• telllos@lemmy.world
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    3 months ago

    I think, what is fundamental about splinter cell, the most important mechanic is the management of light and darkness. Which is less prevalent in other games.

    • Abnorc@lemm.ee
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      3 months ago

      It’s the only game I remember playing that has you dial in your movement speed with the scroll wheel to manage sound. It was really weird at first, but I got used to it after the first level. Now that I think about it, I don’t remember if this started in chaos theory or the first game.

      • sp3tr4l@lemmy.zip
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        3 months ago

        I believe it is in the first game on PC, and yeah I thought this was/is a very good way to handle variable movement speed with a M+KB set up.

        On a controller with a thumb stick, you can vary the degree to which you push it in a direction, unlike the 1 or 0 state of a key being pressed.

        I am still surprised more games did not at least allow for this kind of control on PC, IIRC it was only even a thing with some earlier tactical shooters.

        • Hadriscus@lemm.ee
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          3 months ago

          Yea but the PC version is botched because holding W and A or W and D together (to go in a diagonal) will not normalize the movement vector so you’ll be faster when going in a diagonal and you’ll step over the sound threshold. Still can’t believe QA didn’t catch this