Some tasks are serializable other tasks are sequential.
A lot of game dev tasks are sequential, the code to do thing X has to be developed before feature Y can be implemented. And you can only have one dev working on one feature at a time, even version control has its limits.
How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?
Because progress would be made faster with additional devs. Not everything is/will be sequential and just because a large task is, doesn’t mean it could be broken into smaller tasks. Doesn’t have to be 50 devs.
Yes, I do: “an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.”
It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.
Some tasks are serializable other tasks are sequential.
A lot of game dev tasks are sequential, the code to do thing X has to be developed before feature Y can be implemented. And you can only have one dev working on one feature at a time, even version control has its limits.
I know, and agree but the pregnancy argument is a straw man argument
You keep using that term, I don’t think you know what that term means.
How is it a strawman to compare one set of serial tasks to another? Do you not understand what a strawman actually is? Can you elaborate on your logic?
Because progress would be made faster with additional devs. Not everything is/will be sequential and just because a large task is, doesn’t mean it could be broken into smaller tasks. Doesn’t have to be 50 devs.
Yes, I do: “an intentionally misrepresented proposition that is set up because it is easier to defeat than an opponent’s real argument.”
It seems like both of your analogies are strawmen. Game development is likely to be not like pregnancy or moving stones, in terms of its ability to be sped up by adding manpower. It’s obviously much more complicated than manual labour like moving stones, but not as immune to assistance as passively ‘being pregnant’.
A metaphor is not a strawman.
It’s not an argument it’s an analogy, that can help understand the argument.
It’s an argument about critical paths in a project. Also, is no-one going to credit “The Mythical Man Month” where this quote comes from?