• PolandIsAStateOfMind@lemmy.ml
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    18 days ago

    I don’t even remember all the trash games i tried to played just to delete them after few minutes.

    But the ones being remembered are instead the biggest disappointments, games which were supposed to be great or were supposed to be improved sequels of great games.

    In this cathegory trashcan lid medal goes definitely to REBEL GALAXY 2. I played first part like 10 times and only ever wanted more of it, but 2nd problem was not that it was bad or not (it was though), but that it was entirely different game.

    Dishonorable mentions for few more:

    • Dragon Age Inquisition for being a solo player simulator of a boring MMO instead of a awaited resurrection of series and even sub-genre
    • Marvel Midnight Suns, again for being supposed to be next X-Com but in reality being poorly optimised card game
    • Pandora: First Contact, supposed spiritual successor to Sid Meier Alpha Centuari. Well it was spiritual in sense i wanted to get drunk on spirits because no chance to play this turd while sober.
    • Starfield, i don’t think i have to comment on this
    • Less specific but every Dune game since Emperor: Battle for Dune and probably every Dune game in the future as long as the unFuncom have the licence
    • Gladius: Relics of War: for a game that had so much development and DLC’s it’s still shallow as puddle. Which, along with Pandora above leds me to:
    • Everything published by Sltherine i played maybe except Armageddon in good way and Pandora in bad way. Somehow nearly every good idea for a game that this company make into reality turns out to be the mediocriest of mediocrest game ever.
    • Tar_Alcaran@sh.itjust.works
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      18 days ago

      Pandora: First Contact, supposed spiritual successor to Sid Meier Alpha Centuari

      Seconded. I repressed all memories of this game until now.

    • jjjalljs@ttrpg.network
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      18 days ago

      I really liked Midnight Suns :(

      I got to play video games with spider man and be in a book club with Captain marvel.

      The deck building was pretty good. I wanted more cards and more excuses to use more heroes.

      The fact that there’s no miss chance on attacks is subtle but a real improvement over the genre standard. And using the environment was a lot of fun, and very genre appropriate.

      • PolandIsAStateOfMind@lemmy.ml
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        18 days ago

        I tried to play is earnestly after Epic gave it out for free, but while gameplay indeed is actually quite good, three factors are still bad:

        • Disappointment, this is the game from X-Com developers, while there is no next X-com game for years after the last one was not only a commercial hit but genuinly best game in genre, the only thing they did is the Chimera Squad which was extreme disappointment. It’s really no way around that.
        • Optimisation really sucks, comparable games are working smooth for me and this crap does not and never was no matter what i tried
        • Marvel banter, i HATE it, capital letters. I don’t hate Marvel universe but holy shit they should shut the fuck up sometimes. Even the pompous style of original comics was better because at least it was unintentionally funny unlike this pathetic crap served nowadays.
  • Restaldt@lemmy.world
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    18 days ago

    Im sure there are games that wouldnt even work so i technically didnt even play them but ill list a couple of games that i tried playing, hated, and uninstalled almost immediately

    They both had the same problem.

    Days gone and Red Dead Redemption 2.

    I tried to force myself into enjoying rdr2 because it was supposedly that good. For the first few hours i kept asking myself when does the game start? When do i actually get to play?

    Days gone i only made it maybe an hour before i quit and uninstalled.

    I want to play a game not watch an interactive movie

    • MrVilliam@lemmy.world
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      18 days ago

      RDR2 is very much not for everybody. It is intentionally tedious. It’s the kind of game you sit down and play for at least 2-3 hours every time you play it because that’s just how long it takes to get anything done. You aren’t fast traveling. You aren’t doing things instantaneously in a menu. Your time as a human being is an in-game resource. If you’re in the middle of nowhere and your horse dies, a ton of your shit was being carried in the saddle; you need to walk your ass to the nearest town lugging that saddle, vulnerable to wild animals and robbers. It’s a game about getting things done with your own two hands at the turn of the century when that was becoming much less valued. It’s a game about subsistence. You could have an easier, more prosperous life, but at what cost? At whose cost? It’s a game about nature and living in a natural world as a natural being, criticizing the transition into industrial exploitation of our fellow natural world and natural animals, including natural humans. It’s not a rootin’ tootin’ spaghetti western adventure; it’s an interactive classic American novel that can occasionally have funny or fun moments depending on your tastes. I fully understand that it’s wasn’t a game that you or millions of other people enjoyed, but I think it’s wholly unjust to label it a “bad” game for that. It did exactly what it set out to do, and evoked impactful emotion in sharing its message as intended for the people who wanted to be open to it. It’s successful art, but not all art is for you and not all art is for me. You may have gone in with the wrong expectations for it. I think it really sucks that every rockstar game since the early 2000s seems to be “GTA but ___” because the Red Dead games and LA Noire are very much not GTA. They’re 3rd person open worlds with similar engines, but that’s where the similarities end.

