In fact, it often seems like the more unpaid contributors in an unstructured organization the worse the product. Like Starbound or Fallout: The Frontier.
I had a lot of high hopes for what it was striving to be, but it kind of fizzled out and never really excelled at any particular thing. Not saying it’s necessarily bad, I just remember being so hyped about it.
I used to cut my teeth on modding, and I was even part of a team. You think elementary school groups were bad, where one person carried the whole team? Yeah… That’s modding.
The challenge is that its volunteering.
It’s volunteers trying to Project Manager AND contribute AND be encouraging. Because the moment someone gets “too” serious, you leave.
And “100 developers working on it” doesn’t mean much when they’re unpaid and there’s no lower limit on how much they have to actually contribute.
A tale of a quantity of cooks in a designated room comes to mind.
In fact, it often seems like the more unpaid contributors in an unstructured organization the worse the product. Like Starbound or Fallout: The Frontier.
Ugh Starbound was supposed to be so sick. That might be the only time I actually bought into early access hoping for more and got let down.
What’s wrong with Starbound?
I had a lot of high hopes for what it was striving to be, but it kind of fizzled out and never really excelled at any particular thing. Not saying it’s necessarily bad, I just remember being so hyped about it.
More than likely it’s a long the lines of “you get Cell x, y” on the map.
So it’s going to be a mess of mismatched art styles?
I used to cut my teeth on modding, and I was even part of a team. You think elementary school groups were bad, where one person carried the whole team? Yeah… That’s modding.
The challenge is that its volunteering.
It’s volunteers trying to Project Manager AND contribute AND be encouraging. Because the moment someone gets “too” serious, you leave.