Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it’s running above that? I mean, not even Nintendo on their own console has achieved this feat.
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It’s called the Todd Howard Reality Distortion Field.
Frame pacing and motion blur is my guess.
The main thing is simply being steady. You can get used to, and ignore a lower frame rate as long as it’s not jumping up and down.
Most likely a combination of dynamic resolution and FSR technologies.
It’s a brand new game that has pretty high end system requirements. It’s pretty normal to have to mess with the graphics settings to get new games to run smoothly.
They set our expectations realistically.