For those who have pre-ordered it is already here, the rest have to wait a little longer. Starfield is finally here! Have you bought it, why or why not? If you’ve already played it, what do you think of it? We are very curious!

Discuss all things Starfield below!

  • Izzy@lemmy.world
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    1 year ago

    I’ll let you know in 2 years when it is on sale for at least 50% off.

    • canofloons@lemm.ee
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      1 year ago

      and has quite a few decent mods that fix the annoying things like inventory

      • TheDarkKnight@lemmy.world
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        1 year ago

        Boy oh boy everyone hates inventory limits and tedious management but devs still feel the need to make sure we have a reason to return towns and what not as the excuse.

        Like fuck you, give me a better reason than inconveniencing the fuck out of me while I was out in your world having fun.

        • Steeve@lemmy.ca
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          1 year ago

          cough Baldur’s Gate 3 cough. Why impose an inventory limit if I can just send all the loot I’m gunna sell back to camp? And why no quick “send to camp” hotkey?! Right clickin n shiiittt

      • Overzeetop@kbin.social
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        1 year ago

        Mods are the very first thing that turns me off in a game. I want to play a game, not go stack mods on top of mods just to fix the shit the studio didn’t feel like working on.

          • symcal@lemmy.world
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            1 year ago

            Sure, just like SkyUI is “optional” for Skyrim.

            Sure, you can. But you will gouge your eyes out.

          • Epicurus0319@sopuli.xyz
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            1 year ago

            But Cities Skylines 1 is borderline unplayable outside of Steam because the non-steam players can’t use that one third-party traffic mod on the Steam Workshop that fixes the annoying only-one-lane traffic jams the devs did jack shit about until their recently-released sequel

          • Overzeetop@kbin.social
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            1 year ago

            100% true - but if people feel the need to create so many mods, then there are probably lots of things people feel aren’t good enough about the game. I’ll admit my gaming time is limited, so just researching and adding mods could easily take all my time. I mean, fuck, I sold my Warthog HOTAS and went back to a cheap thrusmaster not because I liked the thrustmaster better, but because I was spending more time writing and fixing scripts and updating my bindings than actually playing the game. And every time an update would come out that would break a script I would spend pretty much my entire gaming time budget for a couple weeks just getting it running again. It got to the point where I just didn’t play those games because every patch would change something and something (even something small) would break or be incompatible. I’m kind of over that.

    • Nihilore@lemmy.world
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      1 year ago

      It’s $120 in Australia, even at 50% off it’s still more than I’d ever spend on a game. Just gonna keep waiting

      • CaptKoala@lemmy.ml
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        1 year ago

        Yeah we pay an 80% markup just for existing and I hate it, but the gaming industry has been dropping quality while simultaneously increasing prices for some time now.

        The only games in the last couple years I’ve paid full price for are CP2077, BG3 and Battlebit. Everything else is bought during the sales, usually at a steep discount, where many of these games should be priced by default.

        Fuckin corpo dogs, they’ll ruin anything and everything they can to make a buck.

    • butter@midwest.social
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      1 year ago

      I didn’t pre order. I waited for review embargo to lift, then I bought it today.

      This isn’t “early access”, this is Bethsda squeezing money out of game pass subscribers

      • Sydius@lemmy.world
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        1 year ago

        I actually have no problem with this, I even almost like this.

        If you want, you can spend extra cash to play it a few days earlier, otherwise you can wait and get it for “free”. This drives sales, “forces” the most hardcore players to purchase the title, and ensures that gamepass players can enjoy first party titles on day one even in the future.

    • gamer@lemm.ee
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      1 year ago

      I got the premium edition when I bought a new CPU and it came bundled, so I still have my Hardcore Gamer Badge.

      …I also got Overwatch 2, but I’m not even going to bother redeeming that one.

      • emptyother@programming.dev
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        1 year ago

        Same. I almost always hold on games until just after release, when the preorder is still up, so I can read user reactions and gameplay videos before buying but still get the crappy preorder rewards.

  • net00@lemm.ee
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    1 year ago

    Just played 4 hours. Not saying whether the game is good or bad, but I’m not seeing the point of the spaceship yet.

    It’s looks like merely a medium for the fast traveling mechanic. You can’t really “move” in space (as far as ive tried), and can’t use it to fly within a planet.

    I expected being able to manually travel from planet A to planet B and finding cool stuff along the way. If you wanna actually move you need to fast travel.

    I also expected to be able to get in my ship and go from place A to place B within the same planet (also finding cool stuff along the way). It seems that also is just done by fast traveling only.

    • JasSmith@kbin.social
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      1 year ago

      This is one of the more biting criticisms I’ve heard of the game. It results in a lack of feeling of scale and scope. The universe just feels like connected places, instead of worlds within a galaxy. No Mans Sky got this right, and it’s surprising that Bethesda would fumble such a core mechanic. It looks like they tried to cover up this wart by… removing city maps.

      • Puzzle_Sluts_4Ever@lemmy.world
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        1 year ago

        It is not in the slightest bit surprising that bethesda would have issues with an interconnected world.

        All (?) interiors are still different cells that require a load screen. And, since Skyrim (and, to a lesser extent, Fallout 3), the vast majority of towns are also a separate “exterior” cell as well.

        MAYBE with the requirement of an SSD/nvme we could see a return to Morrowind/Oblivion style “the entire planet is one exterior area”. But we were never going to have atmospheric transitions.

        There is a reason that basically every single “seamless transition” elite game has almost entirely barren planets. Balancing simulation for an entire solar system is already hard enough (and is why star citizen and elite dangerous like the long travel times…). Combining that with a planet where you potentially have to care about more than a few containers of loot and some scannable objects becomes hell. Its why so many games will hide a loading screen as you break atmosphere (I think one of the Evochrons did this? Been a minute) and why planets with cities are generally off limits… Or you just run like dogshit if you are star citizen.