      If you ever try it again, come in with a similar mindset to wanting to sit down and watch The Godfather, not The Avengers. There’s a lot to get out of it if you just focus on the story and the characters and the beautiful setting. Enjoy the honest work, and lament the shootouts and heists.

      • statler_waldorf@lemmy.world
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        18 days ago

        There were parts of RDR2 that I adored and parts I loathed. Riding around exploring, hunting, and discovering the environment was a joy. I put a ton of hours into the game just doing that.

        The quests were a nightmare to me. Ride to location A to get the quest. Ride to location B to start the quest. Ride to location C as part of the quest and if you dare to wander off the exact route or try an innovative solution and you FAIL

      • TheRealKuni@lemmy.world
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        18 days ago

        All that work spent making you feel like you’re living the character makes the ending so much more poignant. What a beautiful game.

    • ipkpjersi@lemmy.ml
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      18 days ago

      I’d recommend trying RDR1 before RDR2, but then again that might make you hate the tutorial section RDR2 had even more lol

      RDR2 is excellent, but it almost feels like it’s trying too hard. RDR1 was just a classic IMO, literally revolutionary for its time. I thought it would be just GTA with horses but honestly it felt so much more than that, they completely nailed the atmosphere and everything else about it. I still play RDR1 sometimes these days.

  • Gaspar@lemmy.dbzer0.com
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    17 days ago

    Ooh, I’m torn. They’re both NES “games” - Rocky & Bullwinkle had sluggish controls, awful hitboxes, and I can only describe its graphics AND sound design as offensive. That said, at least it technically played like a game. Where’s Waldo didn’t even have that. I think Where’s Waldo is the worst, but it’s close.

  • Birch@sh.itjust.works
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    18 days ago

    I must’ve played a ton of trash games that I purged from my memory, but one notable one that comes to mind is Command & Conquer: Tiberian Sun. The game was super highly anticipated and hyped and I was a massive C&C fan before, only to be completely disappointed by this massive turd that they shat on this genre defining franchise. The revolutionary “physics” did nothing to the game play, the main story was maybe a total of 4 hours and it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors or the main other RTSs of the time.

    • Tar_Alcaran@sh.itjust.works
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      18 days ago

      the main story was maybe a total of 4 hours

      You must have been amazing at it, because it was certainly more like 20 for me, not counting branching missions. (The internet says it’s around 25ish)

      it was just buggy as fuck with the AI pathfinding being incredibly bad and somehow worse than the predecessors

      I think you’re wearing some rose tinted goggles about Red Alert (and some solid black ones for the first game). Pathfinding in Tiberium Dawn was so terrible that it was part of the balance of the game: when they tried to fix it for the remaster, they found it horribly unbalanced the game in favor of GDI, so they decided not to fix it. Pathfinding was pretty shit in Tiberian Sun, but it was much worse before.

      or the main other RTSs of the time.

      Yeah, StarCraft was better but Total annihilation was much worse than Tiberian Sun in places where there was any terrain.

      TA is much better now, but it has 25 years of mods going for it.

    • TachyonTele@lemm.ee
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      19 days ago

      I used to play it just because I was so confused by it I thought there was something I was missing.

      Not. It’s just a horrible game.

  • Color 🎨@lemm.ee
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    19 days ago

    Sonic 06. This is coming from someone who eagerly wanted to be optimistic about the game, especially given how, on paper, it seemed very reminiscent of the Adventure games. I purchased an Xbox 360 and the game to try it out, to see if it really was as bad as people say it is.

