Sony failing to get another live service game off the ground really highlights a few things.
How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
Companies (still) fail to understand that a bad launch isn’t exactly death. There are several ways they could of tried to salvage this instead of just Zaslav’ing it for a tax write off 2 weeks in. We’ve seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn’t align resources to make it happen here.
This should of been on PS+ Day One… I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn’t you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I’ve even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan’ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.
To point 2, I like to mention that Overwatch started off as a scraped game. MMO if I remember right. Oversaturated market, so they took the assets and jumped into hero shooters when the concept was fresh.
Obviously contemporary Blizzard still found a way to ruin it, but to be fair the genre more or less than it’s course by then. Anyway, if Sony had an ounce of talent that old Blizzard had, they’d have done likewise.
Something along those lines, although someone with better memory might recall. I think they even had the setting sort of figured out, which kind of shows in the early lore of that game.
Sony failing to get another live service game off the ground really highlights a few things.
How hard it is to launch something in this space. Not only has the market moved away, it was also saturated long before they dropped Condord.
Companies (still) fail to understand that a bad launch isn’t exactly death. There are several ways they could of tried to salvage this instead of just Zaslav’ing it for a tax write off 2 weeks in. We’ve seen plenty of examples in the past 10 years of games that were able to turn themselves around and find success. No reason a company like Sony couldn’t align resources to make it happen here.
This should of been on PS+ Day One… I get not putting your shorttail, singleplayer, prestige titles up there at launch. I also get not wanting to go completely F2P, a microtransaction enabled MP game though? Why the hell wouldn’t you want the biggest audience possible out the gate? Halo Infinite was a shit show at launch but it was free and has maintained a pretty damn solid user base for years because of it. Hell, I’ve even picked up a few season passes and cosmetics despite never playing a Halo MP game in the past (outside of lan’ing up for Halo 1 waaaaay back).
Lots more thoughts, but the schadenfreude is just too much right now to avoid jumping on a still warm corpse.
“Zaslav’ing” lol
To point 2, I like to mention that Overwatch started off as a scraped game. MMO if I remember right. Oversaturated market, so they took the assets and jumped into hero shooters when the concept was fresh.
Obviously contemporary Blizzard still found a way to ruin it, but to be fair the genre more or less than it’s course by then. Anyway, if Sony had an ounce of talent that old Blizzard had, they’d have done likewise.
Yeah! Project Titan or something, wasn’t it?
Something along those lines, although someone with better memory might recall. I think they even had the setting sort of figured out, which kind of shows in the early lore of that game.
I’m not a gamer, but isn’t a ps+ subscription mandatory for online gaming? If it was free for ps+ games, that meant it was f2p from the start