As Helldivers 2 players digest the game’s first balance patch, developer Arrowhead has discussed the thinking behind changes to weapons and stratagems, calling on players to give them a chance.
The people commenting here do own the game and have hundreds of hours into it, including myself.
The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.
We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.
This sounds a lot like every single patch that starcraft ever had. And like most patches starcraft ever had, people complained (virtually verbatim) but over time, they adapted to having to do something else to win. If youve been around for hundreds of hours, I have uttmost confidence in your ability to adapt.
Starcraft is a symmetrical PvP game. Helldivers 2 is an asymmetrical PvE game. It’s harder to adapt when your opponent isn’t effected by the same changes.
Starcraft is a game where both sides adapt to things. Helldiver 2, it is just you doing the adapting. And as far as starcraft is concerned, there were plenty of patches that were detrimental to one race and beneficial or neutral to another. Thats the point of issuing a patch. To change how strong one side is compared to another or to force a change in the meta.
The meta tends to result in a specific set of optimized strategies/weapons and if not changed up at some point, will eventually make the game boring as shit to play even if there aren’t balance concerns. Eventually something has to change or the game dies. Theres only so long you can play what is essentially the exact same game over and over without getting bored and wanting to play literally anything else.
You’re still missing the point, the players don’t play in the environment of a specific faction, they play in the space of all factions and their interactions.
Many changes caused even pro players to change what faction they mained. I’ll concede some pro players managed to win matches in environments where it was considered a terrible match up for them. They’re also pro players.
I do think there’s a tendency to be over dramatic about the changes but the comparison with Starcraft is a bad one. Nerfs can remove all solutions to a given situation, and no adapting can solve that.
Well I think you meant to reply to the other commenter, but in any case what you said included:
instead fix the rest of the shit weapons?! Making everything equally garbage does not solve the problem.
And it sounds like they’re already trying to do this with the buffs (though again: I don’t own the game). It’s the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.
The people commenting here do own the game and have hundreds of hours into it, including myself.
The nerfs here described have a much higher impact (railgun shots literally bounce off enemies now) than the buffs to the weapons that were an absolute joke already and still are ineffective.
We did read all the patch notes, we did try all of the changes described, and then we came and expressed our opinion on it. Don’t assume what others have/have not done.
This sounds a lot like every single patch that starcraft ever had. And like most patches starcraft ever had, people complained (virtually verbatim) but over time, they adapted to having to do something else to win. If youve been around for hundreds of hours, I have uttmost confidence in your ability to adapt.
Starcraft is a symmetrical PvP game. Helldivers 2 is an asymmetrical PvE game. It’s harder to adapt when your opponent isn’t effected by the same changes.
Starcraft is a game where both sides adapt to things. Helldiver 2, it is just you doing the adapting. And as far as starcraft is concerned, there were plenty of patches that were detrimental to one race and beneficial or neutral to another. Thats the point of issuing a patch. To change how strong one side is compared to another or to force a change in the meta.
The meta tends to result in a specific set of optimized strategies/weapons and if not changed up at some point, will eventually make the game boring as shit to play even if there aren’t balance concerns. Eventually something has to change or the game dies. Theres only so long you can play what is essentially the exact same game over and over without getting bored and wanting to play literally anything else.
You’re still missing the point, the players don’t play in the environment of a specific faction, they play in the space of all factions and their interactions.
Many changes caused even pro players to change what faction they mained. I’ll concede some pro players managed to win matches in environments where it was considered a terrible match up for them. They’re also pro players.
I do think there’s a tendency to be over dramatic about the changes but the comparison with Starcraft is a bad one. Nerfs can remove all solutions to a given situation, and no adapting can solve that.
Well I think you meant to reply to the other commenter, but in any case what you said included:
And it sounds like they’re already trying to do this with the buffs (though again: I don’t own the game). It’s the first balance patch - I assume (and hope) that the situation will continue to improve with further updates similar to Helldivers 1 and its many patches.