• PrivateNoob@sopuli.xyz
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    1 year ago

    I wouldn’t say that almost all games run on Linux. For example pirating Windows games are more finnicky, and running a game from Lutris (non-steam) can have more problems. I’ve had several games which couldn’t run, run brutally poorly (fixed it tho), crash with some type of interaction or just give 0 sound output, when it worked the last time. (Partly venting here)

    It’s probably mostly perfect with Steam games.

    • PoopBuffet69@lemmy.sdf.org
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      1 year ago

      Even on Steam it’s far from perfect, but it is getting a lot better and quickly too. The Steam Deck deserves a huge amount of praise for that. I just wish EAC would force their Linux compatibility option rather than leaving it to devs to opt-in. It would be nice if other anti-cheats got on board with similar things too.

      • sugar_in_your_tea@sh.itjust.works
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        1 year ago

        It would be nicer if other anti-cheats and DRM systems would just stop being so invasive. IMO, anti-cheat should largely be server-side, with only basic behavioral checks client-side. Surely they don’t need kernel access to track mouse movements and whatnot.

        Regardless, I just don’t like MP games very much anymore, so I just avoid anti-cheat in general. There are plenty of games that work really well on Linux that I’m really not starved for selection. In fact, most games I’m interested are either “verified” or “playable,” and most that aren’t seem to run just fine on my Steam Deck w/o any effort required.

        I do occasionally run into games that don’t work, so I have a collection on Steam for games with “Technical Issues,” and there are only a handful in there. It’s very much the exception rather than the rule.