        That said: I REALLY hope this is the motivation for NMS to add cities. I don’t need “open world” cities. But being able to dock at a domed city would be AMAZING. And still get rid of a lot of these issues.

        • Dojan@lemmy.world
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          1 year ago

          Oblivion has towns behind loading screens too. Even Kvatch. There are mods that break them out into the world but they’re instanced by default.

          Particularly annoying with the Imperial City.

        • rDrDr@lemmy.world
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          1 year ago

          Look at Ratchet and Clank Rift Apart. They have completely seamless transitions between entire dimensions. They use Direct Storage, which is a Microsoft API. It’s not a good look when a Sony studio is able to achieve seamless transitions on a Windows game but a Microsoft game can’t.

          • Puzzle_Sluts_4Ever@lemmy.world
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            1 year ago

            R&C is cool as hell but it is NOT the revelation it was marketed as.

            Titanfall 2 and Dishonored 2 had already done almost exactly the same gimmick years prior. And that MyHouse.wad DOOM map that everyone lost their mind over a few years back actually was ALSO doing the same trick. Hell, the Build Engine games (particularly Duke Nukem 3D) were entirely built around this trick.

            The reality is not that you are “changing entire dimensions”. It is that the majority of the map is loaded into memory and you are teleporting between parts of it. This has been a solved technology for literally decades. You just have seamless “portals” between different parts of the map. But it boils down to just loading enough assets.

            R&C mostly benefited from the larger memory of the PS5 (16 GB of GDDR6 versus 8 GB of DDR5 for the PS4) with the “direct storage” mostly being background in, ironically, the same way Morrowind was: You are loading a few “cells” ahead of you as you traverse the world map so that you never notice a load time (unless you use the boots of blinding speed… or are playing on a console).

            • beefcat@lemmy.world
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              1 year ago

              TF2 and Dishonored accomplished this by having all the other level data loaded in memory simultaneously all as part of the same map. The instant transitions are accomplished by teleporting the player to another part of the map that is already in memory.

              This is not the same trick R&C pulled, and it has far more limitations. For example, TF2’s Effect and Cause necessitates a smaller overall map than the other missions because they had to fit two different versions of the same map in memory all at once.

              Ratchet & Clank’s approach has no such limitations. They could let you switch between 8 different time periods and not worry about having to fit all of them in memory at once. This is what Insomniac did that was new and exciting.

            • rDrDr@lemmy.world
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              1 year ago

              Even on systems with significant memory, a slow drive will create lag in RC. Moreover, RC is doing this while also having very high graphical fidelity overall, including ray tracing, which is quite memory intensive. It’s not possible without Direct storage and reasonably fast SSDs.

              • Puzzle_Sluts_4Ever@lemmy.world
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                1 year ago

                Yeah…

                Keep in mind that the PS4 pro and the Xbox One X both had spinning disc hard drives. Going from an HDD to an SSD, let alone a pretty good NVME, is already an insane speed-up. There is a reason most PC outlets have said over the years that getting an NVME was a more noticeable improvement than a new GPU.

                Similarly, most games and visuals that people were used to fit in 8 GB. This is twice as much RAM at a higher speed.

                The “direct storage” argument is almost entirely marketing. And it is fundamentally no different than learning you can Boots of Blinding Speed across the map without loading if you installed Morrowind to an SSD.

                It is a nice technical achievement. But pretending it was some unique and groundbreaking action is not only buying into the marketing: It is insulting to the devs who did similar with much less.

                • rDrDr@lemmy.world
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                  1 year ago

                  I’m not insulting the devs who did similar with much less. I’m insulting the devs who can’t do similar with the same hardware.

        • arudesalad@sh.itjust.works
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          1 year ago

          If you ignore the server performance issues and bugs, star citizen is completely playable on my system and I have below reccomended specs (for starfield & star citizen). If star citizen can have no loading screens with most planets as populated (or more populated) then starfield’s planets while also having to manage server resources, then starfield has almost no excuse to have loading screens.

      • Khotetsu@lib.lgbt
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        1 year ago

        I haven’t played it, but that seems to be the general consensus I’ve seen.

    • Katana314@lemmy.world
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      1 year ago

      Sounds disappointing. I’m definitely unnaturally excited with the idea of “Large vehicles” - being able to walk inside with your character, take casual actions like crafting/talking while it transports, then stepping out. It’s why I enjoyed Sea of Thieves and Subnautica, and it’s what I mainly want out of trains in games.

      Reducing them to interaction prompts and cutscenes sort of undersells them to me.

    • Kaldo@kbin.social
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      1 year ago

      I did read that landing on planets is just a cutscene rather than a seamless transition, but I thought for sure you can actually fly it in space - isn’t there even combat with other spaceships or random locations to check for resources?

      Is there anything else to do on the spaceship, does it feel like a home base where you keep your gear, crafting benches, companions to talk to, etc? I really want that cozy starbound/kotor ebon hawk vibes if possible 🥺

      • ryven@lemmy.dbzer0.com
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        1 year ago

        So you can fly in space, and fight space battles there, but you can’t really fly fast enough to fly from one planet to another in real time. To move to a different point of interest in the system, you need to fast travel to it. So the meaningfully interactable part of space is just the immediate area around each fast travel point.

        • Kaldo@kbin.social
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          1 year ago

          Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games. I get it might be harder between solar systems the way E:D does it but kinda sad it’s not real travel within one.

          • tal@kbin.social
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            1 year ago

            Yeah I meant fly as in between locations without a loading screen, kinda like in X3/X4/NMS or even Freelancer/Rebel Galaxy and older spaceship games.

            Ehhhh.

            I dunno about No Man’s Sky.

            But in X3 (and X2, for that matter), you don’t really seamlessly enter stations. In X4, you do, but it felt like a gimmick to me – there’s not much interesting gameplay on a station.

            And there are loading screens between sectors in those games. Short ones, but they’re there. Freelancer too.

