Features:

  • 4 Custom Buttons to assign Functions
  • Full Gyro Support (only when “Steam Mode” is activated)
  • A customization feature to only activate Gyro when a specific joystick is touched
  • Continuous button pressing or “Rapid Fire” mode for face buttons
  • Supports both Bluetooth and Wired connections
  • A dedicated Steam button to start big picture mode or bring Steam up
  • A Quick Access Menu button

However it doesn’t have:

  • vibration function
  • trackpad
  • Headphone jack

It will cost around $50

    • Cort@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      8 days ago

      Honestly the OG stream controller would have been perfect if they could find a way to fit a 2nd analog stick on there

      • morbidcactus@lemmy.ca
        link
        fedilink
        arrow-up
        0
        ·
        8 days ago

        I don’t use mine much anymore but I still have it out, was a really cool idea and while it had a learning curve, definitely made controller gaming possible with a lot of titles, steam input in general these days is fantastic for that but even so I’d totally buy a steam deck layout steam controller v2.

  • Mango@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    My controller has all of these features and 3 more! Also a screen, and a whole computer

  • T (they/she)@beehaw.org
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    The first controller other than the Steam Controller with 4 back buttons that work with steam input I am buying. It seems this isn’t the one yet and I am assuming these custom buttons are in the front (they didn’t show the back at all). 🥲

  • Scio@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    Ah yes, the four horse-controllers of the apocalypse — Xbox, PlayStation, Gamecube, and Mountain Dew

  • WereCat@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    8 days ago

    I still have my Steam Controller but I was itching for better Gyro after playing with Steam Deck so I picked up PS5 controller for PC after doing some research.

    I like the PS5 one quite a lot, it does have nice upgrades over the Steam Controller like the adaptive triggers which work only in some games though and the haptics are sooo much better… But the battery life is a complete joke, it’s really annoying.

    With SC I’ve just chucked in two AA batteries and was set for 3 months+ with PS5 controller I can barely get 10h with haptics and got around 15h without haptics… And it takes ages to charge too…

    The only appeal of this new controller is the touch stick for gyro but other than that this seems quite lackluster imo.

  • tombruzzo@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    Looks ugly as fuck and is missing pretty standard features but thanks for trying, I guess?

    I hope this prompts other companies like 8bitdo and King Kong to make their own Steam-first gamepads

  • AVincentInSpace@pawb.social
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 days ago

    Idk what it has that a DualSense (PS5 controller) doesn’t

    say what you will about sony but god DAMN that controller is good

    • JohnEdwa@sopuli.xyz
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      8 days ago

      Capacitive analog sticks usable for enabling gyro, and four (afaik) fully Steam input API rebindable extra buttons, two on the back, two in front.
      Also 1/4th the price of a DualSense Edge (which I believe is the one with the two back buttons?)

    • warmaster@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      edit-2
      8 days ago

      It’s a controller with Xbox layout and DualSense features. If you look at Valve’s latest news, Xbox controllers are the most common on PC. So, I guess they want to sell these to those users maybe? Butit doesn’t have hapticfeedback, that’s a bit disappointing.

      Personally, I won’t buy anything without trackpads. I want a true Steam Controller 2, the first needed an additional stick and a proper dpad.

  • morgan423@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 days ago

    I said it elsewhere, but it’s almost like they looked at the market research showing Steam PC gamers would buy a gazillion Steam Controller 2s or Steam Deck Controllers if they made and sold either one, or both.

    And then they decided to make something that was neither one of those things. It’s totally bizarre.

    • BmeBenji@lemm.ee
      link
      fedilink
      arrow-up
      0
      ·
      8 days ago

      Yeah, I’m uninterested in buying any new controllers until they make a Steam Deck without the screen. I’m convinced no controller has ever been more comfortable or more versatile than the Steam Deck

  • sudo_shinespark@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    It’s funny that it doesn’t have a headphone jack but it clearly has a little notch in the center where those usually go

    • Semperverus@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      8 days ago

      If it sells well they may do a deluxe/pro version for $70 or $80 with a bunch of extra bells and whistles

  • Piwix@lemm.ee
    link
    fedilink
    arrow-up
    0
    ·
    8 days ago

    I seem to be in the unpopular opinion camp with this, but I actually really like it. I am a huge fan of the gyro+stick combo with touch capacitance, and this is the only controller to release with that steam deck touch capacitance feature. Biggest criticism I have for it is the lack of vibration, but im optimistic about this controller

  • MentalEdge@sopuli.xyz
    link
    fedilink
    arrow-up
    0
    ·
    edit-2
    8 days ago

    50?

