Just like they didn’t rush Starfield? Well, Microsoft told them to spend another year on it. I can’t imagine what that version looked like.
It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.
Wow. Todd must have an amazing contract. Has Bethesda released an actual finished game since…what? Oblivion?
Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.
Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.
That’s why Starfield fails so hard, they had to actually come up with new ideas for once.
I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.
If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine
A space sim, running on an engine from the Oblivion.
Emil is not their only writer, just the lead.
Name the other writers. Actual credited Bethesda.writers
They are hard to find because they aren’t credited exclusively as writers but I know Ferret Baudoin worked as a writer and senior developer for most Bethesda games, including Starfield.
Well, you certainly haven’t been rushing it so far, considering Fallout 4 released back in 2015…
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In the meantime TES fans are literally dying of old age
I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don’t need to have tons of side quests with mediocre at best writing. Just pare it down for shit’s sake
True, but you do need a new goddamn game engine.
They might need to rush it but I feel like they gonna do that anyway
You’re right.
You NEED to rush TES 6.
If they can’t make a game about space ships and hundreds of worlds you can play on fun, then I have zero hope for TES6.
Problem with starfield is the content was small and sprinkled into an ocean of game. MAYBE with a smaller world to build in they’ll be ok, though I agree, low hope here
The mod community will just fix it like its done for every other game they’ve made.
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They don’t want to make it outside of American because reasons. I don’t think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren’t on par, so why not make it more interesting.
I think the good reason is that it’s a satire of American society during the cold war.
No, that’s what Bethesda decided to focus on. Play 1+2 and you’ll see that’s just their weird obsession.
Writer*
They have one writer.Let’s be honest, a fallout outside USA would render the weapons and ammos as rare as Elon Musk’s well thought out tweets
It would have to be more melee based, maybe in a northern area of Europe with a heavy scandanavian focus.
Maybe the radiation gave them magical abilities. Have a sorry redneck excuse for a magical college up in the north east of the map in the remnants of a ruined city.
No bad, Fallout shouldnt have fucken magic. Its pulp Sci-fi sure but at most it should have NPC psychers nothing more. We dont need to fucken have special magic abilities in everything.
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Fallout: London will eventually come out, hopefully. It’s a mod, but still.
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Yeah it’s too late to rush it, everyone has watched the TV show and is now interested in something else.
Thankfully 76 still receives fresh and free expansion packs on a regular cycle
ESO does too. Seems like the people that are not in charge of the mainline games know what they’re doing.
Okay. Can you license it to someone else?
Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.
The engine is antiquated.
The Starfield one is fine in my book.
They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots
Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.
Better hardware absolutely cuts loading times.
They dont even need to use the engine, chuck the IP at Inexile and let them make a new Isometric Fallout game again.
and let them make a new Isometric Fallout game again.
Great idea if the game is less polished than bethesda’s fallout
Or Larian
They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.
on holy disaster
unholy
16x the wait
That’s true and I agree to an extent… they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.
The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine…
They just spent five years upgrading their engine. They’re not going to use anything else for ES6
Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim
Of course not they make enough offa Skyrim
I’m still waiting for the Atari 2600 version of Skyrim.
If nobody beats me to it, I’ll give it a try.
Todd last month. Todd Howard says Bethesda’s trying to ‘increase our output’ with Elder Scrolls and Fallout ‘because we don’t want to wait that long either’. Make up your mind, Howard.
Based on 76, Starfield, and the Fallout TV show. The next Fallout and Elder Scrolls games is going to be a shit show.
What was wrong with the TV show? I thought It was pretty good
It is good. It’s pretty bland as well, if that makes sense. I really liked it, but I have zero interest in ever watching it again.
I agree with that take. The story was fun but writing was meh.
A lot of the TV show is the world’s slowest “unboxing” of the Fallout world. It’s a fun ride, but the ultimate reveal is everyone’s too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren’t really strong enough on their own to call for second viewings.
The longer Bethesda doesn’t touch Fallout the better, as I see it.
I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.
As if they’d let that happen.
The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.
New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.
I’d imagine they don’t get the final say anymore, daddy MS does