• jjjalljs@ttrpg.network
    link
    fedilink
    English
    arrow-up
    26
    ·
    edit-2
    3 months ago

    Can you share nerdy technical details about how you made it? Custom engine? Something like unity? Solo project or big team? Edit: probably Godot from the communities. I know nothing about Godot. How was it?

    When I was a kid I thought a lot about making games, but now that I’ve worked in software and spent hours being like “why the fuck does the font get bigger when I open the date picker?” I have a greater appreciation for how hard it can be.

    • zxyyr@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      33
      ·
      3 months ago

      Absolutely!

      • Godot was amazing, such a perfect fit for a first game with moderate dev experience
      • I worked on this solo for about 3 years while working a full time job
      • lmao yes there many fiddly issues with the gui for sure