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Cake day: July 3rd, 2023

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  • Thus, you have validated my comment you found insulting.

    I don’t think insults are going to benefit anyone.

    But the logic to perform operations on those tables for a transaction and accounting system must still be written. One of the main aspects of blockchains are exactly such an API.

    Transactions are one of the most basic things databases do. Audit trails are also extremely common. Have you done any development that uses a relational database? Nothing you’re describing is difficult or uncommon.

    When you buy an NFT, the actual data for compromising the NFT itself is stored somewhere else. The blockchain just has the token proving ownership.

    I don’t see how this is a plus or unique. A typical row in a standard table would be like pk, item_id, owner_id, etc. Foreign keys are extremely common.

    You are debating so confidently and asserting things so boldly, yet you don’t have the knowledge of the topic that a 2 hour tutorial would give you. That is the real problem

    I mean, maybe, but I’m really not getting the impression from you that you know how existing technology works. I’ve been a software developer for more than a decade so I’ve got that going for me.


  • unique items with serial numbers

    record of ownership for items

    transaction history of who bought/ sold the item

    account balances

    All of that is pretty trivial to do in a standard postgres database.

    currency to pay for items

    I’ve never worked on currency stuff, but my understanding is this is a well understood and developed problem space. No one is blocked on software development because they can’t figure out how to charge a credit card, or implement their own stupid “Microsoft Points” system

    all that tied to some external reference to a blob of data that represents the thing being traded

    I don’t really understand what you mean by this. Maybe this is a load bearing point of yours?

    Sounds like an API layer on top of the DB, though, which is also pretty trivial. Like Gw2Efficiency uses the GW2 api to read the items you have on your account.

    For reasons I don’t comprehend, a lot of folks have been fooled by central banking propaganda that “crypto bad; me no like crypto bros”. Alan Greenspan, or whoever is modern equivalent is, ain’t yer buddy. And neither is the PR firm his friend hired to program y’all’s brains via Reddit posts from hundreds of deep socket puppet accounts.

    I think it is an error and deeply presumptuous to make that kind of claim about the other people in an argument. How would you feel if I said you were fooled by crypto propaganda? Not likely to change your mind or even have a amicable conversation. Especially if you add the insulting “me no like” phrasing.

    There are many reasons to reject NFTs and cryptocurrency that do not stem from being “programmed”.

    Involved video gamers (as opposed to people who merely play video games) from my experience, more than a typical person, tend to angrily seek scapegoats for I’m-not-sure-what. Therefore, a successful profitable and enduring enterprise like Ubisoft is one of their favorite targets of ire. So like any angry mob, whatever Ubisoft is doing then they hate it.

    People of any sort are susceptible to believing what their group believes. I don’t think “gamers” are more suspectible to this, but they may be louder in spaces like lemmy.

    But, to your point, I don’t think people would focus their ire on Ubisoft if they were like “You know what? We decided to let our workers unionize, and we’re getting rid of microtransactions.” I mean, maybe. I don’t know. There are certain groups that if they told me the sky was blue and there was free ice cream, I’d still be suspicious.


  • You don’t need NFTs or block chain for any of that.

    Also, “moving items from ESO to GW2” is utter nonsense. Every piece of that idea is a fever dream. The games have different mechanical rules for how they work (eg: the stat numbers on items, how they behave, who can use them). The technical stack that puts them in the game and on your screen are different. Different engines may have different needs for texture and mesh stuff.

    If they wanted to do some sort of cross game promo, some games already do that. TF2 has weird cross game promo stuff. But there’s not really a universe where you can just drag and drop an “item” from one game to another. And even if you could, you don’t need NFTs for that.






  • When I play RPGs, I don’t make myself. I don’t see the character as an extension of myself. I’d much rather watch a woman do cool stuff than some dude. So I usually make women characters. Maybe some part of my brain sees some cool dude doing cool stuff and goes “great. Now I’m competing with him” and is stressed.

