• Squids@sopuli.xyz
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    10 months ago

    Rival developer? Please, I’m pretty sure the call is coming from within the house here - this is exactly the sort of thing 4chan would do because a game asked them pronouns or gave them a wetsuit skin instead of a bikini one

  • x4740N@lemmy.world
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    10 months ago

    even running a few virtual machines on one host can take this further

    edit: now I’m wondering if someone will make a botnet virus to do exactly this to send companies bankrupt

  • Dasnap@lemmy.world
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    10 months ago

    Unity seems to imply that it only counts 1 install per user, but depending on how the phone-home works I’m sure this can be tricked somehow to get a similar result.

      • ZILtoid1991@kbin.social
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        10 months ago

        It has a text rendering subsystem for bitmap fonts, so as long as you either get the fonts for it (either by converting them from old bitmap fonts, or from new vector fonts), you can. It also has a GUI system, which might be good for either text-based games too.

        Android support is planned, but currently low-priority due to other things I need to take care of. Audio is likely taken care of for the most part through ALSA (hotplugging would probably crash the audio thread as of now), and until I don’t move things away from SDL to my own solution (iota), it wouldn’t be too hard to port (also I will add Android support to iota, either by directly interfacing with it, or using an x11 translation layer). If someone would join, I could speed up the process to it, maybe even add things like MacOS and iOS support (D code has been successfully ran on PS4/5 and Xbone/XBS, reportedly even on the Switch).

  • Pyro@pawb.social
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    10 months ago

    Sounds like unity doesn’t want any new devs to go over to them and for the ones who did to start moving away to other engines.

    Ask for x per purchase would at least get less backlash but I guess they couldn’t track that as easily

  • wolo@lemmy.blahaj.zone
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    10 months ago

    breaking news: if you spend thousands of hours building a house of cards on top of a rug controlled by a company whose best interests do not align with yours, don’t be surprised when they hold your work for ransom and threaten to pull it out from under you

    • Blue@lemmy.world
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      10 months ago

      Imagine that I sell you the materials for building a house, you build the house and start living in it, I knock on your door and tell you that I’m going to start fuckin you in the ass every month, because you know, I gave you the materials.

      “Breaking news” no it’s not, it’s just insane, and probably as others have pointed, an investment scam from the CEO.

  • popemichael@lemmy.sdf.org
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    10 months ago

    I can see a lot of people switching away from unity due to this.

    It’s sad that I wasted my time learning the engine a few years ago.

    • Sylvartas@lemmy.world
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      10 months ago

      And watch games prices/microtransactions skyrocket as every studio making a 3D multiplatform game needs a huge team of in house developers to develop their engine…

      Engines have gotten way more complicated since the 2000’s. There’s a reason only a few AAA studios have their own robust in-house engine nowadays

    • KyuubiNoKitsune@lemmy.blahaj.zone
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      10 months ago

      I think it’s hard to make an engine that lives up to today’s gamers standards. I mean, engine building is hard either way. There is always Open 3D, but having some association with AWS probably sullies it’s name.

      • fabian_drinks_milk@lemmy.fmhy.net
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        10 months ago

        Farming Simulator 22 was the game that ran the worst on my PC. Performance was even worse on lower settings and the graphics weren’t any good. I had a Ryzen 7 5800X and RTX 3080. Luckily I just played it using Xbox Game Pass and didn’t buy it.

    • I Cast Fist@programming.dev
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      10 months ago

      I miss in-house engines.

      Eh, they’re not always a good solution. CDProjekt ditched their own, which led to a lot of bugs in Cyberpunk 2077, to move towards Unreal. Bethesda’s notorious for their very buggy mess of an engine. And people working under EA complained to hell and back about having to use the Frostbite engine for everything.

    • OmnipotentEntity@beehaw.org
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      10 months ago

      As a former indie game dev who made their own in-house engine for a reasonably popular game, this is generally a bad idea. Just use Godot imo.

  • voxel@sopuli.xyz
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    10 months ago

    btw i predicted the whole thing a month ago
    i fucking had the whole system in mind and it matches my thoughts exactly. (i was trying to come up with the most developer-unfriendly monetization strategy for unity… while in shower… for some reason)

  • Queen HawlSera@lemm.ee
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    10 months ago

    Yeah I can’t see this policy staying legal for long. Even if it wasn’t blatant Highway robbery, Don’t these tech companies have lobbyists that can push to ban this kind of shit? Because this screws over the company and not the fan base. I mean Publishers are going to have a hard time finding Talent if they want a game based in unity, but the developers are worried about being bankrupted simply because too many people are trying to get the game working by uninstalling and reinstalling it.

    And what if the company is already defunct, but their game is still on Steam because the publisher owns the ip? Who exactly is going to Pony up?

  • animelivesmatter@lemmy.world
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    10 months ago

    the best game engine is bevy, exclusively because it gives you the write to tell everyone else that your game is made in rust

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    10 months ago

    I mentioned this in a thread on the news article posted somewhere around here and it was pointed out that they do claim to have preventative measures for this exact scenario. They didn’t detail what that was, however. It could still be (and likely would be) inadequate and certainly not fool proof.