            • Kaldo@kbin.social
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              1 year ago

              Well I never said “enter” stations, I said travel between them. In X3 you used SETA to travel between stations and in X:R and X:4 you had (super)highways. Freelancer also had those rings that speed you up and you could leave them at any point - in fact, the way piracy worked was you destroy one of the rings which would interrupt the travel and drop any ships out of the hightway lane so you could attack them.

              Basically, all of these games didn’t just have a loading screen when going from one station to another, there was an actual feeling of distance and travel. From what I’ve heard starfield doesn’t have it at all.

      • net00@lemm.ee
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        1 year ago

        There is spaceship battles, not sure about random locations, but I’m guessing you’d also need to fast travel to those.

        Also the spaceship is VERY customizable, so much in fact that I found it overwhelming lmao. Not saying that’s bad thing, but you’d definitely need to come up with a lot of credits /loot first.

        Again I only have 4 hours in game, so I don’t really know much yet.

      • Veraxus@kbin.social
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        1 year ago

        Your ship is basically a TARDIS. You pick a destination from your star map and then your ship magically disappears from one place and appears at another. There is “space” but it feels completely fake, like they tacked it on at the end. Really, so many of the games mechanics feel fake and the effort it takes to suspend disbelief is really high.

    • dlpkl@lemmy.world
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      1 year ago

      Damn, I guess we’ve been spoiled by No Man’s Sky. I was expecting it to be a completely open, manual traversal universe.

    • Boiglenoight@lemmy.world
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      1 year ago

      I had this complaint early on. It was very disheartening.

      20 hours in, I love that I can fast travel from one planet to another in an entirely different solar system, to the building I need to get to.

      • net00@lemm.ee
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        1 year ago

        Tbh I have had a lot of fun with this game (35h in). It’s an RPG first and space explorer second, nothing necessarily wrong with that.

        I also learned that if you’re tracking a quest you can use the grav drive right from the ship’s HUD by selecting the locstion marker. It does help immersion a tiny bit more.

        Overall it’s what they promised, modders can anyways “fix” the shortcomings.

  • Narte@lemmy.ml
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    1 year ago

    Watched a streamer play for quite a while and my primary takeaway is that I wish Bethesda would just scrap their engine and start fresh.

    It’s got the same stiffness, gliding movement, butt-ugly NPC’s, and just the general feel of 15 year old Bethesda RPGs. I expect I wouldn’t be able to enjoy it for the same reason I struggled with fallout 4.

    • Metal Zealot@lemmy.ml
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      1 year ago

      Something about how luminescent their eyes are bothers me. But their engine is starting to show it’s age, that’s for sure.

    • JasSmith@kbin.social
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      1 year ago

      Careful. The last time I spoke ill of Gamebryo+++++++ I was the subject of a short-lived harassment campaign. Bethesda fans are bizarrely protective of this Frankenstein engine. Get this: you still can’t climb ladders! It’s fucking 2023.

        • FuntyMcCraiger@sh.itjust.works
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          1 year ago

          Their engines have been showing it’s age since Skyrim came out. The fact that they got this far is a testament to their willpower, but man, if they’d change it up it might work out really well for them.

              • schmidtster@lemmy.world
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                1 year ago

                Please point out where I defended Bethesda? Pointing out facts that coincide with them doesn’t make me defending them.

                In my other comments I also talk about issues, but of course people only see what they want….

            • FuntyMcCraiger@sh.itjust.works
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              1 year ago

              You mistook me for someone else.

              I’ve been playing their games since oblivion, I haven’t played this one yet, but if people are complaining about the engine already then I know there’s a decent chance I’ll air the same grievances.

              Though, you’re quick to pull out the grass touching, I must ask, why are you so staunch of a defender of Bethesda? Maybe we both should be touching grass.

              • schmidtster@lemmy.world
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                1 year ago

                Nope, talking in general, and thanks for proving my point as well!

                So if you’ve played all their games, you should know exactly what to expect and shouldn’t have any complaints than… you’ve enjoyed the game and engine, if you want something new, don’t buy their products and support their decisions……

                Where am I defending Bethesda…? I’m defending facts and truth, I’m adding a little of my own opinion, but that shouldn’t be discouraged. But everything I’ve stated is based on facts, it’s a new engine, yes it has issues, so does every other engine……

        • tal@kbin.social
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          1 year ago

          I’m also not convinced that ladder-climbing, whether one wants it or not, is a fundamental engine limitation. It might not be in the game, but that doesn’t imply that it’s an engine limitation.

          googles

          This guy modded climbable ladders into Fallout 4, which seems like a pretty good argument that it’s not an engine limitation.

          https://www.nexusmods.com/fallout4/mods/62738

          And not that I object per se to ladders, but when was the last time you climbed a ladder in real life? I haven’t in quite some years. I mean, sure, it’s one more interaction, and IIRC there are some fire escapes that had ladders somewhere in Fallout 4 in Boston. But you could make the same argument about interacting with all kinds of things, and it just seems odd for so many people here to mention specifically climbing ladders. I mean, you could fall and catch yourself, drive vehicles, rappel on a rope, skateboard, ice skate, grapple with enemies, zipline, sail a sailing boat, or God knows, any number of other player-object interaction functionality things that might be added. I suppose that any of them could theoretically add gameplay, but I don’t see why the criticality of ladders.

          • schmidtster@lemmy.world
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            1 year ago

            Because it gives people something to whine about, literally it.

            If it wasn’t ladders, it would be ropes that you clip through instead of tight walking.

    • Katana314@lemmy.world
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      1 year ago

      I respect the sentiment, so no disrespect to it; but in software, there’s often a lot of caution against throwing out too much code.

      You often find certain modules and sections of code that really should be thrown out or overhauled. If you can convince the corporation to dedicate time to doing that, it can often, but not always, show its benefits.