    It was…very sloppy. There are glitches everywhere, to the point where a significant amount of deaths will occur due to them, such as wall running physics just randomly breaking, causing you to fall into pits of lava, having to hit the jump button 10 times just so Knuckles jumps off of a wall every time, and even when not considering the glitches, the controls just feel awkward and clunky, Sonic himself is slow and the physics leave a lot to be desired. I enjoyed the story much more than what the gameplay had to offer.

  • Tar_Alcaran@sh.itjust.works
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    19 days ago

    I’m going to say Battletoads. The game was mostly pretty fun, until you got the jetski section where it was biologically impossible for a human to react in time. The only way to get past this level was to perfectly memorize the sequence of buttons to push.

      • quinkin@lemmy.world
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        18 days ago

        It taught me about failing even when you try your best. Which kind of sucks when you don’t have any other games.

      • otp@sh.itjust.works
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        18 days ago

        Hard as hell, and unfair. Plenty of jumps powered by seemingly inconsistent mechanics that need to be done perfectly, otherwise instant death.

        Played it recently as an adult after beating some other retro games from my childhood for the first time. In Lion King, I made it one level further and put the game down again…to level 3.

        Well, I had gotten to Level 3 as a kid, but I was able to clear the Ostrich Run in Level 2 much more consistently after some practice. It was a fluke as a kid.

        The game has 10 levels.

  • spittingimage@lemmy.world
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    18 days ago

    Master of Orion III. A 4X game for PC that had had all the fun carefully eliminated during development. It was like playing a spreadsheet.

    My greatest shame is that I actually bought it twice because years later I couldn’t believe it had been that bad and risked a bargain bin copy. It was exactly that bad.

        • bionicjoey@lemmy.ca
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          18 days ago

          This reminds me of a method of trying to evaluate art in an objective way. Basically you ask yourself 3 questions:

          • What is this trying to do?
          • Does it succeed in what it’s trying to do?
          • Is what it’s trying to do worth doing?

          If the answers to 2 and 3 are “yes”, then it’s probably a good work of art. This helps remove the subjectivity of “do I enjoy it?” when evaluating a work.

          I would say the answers for Desert Bus indicate that it is indeed a good work of art. It succeeds in being a monotonous parody of a video game which makes a political statement about what games would be if they lacked any fictional elements or conflict. And I think the statement P&T were trying to make with this game was definitely worth making. Plus, we know from the amount of people who play it as a streamed challenge game that there is some desire for a game like that to exist.

          • felbane@lemmy.world
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            17 days ago

            I agree with you completely, and I’m glad the game exists. It’s just objectively the worst video game I’ve ever played.

      • collapse_already@lemmy.ml
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        19 days ago

        It had misogyny and racism to push it over the top for worst game. ET was just an unplayable mess that disappointed kids my age. Custer’s Revenge is a borderline hate crime that should have gotten everyone involved fired.

  • m-p{3}@lemmy.ca
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    19 days ago

    Difficulty-wise, The Lion King on SNES. This game shattered my childhood.

    • jballs@sh.itjust.works
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      19 days ago

      Made at a time where video game rentals were popular so they had to make games impossible to beat in 2 or 3 days.

    • TallonMetroid@lemmy.world
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      19 days ago

      I could never get through the 2nd ostrich riding sequence in the 2nd level as a kid. The rest of the game was fine, though, once I used the level select to skip ahead. Turns out, it was because my eyesight was shit and I couldn’t even see the correct obstacles on screen (I was trying to avoid the branches, but no it was pink hippos and bird nests the whole time, so my timing on the double jumps was always off). Replaying the game a couple years back when Disney re-released it alongside Aladdin, I found it still tricky, but doable.

      • Christian@lemmy.ml
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        18 days ago

        The game was fun to some degree, just required an unfair time investment. The final fight was a memorably bad experience though. I was like eleven years old when I made it to the end and swear I spent almost a full hour clawing at Scar before I figured out that I wasn’t actually doing damage.

  • deadbeef79000@lemmy.nz
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    19 days ago

    That shitty mobile version of SimCity.

    Took a beloved childhood classic (the original SimCity) and took a giant free-to-pay shit all over it.