• Hot Saucerman@lemmy.ml
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      1 year ago

      It’s a role-playing game, and in this role, you needed to be able to do things like research the world you’re in to figure out what to do, not have a rando who has a big fancy exclamation point above him telling you exactly where to go with a waypoint. It’s just different ways to approach the game. One is functionally role-playing within the world you exist in, and the other is “Fuck all this, I just want to play a game, I don’t want to think hard.”

        • ZephrC@lemm.ee
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          1 year ago

          Really. You’re gonna pull the people like different things argument after telling this person that they’re just pretending to enjoy Morrowind? That’s some next level hypocrisy right there.

            • ZephrC@lemm.ee
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              1 year ago

              I get it. That’s easy to do in this kind of place. At least you realized when someone pointed it out. That’s better than a lot of people would do.

              • hoodatninja@kbin.social
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                1 year ago

                Ok, prove it 🤷‍♂️. They switched to waypoints for oblivion and Skyrim, both wildly successful titles. They’ve kept it since for FO and Starfield. You need evidence if you’re going to say “it’s not true” in the face of clear evidence to the contrary. Virtually every game has abandoned that kind of puzzle aspect for finding locations. It wasn’t an arbitrary decision.

                • CaptainEffort@sh.itjust.works
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                  1 year ago

                  That companies will change things, even when people love those things?

                  You should look into dmc Devil May Cry, or any other number of failed entries in well established successful series that completely departed from what people enjoyed.

                  • hoodatninja@kbin.social
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                    1 year ago

                    No. You’re asserting it was demonstrably more popular and better to not have waypoints. Come on. Don’t pretend you can’t follow the thread here. Prove it or move on man.

        • Remmock@kbin.social
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          1 year ago

          I don’t know why people pretend they actually enjoyed sitting there deciphering all the text/journals/notes/etc. to get directions and navigate the world and enjoyed it.

          This was you saying the way you don’t like is wrong.

        • Poggervania@kbin.social
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          1 year ago

          I don’t think the dude was insinuating that they thought people were “brain-dead” because they enjoyed Skyrim more than Morrowind - it’s literally just the way the games are.

          Like you said yourself, waypoints were added for a reason. Morrowind can be pretty bullshit at times with directions, and the game does straight-up lie to you a few times, but you also can’t deny that Skyrim is literally telling you to go that arrow on your compass for every single quest. One’s not better than the other, but with Morrowind, you do get the sense of being on an adventure since you have to figure stuff out and encounter weird people on the way, whereas with Skyrim it’s waaaaay easier to get into because you can legitimately turn your brain off and let it relax a bit.

    • Espi@lemmy.world
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      1 year ago

      I played Morrowind after playing Skyrim and I found it much better.

      It’s much less accessible, but the writing is actually good and it has the best ‘R’ in RPG of any game I have ever played. The character progression is amazing and there are so many fun ways to build a character.