Most companies aren’t in the business of giving away free services,

      First of all, this is wrong. Free to play is an insanely profitable business model.

      But also it’s wrong because non-F2P multiplayer games aren’t a free service. You paid $60/$70 for the game, and whatever the cost of the servers is would have been factored into the sale price. The per-unit cost of hosting an online game is nowhere near the cost of the game, especially back in the day when most “servers” were just a matchmaking service for P2P game clients.

      Nowadays, the cost of running a multiplayer game is lower than ever. Cloud hosting gives a ton of flexibility to design an online service that is affordable to run, not to mention the money printing machine that are microtransactions (often sold in non-F2P games that also require a subscription to play).

      Online subscriptions are not meant to cover server/hosting costs. They’re a monopoly tax from the platform holder, who can charge you money to connect to the internet simply because they can, and they know you have no other option.