      Probably a lot of the popular games we still play use some old bases, but replace parts that don’t work well. I think Apex Legends is still technically using Source (HL2), they’ve just done a lot to it so it no longer looks anything like Half Life 2.

      • arefx@lemmy.ml
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        1 year ago

        Okay but Bethesdas engine kinda sucks and source engine is still pretty good… Why keep something if it’s not very good, other than to save money of course.

        I’m done paying anything above half off a Bethesda games since fallout 4/76 anyway, they were bad and awful.

        • darkkite@lemmy.ml
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          1 year ago

          we’ve never seen a source game at the scale of oblivion and have object permanence so you can’t really compare the two.

    • dylanTheDeveloper@lemmy.world
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      1 year ago

      Modern game engines are extremely complex machines, starting from scratch would take decades because it’s fundermental things like drawing geometry in a 3D space, getting input, memory handling, garbage collection and all that low level stuff that needs to be re-done. Physics requires lots of work, so much infact for a time HAVOK was the go to plugin for most engines (still kinda is) just because of how God damn hard it is to have nice physics and high frame rates (tried to build a physics engine from scratch in C++ and I couldn’t get past the floating point position problem so anything too far away from 0,0,0 would spaz and handling multiple collisions on an object simultaneously caused all sorts of freaky things to happen).

      Then when that’s done you still need to write additional tools and plugins so developers can import assets and scripts into the engine plus a level editor for designers to place objects, triggers and all that fun stuff.

      After that you can now start making the game.

      Bethesda probably rewrote huge chunks of their engine to support larger texture sizes and improve performance across the board for Starfield.

      If they do decide to dump it then they’re most likely to use an existing engine like Unreal or Cry rather than build one from scratch.

      • redcalcium@lemmy.institute
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        1 year ago

        Which is why I’m sad that cdpr decided to ditch their red engine. So much work turning a buggy mess engine from Witcher 2 into a beautiful (still buggy) engine in cyberpunk. If only they would at least open source it, or sell it to another studio.

        • Coelacanth@feddit.nu
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          1 year ago

          I agree. I really admired their persistence with it and it would be nice to have some actual competition to Unreal.

          • dylanTheDeveloper@lemmy.world
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            1 year ago

            With nanite, live coding and lumen Unreal is unbeatable at the moment and lots of studios are hiring like crazy for Unreal Engine specialists to try and beat the competition.

            If CDPR wants to compete they’ll have to do a ton of work making those tools for designers and artists easy to use (alot more in-house engines still have source 2 hammer editor style toolkits and command line conversion tools which are shit compared to Unreals drag and drop advantage).

            Plus Unreal 4/5 was built to be as modular as possible so you can build whatever you want while CDPR engine was built specifically for this genre of games Cyberpunk is in. They definitely could and I see the engine having potential but afraid that’s it’s not flexible enough without serious work.

    • schmidtster@lemmy.world
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      1 year ago

      It is a new engine for this game.

      It’s like arguing the UE5 isn’t new since it’s an upgrade UE4.

      • echo64@lemmy.world
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        1 year ago

        They’ve been saying a new engine for a long time. It’s just not. they change subsystems, but people are saying they can feel the morrowind in their latest titles.

        I can’t feel the unreal 1 in UE5 games.

    • RaincoatsGeorge@lemmy.zip
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      They’ve never been able to get player models and expression right. I can totally forgive it if you get the same level of open world exploration and interaction we got in New Vegas. I personally can trade quality for depth and interesting gameplay (rimworld and dwarf fortress come to mind in the extremes of this). But it does seem like they struggle to achieve standards that were set even 5 years ago.

      Bethesda is a funny company. When they are on it and get it right you end up with some of the best games ever made (Skyrim) but when they’re off it just becomes this jumbled mess that got duct taped together and released at full price (fo76).

      I’m hoping this is more of the former but we will see. I suspect the modding community is going to take starfield and turn it into something magical. That ship building engine plus copyrighted space ships from pop culture, sign me up.

      • dylanTheDeveloper@lemmy.world
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        1 year ago

        I think the hardest thing to do is having complex facial expressions overlapping when characters talk. You could do face capture for every dialog option but that would be a massive task.

        In alot of engines characters mouths are controlled by a lip sync system that uses, pitch, tone or text fed dialog to ‘mimic’ words being formed in the mouth. It’s far easier to have that and then having facial expressions as a separate animation layer that’s blended together and triggered based on a enum that’s selected by a script (say a players dialog option says “Your a mean man” and the player selects it, the NPC knows what you selected and in that dialogue option theirs a little enum (it makes more sense if you treat a dialogue option as an object) that contains the facial expression or expressions that are appropriate to use in response).

        Full facial animations are used mostly for cutscenes because actors cost money while in game is just the engine trying to move the mouth using code (I know Farcry 5 had this where only the important characters had full facial animations and the rest just flapped their mouths up and down).

      • Katana314@lemmy.world
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        1 year ago

        Would anyone else be interested in a game that aborts a dedicated “conversation mode” to just have players respond in their normal first person view? Games like Titanfall 2 did that - even though your banter with BT is inconsequential.

        It could even lead to some fun “actions not words” moments. Like, a gangster explaining to you “I have the council in my pocket and every gun in the city knows your face. What’re you gonna do about it?” shoots him in the head instead of responding

    • eoddc5@lemmy.world
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      Yeah it’s really weird to feel it again in a game. Especially coming from baldurs gate 3 where the npc interactions and realness of characters is so good

      To be thrown into npc dialogue straight at you with no natural movement.

      Otherwise the game is really cool so far. Flight is a little complex but I guess I’ll get used to it. The robot even says it’ll be like second nature soon. Assume he was talking directly to the player

    • martenh@discuss.tchncs.de
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      I’ve never understood this argument, most game engines are based on 20+ year old technology and have been updated throughout the years. Can the creation engine be improved upon? Definitely yes, but the engine’s age has almost nothing to do with it.

