Whelp…I’m out. (I expected this to happen before they said anything though, honestly.)

  • GoodEye8@lemm.ee
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    3 months ago

    In infosec it’s known that there is no impenetrable system. If someone wants the break in they will find a way to break in. Security is built around the idea of deterrence. Make it as annoying as possible so people thinking about breaking in would think it’s not worth the effort.

    Same principle applies to cheating. Anyone really wanting to cheat will find a way to cheat. The purpose of anticheat isn’t to make cheating impossible, it’s to deter the low effort cheaters. If you had two identical games, but one doesn’t have anticheat then the game without the anticheat will have more cheaters.

    In the same vein anticheat isn’t a magic bullet against cheating. There goes so much more into preventing cheating including specifically developing the game in a way that makes cheating harder.

    • ampersandrew@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      edit-2
      3 months ago

      In consumerism it’s known that there’s overreach, and I won’t buy their bullshit when a company has far too much control over my machine just because I want to play a video game.

      Fighting games, as a genre, are already designed in such a way that reduces cheating. Every action you take makes you vulnerable, and cheats are usually built around automatic responses. Cheaters can often enough still lose just because the cheater wants to press buttons too and not let the computer do literally all of the work. Cheaters exist in games like Guilty Gear and Street Fighter, but they’re so rare and obvious that they become fodder for YouTube content.