For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • Puzzle_Sluts_4Ever@lemmy.world
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    1 year ago

    R&C is cool as hell but it is NOT the revelation it was marketed as.

    Titanfall 2 and Dishonored 2 had already done almost exactly the same gimmick years prior. And that MyHouse.wad DOOM map that everyone lost their mind over a few years back actually was ALSO doing the same trick. Hell, the Build Engine games (particularly Duke Nukem 3D) were entirely built around this trick.

    The reality is not that you are “changing entire dimensions”. It is that the majority of the map is loaded into memory and you are teleporting between parts of it. This has been a solved technology for literally decades. You just have seamless “portals” between different parts of the map. But it boils down to just loading enough assets.

    R&C mostly benefited from the larger memory of the PS5 (16 GB of GDDR6 versus 8 GB of DDR5 for the PS4) with the “direct storage” mostly being background in, ironically, the same way Morrowind was: You are loading a few “cells” ahead of you as you traverse the world map so that you never notice a load time (unless you use the boots of blinding speed… or are playing on a console).

    • beefcat@lemmy.world
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      1 year ago

      TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

      This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once.

      Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once. This is what Insomniac did that was new and exciting.

    • rDrDr@lemmy.world
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      1 year ago

      Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.

      • Puzzle_Sluts_4Ever@lemmy.world
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        1 year ago

        Yeah…

        Keep in mind that the PS4 pro and the Xbox One X both had spinning disc hard drives. Going from an HDD to an SSD, let alone a pretty good NVME, is already an insane speed-up. There is a reason most PC outlets have said over the years that getting an NVME was a more noticeable improvement than a new GPU.

        Similarly, most games and visuals that people were used to fit in 8 GB. This is twice as much RAM at a higher speed.

        The “direct storage” argument is almost entirely marketing. And it is fundamentally no different than learning you can Boots of Blinding Speed across the map without loading if you installed Morrowind to an SSD.

        It is a nice technical achievement. But pretending it was some unique and groundbreaking action is not only buying into the marketing: It is insulting to the devs who did similar with much less.

        • rDrDr@lemmy.world
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          1 year ago

          I’m not insulting the devs who did similar with much less. I’m insulting the devs who can’t do similar with the same hardware.