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        Their point is that the engine doesn’t show signs of being improved upon during that time and is still stuck feeling like a 20 year old engine.

        • tal@kbin.social
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          If you mean just the Creation Engine, that was 2011.

          If you trace it back to Gamebryo, then Morrowind was 20 years ago, but I don’t think that one can say that even Skyrim looks much like Morrowind.

          • CaptainEffort@sh.itjust.works
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            Skyrim literally had some of the same exact problems that Morrowind had.

            Personally I want them to keep the creation engine, if only for the stellar mod support. But let’s not kid ourselves, it desperately needs an overhaul.

            • tal@kbin.social
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              What specific functionality is it that you want?

              I listed one feature that I’d like to have (dynamic generation of polygons in curved surfaces), which I do not consider to be a very important limitation in another comment.

              But if you strongly feel that the engine imposes constraints, then I’m curious what particular functionality it is that you’re after.

              EDIT: Another: I don’t think that the game can generate billboards for player-built structures (so you can see the structures you’ve built in Fallout 4 and Fallout 76 many cells away). I don’t think that that’s actually a fundamental engine limitation – you could probably do it with the existing engine, just that the game doesn’t do it today. Instead, stuff like that is generated via offline map-generation tools. But again, it’s not really a huge deal in either of the above Fallout games.

              • CaptainEffort@sh.itjust.works
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                There’s no specific functionality (except maybe ladders lol) it’s more just the engine as a whole. The fact that certain bugs can be found in all of their games from Morrowind to Fallout 4 is unacceptable imo.

                And the fact that someone managed to literally put the world of Fallout 4 into Skyrim, and have it just work seamlessly, really speaks volumes.

                I actually wrote an explanation for someone else a while ago, so I’ll put it here if you’re curious:

                The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

                Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

                To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

                Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.

      • Narte@lemmy.ml
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        Old or not it’s clear it needs a fundamental reworking if the same complaints persist across literal decades.

      • Kaldo@kbin.social
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        Yeah, they can just append a number to it like unreal does and call it a new engine but that’s not what you actually want. It’s not a matter of a “new engine”, it’s them not investing enough into the existing one to make it feel more modern. I know some things like physics and animations are part of the “bethesda charm” but it stopped being charming after skyrim :P

      • schmidtster@lemmy.world
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        It also is new, it used the creation engine 2.

        It would be like arguing that UE5 isn’t new just because it’s an upgraded UE4.

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          UE5 doesn’t still have UE2 limitations. Gamebryo still won’t let me climb ladders. It’s clear that UE has been upgraded extensively, while Gamebryo has not.

          • dylanTheDeveloper@lemmy.world
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            The one thing Unreal still has bug wise is the fact I can’t place hundreds of actors in a blueprints viewport because it lags like Satan but if I run code that spawns the same amount attached to said actor or drag the same quantity into the level itself it works without issue.

          • schmidtster@lemmy.world
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            Every engine has its own different limitations.

            Not everyone cares about climbing ladders so it may not be something they feel is worth the effort to add to their engine.

            To say it hasn’t been updated extensively is frankly insulting and is also fundamentally wrong.

            • tal@kbin.social
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              One thing I did want in Fallout 4 that I don’t believe it presently does is polygon tessellation.

              https://en.wikipedia.org/wiki/Tessellation_(computer_graphics)

              The game has environments with kinda curvy surfaces, but aside from the dynamic level of detail modeis, the engine can’t go throw spare horsepower at generating more polygons to make smoother curves. I think that that’s a good match with long-lived PC games, because people playing it years later on more-powerful hardware can burn their extra cycles on making things pretty.

              It’s not vital or anything, just think that if there’s one game where it’d be neat, it’d be Bethesda-type games.

    • Lols [they/them]@lemm.ee
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      scrapping their engine is a terrible idea, and folks need to stop repeating it

      just shows that you dont know what engines are, do or how they evolve, really

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    Spent a few hours trying to fix the broken ultrawide support. Eventually, the good old hex edit fix for aspect ratios on the EXE did the trick. After that, the FOV was messed up, but the game doesn’t have an FOV slider (or HDR, or DLSS)… so eventually I managed to fix that with a custom ini.

    The next few hours was spent shooting pirates like I was playing Far Cry in Space, and struggling with the game’s horrifically designed UI, menus, and inventory. So far, I am feeling very angry about the game. Like we were flat-out lied to about what the game was. There is no exploration. There’s barely even “space”. You just teleport from map to map shooting pirates… with a little scanning creatures and mining rocks mixed in. I don’t understand how anyone is okay with this.

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    Coming fresh off BG3, the quality of the writing and the amount of character expression in dialog is like night and day. Honestly there was even one moment fairly early on when I said to myself “Fallout 4 would have let me extort this guy” and then I realized how egregious it was that I felt I had less agency in this quest than in FO4.

    • Bri Guy @sopuli.xyz
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      Dang, that different huh? I’m on Act III in Baldur’s Gate 3 right now and was thinking about taking a break for Starfield lol

      • samus12345@lemmy.world
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        Do it if you want some shooty-shooty gameplay, but don’t expect the writing to be as good.

        • DCLXVI@sh.itjust.works
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          As good as what? Larian’s try hard attempt to be “dark” and fumbling to capture the style of the previous BG games.

            • DCLXVI@sh.itjust.works
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              Maybe, but I will never fumble so hard as to consider Larian tier writing as anything but average.

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                Lots of people who play games are so used to terrible writing and storytelling that Larian’s mediocre pulp fantasy plot with tired cliches of characters must be a gift from the heavens themselves.

                • DCLXVI@sh.itjust.works
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                  Love how it’s so chic to shit on Bethesda’s writing as if people have standards then they go on and praise Larian’s cringe fest.

    • darkkite@lemmy.ml
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      the side quest lines are giving me a few interesting options. try the corpo one

  • MrMusAddict@lemmy.world
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    One thing I can say so far after a few hours is that their advertising department and Inon Zur did a masterful job capturing a whimsical aesthetic that nostalgically reminds me of some educational TV space shows like Cosmos.

