Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?
You can sort of tell by the whole 4k (or even 8k), 144Hz stuff that opportunities for real improvements have been running out for a while.
High refresh rates solve a real problem for competitive players.
Which is why they were ignored for a decade or two despite game engines easily achieving those FPS numbers and were pulled out exactly when the hardware vendors ran out of any other arguments to convince people to replace their existing screens and GPUs?