There’s a time for both tbh. If you want to just fuck around then items and stuff are a lot of fun. But if you’re playing from a competitive mindset many of these mechanics get in the way of the parts of the game they love the most. In fact, I think my experience playing without items made me more effective with them when I played with people that wanted them turned back on.
The important thing is that you play the rule set everyone playing will have fun with. That’s why the customization of rules has always been pretty in depth.
Smash Ultimate’s ruleset manager is a treasure. I have a ruleset for 3 stock no items final destination sweaty mode, one for 3 minute timed match w/ items so everyone can play at the party no matter how often they die, one for stamina no items w/ FS meter so its like a classic fighting game, one titled BOMBS SUDDEN DEATH, one where you can only throw homerun bats at each other, etc. Fucking phenomenal.
There’s a time for both tbh. If you want to just fuck around then items and stuff are a lot of fun. But if you’re playing from a competitive mindset many of these mechanics get in the way of the parts of the game they love the most. In fact, I think my experience playing without items made me more effective with them when I played with people that wanted them turned back on.
The important thing is that you play the rule set everyone playing will have fun with. That’s why the customization of rules has always been pretty in depth.
Smash Ultimate’s ruleset manager is a treasure. I have a ruleset for 3 stock no items final destination sweaty mode, one for 3 minute timed match w/ items so everyone can play at the party no matter how often they die, one for stamina no items w/ FS meter so its like a classic fighting game, one titled BOMBS SUDDEN DEATH, one where you can only throw homerun bats at each other, etc. Fucking phenomenal.