    Now that I’m playing the game, it feels significantly more clunky than that, and I haven’t gotten as immersed into that aesthetic as I had hoped. Really just FEELS like Fallout in space so far, which is a bit disappointing.

    There’s also significantly more load screens than I had hoped. I’ve been spoiled by No Man’s Sky, thought we’d be getting some seamless transitions to planets and cities. Seems bizarre that we just fast travel through the starmap.

    • dlpkl@lemmy.world
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      What a time to be alive when NMS is the standard that a Bethesda game is being held up to. Hello Games have made the comeback of the century I guess.

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        I mean I thought fallout 4 was kinda mediocre to bad, and fallout 76 was awful, so I don’t really expect much from Bethesda any more. TES 6 is gonna come out and feel like a 20 year old game, not in a good way.

    • Z4rK@lemmy.world
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      I think the load screens is what will kill it for me. I’d like to be immersed in a new universe. Not just select places from a menu and then load that place in.

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    Unfortunately it isn’t what I wanted out of this game.

    Loading screen to land on a planet, loading screen to leave my spaceship, no seamless entry into caves or buildings. Planets and space having boundaries. Can’t use my spaceship to traverse.

    Glad people enjoy it, but I was looking for something more akin to NMS or Star Citizen.

  • Sused@lemmy.sdf.org
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    I did not bite and will avoid it until 75% off GOTY edition all DLC in etc. Patient gamer through and through, burnt way too many times. So far what I read about it, it not optimized, it’s shallow, lacks polish, etc etc. Basically, a standard AAA fare, something we sadly grew to expect from major studios. Will be watching it for a while to see what I’m missing.

    • nova_ad_vitum@lemmy.ca
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      There’s no reason for studios to behave better when they get a bazillion pre-orders and games make a profit before they’re even released. When that dynamic is in play there will always be an army of MBAs who point out that the purpose of the company is hoped releases and everything else is strictly secondary.

      So to sum up, I agree. I won’t be touching this until it’s mature, stable, and on sale.

      • Sused@lemmy.sdf.org
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        1 year ago

        I have no arguments against it. Do your part and let us know if we’re missing out on anything. How does it stack against No man’s sky?

        • just_change_it@lemmy.world
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          I hated NMS so I think starfield is kind of better but not at all in any sense of a space sim / 4x aspect. Space is mostly just a minigame with arcadey feel in a not great way imo.

          It’s a bethesda RPG first and foremost and honestly it plays mostly like a fallout 4 total conversion mod. Instead of a map (there are none) you just get a bunch of fast travel points. Planets have 1-3ish “biomes” which are individual rng maps with POIs which are very far apart and often meaningless.

          I really loathe the equipment system in Starfield. Attachments require very specific resources and if you have two identical guns side by side, one with an extended magazine and one with a reflex scope there is absolutely NO way to combine those attachments or weapons in any way. They are always unique. Plus as you level up the same weapons get new prefixes that are simply higher damage versions of the same thing, same ammo and everything.

          Oh and for fun when you mod a weapon to be full auto it loses ~60% of it’s per hit damage because DPS is the only stat they balanced on. Semi-automatic weapons and weapon mods are the only way to reasonably play. There isn’t much in the way of fully automatic skill tree items that make up for the huge ammo costs of fully automatic weapons and frequent reload times either- after all that 80 round mag simply does 3 times the damage when your weapon is semi auto instead of fully auto.

          Just too much carbon copy crap for me. I wanted innovation and I got a fallout mod.

    • m-p{3}@lemmy.ca
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      I’m even planning to wait until the game is out on GOG, which could be several years from now.

  • darth_helmet@sh.itjust.works
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    Upsides:

    • side quests other than the radiant ones are mostly cool so far
    • stealth archer isn’t so good that you can just play that way straight out, but the tree makes it looks eventually strong
    • zero g combat in a derelict space station was cool. I hope there’s more of that
    • base building seems fine, I’m not sure what it’s for, but it seems fine

    Downsides:

    • ship stuff feels bad. I don’t care about fast travel, but it’s just about the weakest ship-to-ship combat that I’ve played. Its early yet, though. Boarding a ship was cool at least.
    • combat AI is not good. Enemies never seem to take any initiative, they mostly just crouch behind wherever you found them
    • the setting has no… flavor? The factions feel like fallout analogues but without fun or verve. Maybe I just haven’t found the weird shit yet, but I’m not optimistic.
  • Mojo@ttrpg.network
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    I feel like I’ve burned myself out a little bit on story heavy games after Baldurs Gate 3, so I cannot concentrate on the story lol

    But otherwise…
    Fps jumps between 30 and 90 and I feel the slowdowns (rtx3080, Ryzen 3900x here).
    The graphics and animations are kind of shit. Standard Bethesda.
    The menus are super fiddly.
    The aesthetic is cool. I love the retro futuristic bulky style.
    Music is great!
    Voice acting thus far, is good.
    Starship is cool but basically unnecessary. You just fast travel anyway.
    Combat is pretty cool but stiff.

    I haven’t played super far yet so im hoping it gets a bit better soon.

    • tal@kbin.social
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      Music is great!

      Thanks. I specifically meant to ask about this in this thread and forgot.

      I liked the music in New Vegas a lot, liked Fallout 4. Fallout 76 was a disappointment music-wise – I’m not a fan of country, and didn’t think that the DJing was good, left the radio off. Was really hoping that the Starfield music would be good.

      • DrPop@lemmy.one
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        That’s because Obsidian did new Vegas. Bethesda is good at making promises not games.

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            That seems a bit unfair to Obsidian. They were given an engine, they where unfamiliar with and had a very short 18 months of development time, very likely because of their deal with Bethesda.

