• harrys_balzac@lemmy.dbzer0.com
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    20 days ago

    Just like they didn’t rush Starfield? Well, Microsoft told them to spend another year on it. I can’t imagine what that version looked like.

    • TachyonTele@lemm.ee
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      20 days ago

      It looked worse than Redfall when that game was released. There was a leaker at that time that said Starfield was absolutely no where close to a game and they hadn’t even figured out how to make it fun at all when Redfall went out.

        • TachyonTele@lemm.ee
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          20 days ago

          Howard has been a gold mine for Bethesda. Him, Pete Hines (the PR guy), and Emil (the only writer they employ) are the three amigos. Their games are cheap, modders will fix everything for them, and they’ve held strong to their money at any cost don’t call it mtx ideals that rake in the loot.

          Notice how they only have two IPs. Elder Scrolls and Fallout. They’ve been coasting on lore that was created before Oblivion and Fallout 3 for decades. That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

          Plus they also know how to throw banging release parties complete with private concerts. You didn’t get rid of that guy.

          • pkmkdz@sh.itjust.works
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            20 days ago

            That’s why Starfield fails so hard, they had to actually come up with new ideas for once.

            I actually enjoyed Starfield’s lore, it had interesting takes on sci-fi tropes and was pretty consistent.

            If only it wasn’t held back by ancient engine and gameplay elements weren’t so disconnected, it’d have been fine

              • Renacles@lemmy.world
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                19 days ago

                They are hard to find because they aren’t credited exclusively as writers but I know Ferret Baudoin worked as a writer and senior developer for most Bethesda games, including Starfield.

  • nyahlathotep@sh.itjust.works
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    20 days ago

    I really wish we could go back to smaller scale rpgs that came out more frequently. Tighter, trimmer play areas with efficient stories. They don’t need to have tons of side quests with mediocre at best writing. Just pare it down for shit’s sake

    • TachyonTele@lemm.ee
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      20 days ago

      If they can’t make a game about space ships and hundreds of worlds you can play on fun, then I have zero hope for TES6.

      • JJROKCZ@lemmy.world
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        20 days ago

        Problem with starfield is the content was small and sprinkled into an ocean of game. MAYBE with a smaller world to build in they’ll be ok, though I agree, low hope here

    • nanoUFO@sh.itjust.worksOPM
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      20 days ago

      They don’t want to make it outside of American because reasons. I don’t think their current team has the skillset to justify that idea. If it was Tim Cain I would believe he had a good reason. But current fallout writers aren’t on par, so why not make it more interesting.

      • Zahille7@lemmy.world
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        20 days ago

        I think the good reason is that it’s a satire of American society during the cold war.

      • Vakbrain@lemmy.dbzer0.com
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        20 days ago

        Let’s be honest, a fallout outside USA would render the weapons and ammos as rare as Elon Musk’s well thought out tweets

        • kbin_space_program@kbin.run
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          20 days ago

          It would have to be more melee based, maybe in a northern area of Europe with a heavy scandanavian focus.

          Maybe the radiation gave them magical abilities. Have a sorry redneck excuse for a magical college up in the north east of the map in the remnants of a ruined city.

          • vaultdweller013@sh.itjust.works
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            20 days ago

            No bad, Fallout shouldnt have fucken magic. Its pulp Sci-fi sure but at most it should have NPC psychers nothing more. We dont need to fucken have special magic abilities in everything.

  • Kecessa@sh.itjust.works
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    20 days ago

    Yeah it’s too late to rush it, everyone has watched the TV show and is now interested in something else.

    • TachyonTele@lemm.ee
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      20 days ago

      ESO does too. Seems like the people that are not in charge of the mainline games know what they’re doing.

  • tal@lemmy.today
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    20 days ago

    Okay. Can you license it to someone else?

    Like, you’ve got an engine, which you paid a bunch of money to develop. But you’re only making one game at a time in it, which limits the return. If another carefully-selected studio were willing to use the engine and had Fallout rights, they could put out a game. You did that with Obsidian and Fallout: New Vegas was an enormous success.

        • dylanTheDeveloper@lemmy.world
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          20 days ago

          They do need to refactor their cell framework to support real-time streaming for interiors or cut down the load times to near instantaneous because modern titles do not need to have such long loading times apart from the initial load when the game boots

          • RightHandOfIkaros@lemmy.world
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            20 days ago

            Loading times aren’t getting smaller. Textures, sounds and other files are getting bigger, and regardless of how well optimized you make your engine load assets, if those files are big your device CPU is going to take longer to load them into RAM.

    • Murvel@lemm.ee
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      20 days ago

      They did. Fallout 76 was licensed to a newly created studio named Bethesda Austin. And Fallout 76 was an on holy disaster on release.

  • JJROKCZ@lemmy.world
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    20 days ago

    That’s true and I agree to an extent… they really need to build a new engine for whatever release is next, starfield proved that the current one won’t cut it. People are tired of these tiny cities and copy/paste dungeons everywhere.

    The next big Bethesda title should coincide with the new engine launch if Todd has his witts still. It also shouldn’t be 2030 before we see that new engine…

    • TachyonTele@lemm.ee
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      20 days ago

      They just spent five years upgrading their engine. They’re not going to use anything else for ES6

      • JJROKCZ@lemmy.world
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        20 days ago

        Those upgrades clearly weren’t up to snuff. The game may have ended up profitable but it certainly wasn’t the next Skyrim from community feedback. They dumped a ton of money into it but it won’t have the money printing longevity of Skyrim

      • TachyonTele@lemm.ee
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        20 days ago

        It is good. It’s pretty bland as well, if that makes sense. I really liked it, but I have zero interest in ever watching it again.

      • Cyberspark@sh.itjust.works
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        19 days ago

        A lot of the TV show is the world’s slowest “unboxing” of the Fallout world. It’s a fun ride, but the ultimate reveal is everyone’s too busy being out for themselves to make the world better. (Not a surprise to anyone versed in Fallout lore), but without any of the story surprises, lore reveals the acting and story alone aren’t really strong enough on their own to call for second viewings.

    • NOT_RICK@lemmy.world
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      20 days ago

      I want Obsidian to get another stab. I could see them pulling off something great with an improved engine and no sabotage like they got when they developed New Vegas.

      • JakJak98@lemmy.world
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        20 days ago

        As if they’d let that happen.

        The last time they let another studio develop something, it blew expectations out of the water and as a result made their game built on their home engine look like hot dog water.

        New vegas is by far the beat fallout game, if for no other reason, it’s an actual role playing game, and not an action adventure game.