Blaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 11 months agoDungeons & Dragons co-op multiplayer game on the way from Payday devswww.rockpapershotgun.comexternal-linkmessage-square10fedilinkarrow-up124arrow-down13cross-posted to: gaming@lemmy.zip
arrow-up121arrow-down1external-linkDungeons & Dragons co-op multiplayer game on the way from Payday devswww.rockpapershotgun.comBlaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 11 months agomessage-square10fedilinkcross-posted to: gaming@lemmy.zip
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up26arrow-down1·11 months ago the fact it’ll be a games-as-a-service-type game. Pass.
minus-squarejballs@sh.itjust.workslinkfedilinkEnglisharrow-up5·11 months agoWhat exactly is games-as-a-service? Is that like a monthly payment so you never own the game? Cause fuck that noise.
minus-squareSanctus@lemmy.worldlinkfedilinkEnglisharrow-up11·11 months agoSeason Passes, think Destiny 2, Fortnite, Diablo 4. Where the content is always revolving around and you have to pay seasonally to access it.
minus-square🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up6arrow-down1·edit-211 months agoWhen I first heard it used in the late 90’s/early 2000’s when MMOs started taking off, it applied to subscription games with continued dev support. These days it’s generally referring to season passes and continued dev support by way a slow drip feed of MTX content. Either way: I’m not a fan.
minus-squareKyrgizion@lemmy.worldlinkfedilinkEnglisharrow-up5·11 months agoIt comes down to “Pay once, then keep paying (bi/tri)monthly if you don’t want a handicapped game experience”.
minus-squaremaynarkh@feddit.nllinkfedilinkEnglisharrow-up3·11 months agoAlso, keep playing, you don’t get to play when you want and have time and still have fun. The point of you playing is not fun, but to pump our active user numbers.
Pass.
What exactly is games-as-a-service? Is that like a monthly payment so you never own the game? Cause fuck that noise.
Season Passes, think Destiny 2, Fortnite, Diablo 4. Where the content is always revolving around and you have to pay seasonally to access it.
When I first heard it used in the late 90’s/early 2000’s when MMOs started taking off, it applied to subscription games with continued dev support.
These days it’s generally referring to season passes and continued dev support by way a slow drip feed of MTX content.
Either way: I’m not a fan.
It comes down to “Pay once, then keep paying (bi/tri)monthly if you don’t want a handicapped game experience”.
Also, keep playing, you don’t get to play when you want and have time and still have fun. The point of you playing is not fun, but to pump our active user numbers.