I mean it’s an algebra, isn’t it? And it definitely was mathematicians who came up with the thing. In the same way that artists didn’t come up with the CGI colour palette.
IEEE 754 is the standard to which basically all computer systems implement floating point numbers. It specifically distinguishes between +0 and -0 among other weird quirks.
It’s a wonderful world where 1 / 0 is ∞ and 1 / -0 is -∞, making a lot of high school teachers very very mad. OTOH it’s also a very strange world where x = y does not imply 1 / x = 1 / y. But it is, very emphatically, an algebra.
Mostly it’s pure numerology, at least from the POV of most of the people using it.
You probably are familiar with the thing, just not under that name, and not as a subject of mathematical study. I am aware that there are, at least in theory, mathematicians never expanding beyond pen+paper (and that’s fine) but TBH they’re getting kinda rare. The last time you fired up Julia you probably used them, R, possibly, Coq, it’d actually be a surprise.
They’re most widely known to trip up newbie programmers, causing excessive bug hunts and then a proud bug report stating “0.1 + 0.2 /= 0.3, that’s wrong”, to which the reply will be “nope, that’s exactly as the spec says”. The solution, to people who aren’t numerologists, is to sprinkle gratuitous amounts of epsilons everywhere.
When taking about limits, you can approach 0 from the positive or negative direction, which can give very different results. For example, lim cotx, x->0+ = ∞ while lim cotx, x->0- = -∞
I’m aware. Algebra is what I’m most interested in, and so when someone says “0” I think “additive identity of a ring” unless context makes the use obvious.
Also in Math.
What algebra uses negative 0?
IEEE 754
I mean it’s an algebra, isn’t it? And it definitely was mathematicians who came up with the thing. In the same way that artists didn’t come up with the CGI colour palette.
I’m not familiar with IEEE 754.
IEEE 754 is the standard to which basically all computer systems implement floating point numbers. It specifically distinguishes between +0 and -0 among other weird quirks.
It’s a wonderful world where 1 / 0 is ∞ and 1 / -0 is -∞, making a lot of high school teachers very very mad. OTOH it’s also a very strange world where x = y does not imply 1 / x = 1 / y. But it is, very emphatically, an algebra.
Mostly it’s pure numerology, at least from the POV of most of the people using it.
I’ll need to look at it more; it sounds interesting.
You probably are familiar with the thing, just not under that name, and not as a subject of mathematical study. I am aware that there are, at least in theory, mathematicians never expanding beyond pen+paper (and that’s fine) but TBH they’re getting kinda rare. The last time you fired up Julia you probably used them, R, possibly, Coq, it’d actually be a surprise.
They’re most widely known to trip up newbie programmers, causing excessive bug hunts and then a proud bug report stating “0.1 + 0.2 /= 0.3, that’s wrong”, to which the reply will be “nope, that’s exactly as the spec says”. The solution, to people who aren’t numerologists, is to sprinkle gratuitous amounts of epsilons everywhere.
When taking about limits, you can approach 0 from the positive or negative direction, which can give very different results. For example, lim cotx, x->0+ = ∞ while lim cotx, x->0- = -∞
Speaking as a mathematician, it’s not really accurate to call that -0.
Yes, but it is infinitesimally close.
You also can’t call something infinity. People call stuff names. It is just important that they define their terms well enough.
Why do you think that?
Math is more than just the set of all algebras.
I’m aware. Algebra is what I’m most interested in, and so when someone says “0” I think “additive identity of a ring” unless context makes the use obvious.
Unknowingly from the GP, that’s exactly where CE got it from.
What is gp/ce?