            • Lols [they/them]@lemm.ee
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              i mean it explicitly was the deal they made with bethesda, they both agreed to a deadline

              the lack of focus on actual bug fixes and the overconfidence with how much content they could realistically finish in those 18 months was still absolutely on obsidian

              They did not treat us badly at all - even the Metacritic thing was something they added, not threatened us with… and if we’d been better with fixing bugs, we could have hit the score needed to prevent layoffs, but nope - FNV when it was released had a LOT of bugs.

              Unfortunately, the other interpretation made for a better story… but even Obsidian’s CEO clarified it. That said, FNV needed to be downscoped, and production should have ended and testing begun at least 2 months earlier than it was.

              Bethesda’s engine was the easiest to create content for, by far. Source control was easy, iterations were fast, the scripting language was pretty powerful – just easy to work in. Not necessarily easy to change, but if you wanted to do what we did on F:NV, which was make a bunch of new content and new features for the F3 engine, it was great.

          • Lols [they/them]@lemm.ee
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            this was more a result of them biting off more than they can chew than an actual lack of skill

            obsidian seemed like it had a hard time letting go of grand plans even when they proved to be unworkable

          • DrPop@lemmy.one
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            Still love it, maybe because it feels like they cared about making a good game. I still load up NV on occasion.

      • CaptKoala@lemmy.ml
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        1 year ago

        BG3 is my first Larian game, I will absolutely be going back to play them, after a long ass break.

        I had to step back from BG3 in the first week as it was already consuming my life.

  • CordanWraith@aussie.zone
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    I’ve been having a ton of fun with it. I’ve only played 4 hours so far, but it’s definitely the smoothest Bethesda game in terms of performance and animations, also in my experience not many bugs. Playing on a 1440p monitor with a 7900XT and I get pretty consistent 100fps (my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go).

    In terms of gameplay, space combat is reasonably entertaining and flying the ship is fairly well thought out. Whilst you can’t fly directly between planets like in Elite Dangerous, the primary purpose of ship control is combat and it does fairly well. On my computer, loading screens are pretty much instant, so travelling between planets isn’t a problem. Combat is fairly fun, and the AI behaviour has been much improved from previous Bethesda games. Still not always perfect but they do behave more naturally. Environmental storytelling also has a much larger presence again, with a lot of interactions and things to read. Also, this really fulfils my fantasy of being just a citizen in a sci-fi world. Walking around my ship, seeing the little bathroom and crew chambers, it’s really cool, it feels very lived in and really makes it feel like you’re an explorer on the fringes of space, living out of a ship.

    There are a lot of comparisons with No Man’s Sky, but honestly I feel they’re completely different games, by design. Starfield is more Bethesda’s take on a Mass Effect style game.

    Anyway, people have a lot of mixed opinions, but I’ve been loving it!

    • tal@kbin.social
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      my monitor freaks out if I raise the hz higher than 100 so can’t tell how high it’ll go

      Try a shorter monitor cable? I had a really long cable that did not deal well with high refresh rates.

      • CordanWraith@aussie.zone
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        1 year ago

        Thank you! Unfortunately I’ve tried multiple cables with different lengths, as well as DP and HDMI, different GPU’s and different OS’s, iGPU vs discrete, the only common failure is the monitor. Unfortunately it’s happening on both of them, same model of monitor and seems to be a common flaw. They are about 6 years old now though

        • TechAdmin@lemmy.world
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          For old monitors breaking or acting weird a lot of times it’s capacitors going bad & popping. I love looking around at the insides of tech things that stopped working right to try seeing why & maybe fixing them so just curious what could be causing it :)

      • obscura_max@lemm.ee
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        1 year ago

        Might also need to check what the ports on your monitor support. A high quality DisplayPort cable will probably solve the issue, but make check the spec on the HDMI and DisplayPorts on your monitor to make sure they can support higher the higher bandwidth needed for high refresh rate/high resolution monitors. If your HDMI is only v1.4, but DP is 1.2 or 1.4, definitely use DisplayPort instead.

        If you just used an old cable that came with something for free, I would buy a proper cable that supports the newer DP or HDMI specs from someone like KableDirekt.

        • CordanWraith@aussie.zone
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          1 year ago

          Thank you for the advice!

          Unfortunately I’ve tried a number of very expensive cables, as well as multiple graphics cards. The monitors used to be fine, but over time they started getting all these horizontal lines across the screen if I go above 100hz. I’ve also tried Mac and Windows and same problem with both.

          I’ve looked it up though and seems to be a common problem for AOC Agon monitors, so my fault for cheaping out, even though they still cost me $550aud per monitor :(

    • alertsleeper@lemmy.world
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      1 year ago

      if I may ask, I see you say that the loading screens are fast for you so the way to travel is not bad in your opinion. Would you say you are OK with the exploration being menu based? (which seems to be the biggest complain so far)

      • CordanWraith@aussie.zone
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        1 year ago

        Yeah for me personally it’s not a subtractor to the experience. For one, they make those menus super convenient.

        But then, as somebody who’s played quite a lot of Elite Dangerous, I don’t really feel there’s that much missing. I know lots of people will disagree with me here, but whilst I agree it’d be awesome to be able to fly from planet to planet, most of the other games that do this it’s just flying at a dot in space, waiting until the number next to it gets smaller. Space is big, and really really empty. And while I would still enjoy having that aspect in the game too, I think it’s not a bad tradeoff for having much more immersive planets, cities and gameplay. Also most of Elite Dangerous is sitting in a ship traversing menus, selecting a planet and then jumping there. While you can’t directly fly between, Starfield has that same game loop. You can just select a planet, mark it as your destination, then jump into the cockpit, line it up and turn on the grab drive to jump to that place. So I feel that it lives up to my personal expectations.

        I don’t want to invalidate anyone else’s feelings or expiriencds though. I’m having a ton of fun playing and seeing the Starfield universe. However I’ll leave an update if that changes.

