- soldado
- vagabond
- grocer
- railwayman
- limb fetishist
- escape artist
- dick head
- samurai
- able-bodied seaman
- toad
A souls-like must have a couple of the following:
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video game where the difficulty can be incorporated into the player’s identity.
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a conspiracy between monitor and controller manufacturers
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Difficulty modes are forbidden.
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has an easy mode called “magic build”
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Story, narrative, and plot are all forbidden. The player can learn about the world, but cannot affect it.
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Sekiro is the best one.
Sekiro is not a soulslike, it’s Ninja Gaiden. :P
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Big vampire milkers, so Resident Evil 8 is souslike, got it
It it hard ?
Only when I think about Lady Dimitrescu
;) ^soulslike confirmed^
What are you smoking my friend
The finest ^this is a peculiarly obscure reference^
I’m here for it
It’s not a soulslike unless it comes from a Souls region of gamedev, otherwise it’s just sparkling masochism
Nightmare Levels in A Hat in Time are harder than Soulslike games.
Most NES games are too
Ackshually Souls like is when right hand left hand slots and lock on.
laughs in roguelike
“Roguelike” is a term used to describe a game when an indie developer wants to make more money.
:(
It predates souls though.
Yeah, I’m old enough to have played Rogue back in the 80’s, and trying to learn enough BASIC on my computer from Radio Shack to make my own version.
Custer’s Revenge is a soulslike.
rogue-like entered the chat
WotR is Soulslike?
Is it hard?
Highest difficulty is “Unfair” and that is a pretty accurate description.
megaman and battletoads has entered the chat
🐸 ^it is Wednesday my dudes^ 🐸
rapid fire buster shooting intesifies
It’s not that Souls-Likes are hard, it’s just death is a mechanic in them. We traditionally associate a death screen as a loss, in that sense you have to redo a section of a game with no additional reward. But in Souls-Like games, death resets the enemies but you can get your lost experience back on top of the newly acquired one. This means that at some point the section should become trivial because you’re potentially over-leveled. A Souls-Like can kill the player fast because the return to the point oft death is also fast and rewarding.
That’s in my opinion is what makes a Souls-Like a Souls-Like, it’s that gameplay is paced with player death in mind.
^soulslike hard^ 🧠
Soulslike is when roll to dodge
Soul like is when you can light cozy camp fire
Can I have the vampire milkers simp class?
vampire milkers
I might need to check this genre
Soulslike is when game hard, 3D, combat and boss fight focused, with dodge mechanics and real time combat. Or are you gonna tell me Super Meatboy is soulslike because it’s hard?
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
For example, Jedi: Fallen Order is a soulslike because it has the same mechanic (with meditation circles instead of campfires), despite being SciFi themed. It does also have all those other things you mentioned, but arguably, so does Skyrim, which is definitely not a soulslike.
It seems to me that the most distinctive feature is the save mechanic that essentially splits the game into levels where you can only save your progress when you reach a campfire.
By this definition, Demon’s Souls is not a soulslike.
By this definition, Super Mario World is a souls-like
If it’s hard, it’s a soulslike
I never played that, but according to its Wikipedia page “When a player is killed during a level, they are sent to the beginning of the level with all non-boss enemies re-spawned, while the player returns in soul form with lower maximum health and the loss of all unused souls.”
The real question is whether this makes Super Mario a souls-like.
It’s almost as if the Souls series was a deliberate throwback inspired by classic games and used mechanics copied from them.