heimy@lemm.ee to Games@lemmy.worldEnglish · 11 months agoBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.comexternal-linkmessage-square75fedilinkarrow-up1409arrow-down114
arrow-up1395arrow-down1external-linkBethesda hired a Skyrim modder to create the "lighting and clutter" in Starfieldwww.gamescensor.comheimy@lemm.ee to Games@lemmy.worldEnglish · 11 months agomessage-square75fedilink
minus-square🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.netlinkfedilinkEnglisharrow-up1·11 months ago Also, having the spell system repurposed was classic BGS. Whoa what? Is there space magic?
minus-squareCrismus@lemmynsfw.comlinkfedilinkEnglisharrow-up1·11 months agoNot really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments. sorry for the delay, but Starfield is quite easy to get lost in the exploration
minus-squareChailles@lemmy.worldlinkfedilinkEnglisharrow-up2·11 months agoTo be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
minus-squareCrismus@lemmynsfw.comlinkfedilinkEnglisharrow-up1·11 months agoExactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.
Whoa what? Is there space magic?
Yes. It’s fucking awesome.
Not really Space Wizarding, but using the magic system to apply buffs. Similar to how Fallout handled Armor as hidden spells and enchantments.
sorry for the delay, but Starfield is quite easy to get lost in the exploration
To be fair, why make an entirely new system that does the exact same thing? For instance, I don’t see anyone complaining that the Action Points in Fallout 4 essentially function as Stamina in Skyrim.
Exactly my point. It’s a good system that they’ve been using for decades. It’s comforting to see that everything has stayed the same on the inside.