    One of my friends would always try to make himself in games. Skinny white guy with short hair and minimal facial hair. He saw himself in the game and liked it. I don’t really want to see myself get blown up or stabbed or eaten by a demon, but to each their own

    In multiplayer games where other people might see it as an extension of real me, I more often play male characters. In tabletop, I’ve never played a woman PC. None of the reasons I do so in a video game really apply. (I’ve played plenty of woman NPCs, but that’s different)




  • Dying Light’s gameplay is pretty good, but I like immediately got a mod to fix the idiotic weapon break system. It’s the extremely tiresome “Your hammer breaks after hitting 20 zombies” system plus “you leveled up! now you can use a better hammer with bigger numbers!”. Easy enough to mod to taste.

    The story, however, is kind of bad. You don’t really get any choices, which is fine, but what happens is not satisfying. The DLC is also fun, but the story ending is trash. I just uninstalled it after instead of doing any of the extra bits.

    Hades, on the other hand, is very good. No complaints.





  • Everyone dies to the capra demon. Everyone has options within the game to adjust difficulty. Change gear or tactics. Summon help. Level up. Adding an out of game difficulty slider on top seems unnecessary.

    People that are like “I want it to be easier without using any of the tools” are essentially saying “I want it to be easier but I don’t want to turn down the difficulty”

    Additionally, the difficulty and the struggle creates a sense of community. People like feeling like they belong to a group.

    Also, difficulty is poorly defined. Sometimes people get mad about like being ambushed by monsters that were in plain sight but they didn’t notice. Is that too hard?


  • That’s what I meant. In the story they’re super dangerous walking nuclear bombs. In the first game, it kind of lives up to it in the game play. You have a massive fireball (with knockdown!), blood magic shuts down the whole field, and more.

    But by the third game, mages are more of a “control” class. If you want to actually do damage and kill monsters, you want to play a rogue. It’s extremely disappointing.

    I wanted it to be more like dragon’s dogma where you summon meteors and tornadoes. Instead it’s like some ice cubes and a campfire.


  • The first one is a love letter to the original Baldur’s Gate games. Tactical group combat, real time with pause, fantasy. It’s an original setting that tries to subvert some Tolkien ideas. It’s pretty good, though it does feel a little old-bioware. The story is a basic “global threat -> gather allies” with a touch of political intrigue. The romance is kind of badly done. It’s peak “give them gifts until sex happens”.

    The second one suffered from being extremely rushed. Much asset reuse. It also made the game more “action-y” because I assume some souless suit said that kids don’t want tactics they want biff bam ACTION. The story tries to do something interesting in that it follows a single city over a long period of time as tensions rise. It’s not as bad as people say, but it’s very flawed. The romances are okay. Internet shitheads absolutely lost their minds that gay people exist and might mistakenly think you’re interested until you say no thanks.

    This one also switched to the dialogue wheel instead of giving you informed choices about what you’d say. It does a subtle thing where your actions in cutscenes and stuff are informed by what style you often pick.

    The third one barely holds on to the origins (pun intended). It really wants to be an action game like mass effect. That kind of sucks because we already have mass effect, and I wanted something different for my different game. The story is okay and has some good beats. The characters are really good. The romance is much improved. The gameplay is kind of okay. Mages are really nerfed despite the story saying they’re super powerful and dangerous. The world is big and has a lot of shallow quests. There’s a shit mobile game style “click a button and wait an hour” mechanic. You can mod that out. The story is also a "global threat -> gather power ". I bet critical analysis of the story is fascinating because a lot of it is kind of suspect, politically. But most gamers are like critically illiterate and probably didn’t think about it.

    Fun aside: the first game has a “sex scene” where one of the character’s naked state is less revealing than her ridiculously revealing "armor ". The third game you can actually see nipples in the sex scenes, but I think they haven’t crossed the line to show a vag or erect dong (though I haven’t done all the romances). Lots of folks are still ashamed of bodies.

    You can import saves from one game into the next. There are a lot of choices to make in all of them.

    And that’s my off the cuff typed on my phone quick summary of the games.



  • That’s what I always say. Targeted advertising should be illegal. Contextual advertising is acceptable.

    If I’m on the star trek wiki, serve me ads for star trek, sci-fi, and whatever. You don’t need to know anything about me specifically.

    We’d still need to do something about like ads that take up too much space, hurt page performance, or introduce malware, but removing the stalking would be an improvement