This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
This was a really good summary of what Rust feels like in my opinion. I’m still a beginner myself but I recognize what this article is saying very much.
The hacker news comments are as usual very good too:
Ive used Rust professionally for six years now and have done many quick hacks. It is really easy to do. Basically just don’t use references / clone everything to avoid lifetime and ownership issues, and use unwrap everywhere to avoid proper error handling. It’s really that easy almost all the time.
The nice thing about that is once you’re done with the prototype, just remove the unwraps and you can optimize stuff by removing the clones.
Well perhaps my experience in game dev and the OP’s are just wrong
And mine! I have spent over ten years working on game engines, and have been using Rust for about 5 years now, but unfortunately I’m just too stupid to understand that Rust is actually really good for refactoring.
Maybe I’m also too stupid to understand that it builds quickly and has a great debugger.