    So they left out vibration so it wouldn’t be the usual 60?

    Those savings don’t take the price down to “will buy” they take the featureset down to “will never buy”.

    • NekuSoul@lemmy.nekusoul.de
      link
      fedilink
      arrow-up
      0
      ·
      8 days ago

      Yup. I’m still waiting for the perfect controller that has gyro and bindable paddles through Steam Input. This is finally a controller that delivers those things, but then lacks such a basic feature like rumble. I really hope they have a pro version planned.

    • Beefy-Tootz@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      8 days ago

      Honest question, is vibration that important of a feature in your opinion? I don’t think I notice it all too much whether it’s there or not, so I don’t really have much of a preference and wouldn’t consider this a deal breaker. I didn’t realize people felt strongly about it. Is it an immersion thing?

      • Semperverus@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        8 days ago

        There are a lot of games where it is a crucial or at least very useful extra layer of feedback. Some games you cant tell whats happening without it. In many cases it adds to immersiveness for a lot of people. Both Nintendo and Sony have put a great deal of effort into their current gen haptics.

        It’s a big deal.

      • Stampela@startrek.website
        link
        fedilink
        English
        arrow-up
        0
        ·
        8 days ago

        Some games don’t really use it in a meaningful way, others make it a key component of gameplay. Sometimes gimmicky, obviously. For example I tried Mario Galaxy on the Deck, there’s a puzzle that requires finding the right spot with the HD rumble. The Deck has the same kind of haptics, but it didn’t translate at all into something meaningful, so that one puzzle cannot be solved. Old school rumble is ok and nice, but modern devices (Steam Deck, Switch, PS5, something like last 10 years of iPhones, obviously the Steam Controller) have proper haptics and can really do weird things. Click on the trackpad of your Deck when it’s off. The click is faked with haptics, so there’s none when it’s off! Main problem is that both Microsoft and Nintendo are strikingly dumb, so Microsoft is still clinging to 30 year old tech with the classic rumble, and Nintendo has HD Rumble only on the real Switch… so developers can’t expect everything to have proper haptics, and fall back to rumble.

        • Beefy-Tootz@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          Thank you, that makes a lot of sense. I think my misunderstanding comes from being a kbm gamer and just not experiencing games that took proper advantage of those features. I kind of just assumed we were talking about the same rumble from a PS2 or 360 controller. I hadn’t realized it’s become so much more advanced.

      • MentalEdge@sopuli.xyz
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        8 days ago

        Immersion, yes, but also haptics provide feedback.

        Lots of games use it tell you things, like when your health is low, when to time something, when you took damage vs blocked successfully, when you’re close to a secret…

        Used right, it’s another sensory input channel in addition to sound and visuals.

        One of the biggest genres that I use a controller for, because I consider KBM to be unplayable for it, is racing games. And there haptics are used to tell you TONS about what is happening in the game.

        • Beefy-Tootz@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          I appreciate the feedback! I’m primarily a kbm player, and I don’t really play any racing games so I see how I totally would have missed that. Thank you for your response homie!

        • VelvetStorm@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          You know I didn’t realize how much you rely on it for all kinds of different things until just now. When it’s done right, you kinda don’t even fully notice it is there. Dam, you totally switched me on this.

      • cRazi_man@lemm.ee
        link
        fedilink
        arrow-up
        0
        ·
        edit-2
        8 days ago

        Most people online seem to feel quite strongly about it.

        I’m quite strongly against it. I was really happy that my Nintendo Switch Hori controller didn’t have rumble, because then I didn’t have to bother turning it off in every game.

        But then again I’m odd with a lot of things. I see no difference between 60Hz refresh and 120 Hz. High end speakers mean nothing to me. Movies are all the same to me in 4K or high quality 1080p. High settings in games add nothing for me over medium graphical settings. It works out really well for me. I can buy cheap electronics that I really enjoy.

        • Beefy-Tootz@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          8 days ago

          Lmao, I think you and I share the same opinions on a lot of those things. I’m a very simple person, all those extra frills are wasted on me

      • MajesticSloth@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        8 days ago

        Not who you asked, but I find myself turning it off more often than not. I just never see it as adding much to my experience. I tend to notice it more as annoyance more than anything else.

  • Pencilnoob@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    8 days ago

    I mean I hate that the steam controller is missing an entire thumb stick and a dpad, but I like the touchpad too. This just seems like an PS4 controller.