        • Piecemakers@lemmy.world
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          1 year ago

          Personally having put in several hundred hours with Elite Dangerous (pre-landings, even), I’m glad to read this comment of yours. I don’t disagree about the game loop comparison, and yet I was hoping that Starfield would succeed where ED stayed limp all these years: quadrant-spanning politics, faction progress, living economies and similar. Hell, after knocking out my Merchant elite rank, I just focused on baggin’ griefers until Combat ranked up as well, but… menu scrolling for hours to tick that last box? I just couldn’t find the time. Especially when planets had no atmosphere, outposts were a joke, and even artifact sites were a half-baked afterthought by an obviously overdrawn team. 😅🥹🤷🏼‍♂️

          Just… Dammit. Why.

  • gamer@lemm.ee
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    1 year ago

    I only played a few hours on my Steam Deck (because it would freeze on my PC), but what I saw was slightly disappointing. The game looks great, even on the Steam Deck with FSR blurring everything, the gun mechanics are fun, the character animations are the best I’ve ever seen from this studio. The performance is also very good on the Deck, with stable 60FPS 30FPS (edit: when I wrote this initially I was just eyeballing it, but didn’t bother to check that Steam capped the frame rate to 30 by default lol, so it was actually 30 and not 60…my bad) in indoor scenes and playable sub-30 in large outdoor areas.

    …but the exploration. Man, Bethesda is known for their exploration, yet the spaceship is a gimmick at best. To be fair, I haven’t played enough to get familiar with everything yet, but I don’t expect that part to get much better. The game feels like Fallout, except instead of having a giant seamless open world to explore, you have a giant open world with tedious transitions between different areas. Maybe it’ll grow on me, but it’s not at all what I was expecting.

    EDIT: update after playing some more.

    The game definitely grew on me! The exploration is still shitty, but everything else makes up for it. I’m at ~9 hours on my Steam Deck, and even with all the FSR blurring I’m enjoying it a lot. I started doing a side quest collecting on bad debts for a bank, and during one of them I found a mission terminal on Mars offering a reward to anyone who surveys a distant planet, and on my way to the planet I picked up a distress call from a settler asking for help to fight off a bunch of pirates, and stumbled upon a drama between 3 settler families, then hijacked a pirate ship and found some “sentient AI” contraband inside and then… I went to sleep because it was late.

    So in short, it definitely feels like a typical Bethesda game, but in a good way. Just side quests on top of side quests, but with less bugs.

    The ship combat is still bland. I found it very easy. Idk if it’s because it’s early in the game, but no enemy has even gotten close to killing me, even when it’s 3 on 1 and we’re using the exact same unmodified ship. On the one hand, that’s boring, but on the other hand I appreciate not having to spend a lot of time in ship combat. However, now that I discovered how to board and hijack a ship, the combat is slightly more interesting.

    And again, I did all of this on Steam Deck, with the only performance issue being on Mars and New Atlantis, which are both big cities/hub areas. It was still playable, but a blurry FSR mess. I disabled FSR because I hate the blurring, and it dropped the FPS pretty hard. Luckily, I didn’t have to spend a lot of time in those locations.

    • simple@lemm.ee
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      1 year ago

      The performance is also very good on the Deck, with stable 60FPS in indoor scenes and playable sub-60 in large outdoor areas.

      Wow, really? The game has a 1070 Ti minimum requirement, I barely expected this to work on Deck

      • AProfessional@lemmy.world
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        1 year ago

        Minimum requirements are always useless.

        The Steam Deck is an extremely low resolution which is why anything works.

      • OscarRobin@lemmy.world
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        1 year ago

        I wouldn’t take their word. Everything I’ve seen about Deck performance is it runs at a fluctuating 30fps in basic scenes but drops massively in cities etc, on lowest settings with FSR on.

      • gamer@lemm.ee
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        1 year ago

        I played a few more hours today in handheld (yesterday was on power and connected to an HDMI display).

        I did notice worse performance, but that could also be because the content was different. The game is still fully playable, and I had fun murdering a bunch of pirates in an abandoned fracking station. New Atlantis (the first big hub city) ran like dogshit though. It struggled to maintain 30 and was blurry as hell, but yesterday it ran better. Idk, this isn’t scientific at all.

        Just adding this extra info in case someone sees my first comment and thinks the game will run perfectly. Playable? Very much so. Recommended? Only if you can’t play on something more powerful.

        • tal@kbin.social
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          1 year ago

          Some people in this thread are apparently streaming it to their Deck from their PC. If you’re set on playing it on a Deck, that might be an option.

    • Ado@lemmy.world
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      1 year ago

      That’s amazing. I hope I have the same luck on the deck. Got a long weekend away from home and I’m itching to playing more.

    • Veraxus@kbin.social
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      1 year ago

      How did you get it working on the Deck? I can load into the menus, but when I try to start a game it crashes.

      • gamer@lemm.ee
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        1 year ago

        I was having the same problem until I switched to the preview branch and installed the latest system update, and I also switched it proton experimental. My current Steam OS version is 3.4.9, although I see there’s another update available.

  • rDrDr@lemmy.world
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    1 year ago

    It’s pretty good. I’m not super into fantasy so I think I prefer the story so far over TES. I do like a sideish plot I’m in to join a faction and potentially betray another faction.

    I am running on a 3080 with no real hiccups. I get 40-80fps. It’s higher indoors and on the blower side in cities. This is on Ultra with resolution scaling at 77% at 4K, which is slightly above the Ultra preset.

    There are loading screens when you take off and land or enter certain areas. They’re annoying, but usually just 1-2 seconds. I do wish they optimized this more.

    Combat is decent. It’s not the best shooter in history but it generally works okay. Space combat is again just okay. Kind of simplistic relative to something like Elite Dangerous or Star Citizen. Actually, after admittedly only a couple space battles, I actually think even No Mans Sky has better space combat. Don’t take this as gospel though.