• papalonian@kbin.social
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    1 year ago

    So I decided while playing Fallout 4 (around the time it came out) that I was going to try to break this habit, because it meant I never got to use any of the cool shit.

    I made this decision while retaking the castle, fighting the queen crab thing. I used all the mini nukes I had on it.

    Those who have played the game knows what happens next… after killing the queen, the king emerges. Way bigger, way harder to kill.

    I’ve been a hardcore no exceptions hoarder ever since

  • sneezymrmilo@lemmy.world
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    1 year ago

    Lol this was me just the other day in Baldur’s Gate 3. I got an ability on my Cleric that I could only use ONCE in an entire playthrough. “Yeah I’m going to save this for the final encounter”. Ended up forgetting about it and not using it at all at the end of the game haha.

      • Hexarei@programming.dev
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        1 year ago

        It’s an ability called Divine Intervention that allows you to call upon your God to choose from: have an instant long rest (resurrecting all fallen companions in the process), get a legendary weapon, a chest full of potions and supplies, or deal a huge AOE of radiant damage. You get it at level 10, max level is 12.

        It’s one time use because in D&D it can only be used again after 7 days if it works, while it works perfectly every time in bg3.

        It makes more sense than it sounds

    • Ravaja@lemmy.world
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      1 year ago

      I used it during a particularly difficult encounter only to learn that those enemies reflected Holy damage -_- instantly killed that character

  • dmoonfire@kbin.social
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    1 year ago

    Final boss fights are for experimentation. “Well, I don’t think I’ll need these five thousand items, what does this do?”

      • dmoonfire@kbin.social
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        1 year ago

        Restore the game to before I used them all, get through the first five stages, and then go back to experimenting on stage six.

  • BudgieMania@kbin.social
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    1 year ago

    Anybody who’s ever played a classic Resident Evil-style game knows the feeling of getting to the final monster with all the hoarded ammo for your ultimate weapon (magnum/hunting rifle/flare gun/whatever)… Only for the monster to die in like at most a single-stack of shots because it turns out that the “ultimate lifeform” is weaker than a moderately sized car -_-

    • poppy@lemm.ee
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      1 year ago

      If I remember correctly (it’s been 10 years), the final boss in Bioshock I still had a rocket launcher (? Or something similar) I had hoarded for a good while. If I recall, it was only two shots before he was dead. He didn’t even finish his during-fight monologue. I’m very, very bad at video games and was very confused as to why the fighting had stopped.

      • EmptySlime@lemmy.blahaj.zone
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        1 year ago

        I was specifically trying to get all the achievements in it in 1 run because I had borrowed it for just a weekend from a buddy of mine at my college. I got to the final boss and just unloaded everything. Fight ended in like 30 seconds.

        I told him to check my achievements when I gave it back to him. I get a random Xbox live voice message of him just screaming “WHAT AAAAARE YOU!?” 10/10 would torture myself again.

    • Queen HawlSera@lemm.ee
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      1 year ago

      Well the game Devs figured you were going to blow through your ammo because only a crazy person with an anxiety disorder would think to learn how to actually use the knife and order to avoid using the handgun until half the zombies in the Mansion were already dead.

      Related: I am a crazy person with an anxiety disorder

      Admittedly this is really only a problem for me in the first game, as every other game in the series, including zero, gives you more ammo than you need.

      That said the first time I played the remake of Resident Evil 2, I figured that since I played the original so many times I could just go straight to hardcore. But I found that the game having limits on how much you could use the knives really fucked me in the end, as I wound up having to start over on normal, because I got my first ever Resident Evil resource based soft lock. As I did not have enough ammunition to kill the first form of Birkin.

  • Floey@lemm.ee
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    1 year ago

    This is why I like roguelike mechanics. Permadeath encourages me not to hoard and the hunger clock encourages me not to grind.

    • Urist@lemmy.ml
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      1 year ago

      I still hoard and often just die on my pile of loot :(

  • molave@reddthat.com
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    1 year ago

    In my first run of Pokemon Ruby, I used a Master Ball on Groudon. I was forced to be creative in catching Rayquaza (Pokeball) and Latios (Net Ball)

      • Queen HawlSera@lemm.ee
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        1 year ago

        You didn’t think to save the one Master Ball, that you were specifically told there was only one of, for a Pokemon that doesn’t respawn.

        I mean saving it for Snorlax I could understand if you don’t know about the legendaries later but this is next level

        • Jamie@jamie.moe
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          1 year ago

          In my Pokemon Red I used the Master Ball to catch a Polywhirl because I really liked Polywhirl, and underestimated how hard the legendaries would be to catch. Also I was like 8, so long term planning skills weren’t all that developed yet.

          • Queen HawlSera@lemm.ee
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            1 year ago

            I had a fear of consequence and paranoia that something I did now might affect the future, which left me often very indecisive. Admittedly this was likely trauma that resulted from my parents being divorced at such a young age and my mother lying about it being one sided. Although later, she did admit that she was speaking out of hurt, and both of my parents agree that it was a mutual thing. I do have a healthy relationship with both parents, but damn the initial loss did fuck me up in some ways I’ve never gotten over.

        • MajorHavoc@lemmy.world
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          1 year ago

          I have a Snorlax in a Masterball somewhere, and I can attest - it also felt bad to get to Zapdos and try to use “REST” to make up for not having a Masterball. Lol.

    • MajorHavoc@lemmy.world
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      1 year ago

      I learned they lesson on a Snorlax, and so I have not thrown a Masterball since. Sure, I’ve got a complete Pokedex, and this appears to be a perfect stats shiny legendary, but that’s no reason for me to waste a Masterball.

  • Chariotwheel@kbin.social
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    1 year ago

    Heck, forget rare items, I even hoard stuff thst isn’t rare. The only thing I use most of the time are things that cure ailments, healkng stuff and revive pots when needed.

    But I also have the tendency to overlvel so I don’t need much else. Why use strategy when raw firepower does the job?

  • JokeDeity@lemm.ee
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    1 year ago

    Me after finishing every RPG I’ve ever played ever: "Well I guess I could have used all those really powerful items I’ve been saving the entire game in that last fight if I had known it was the last fight… " If you tell me an item is super powerful and in extremely limited quantity, I will essentially never use it before the game is over out of fear of needing it later.

  • AntiOutsideAktion [he/him]@hexbear.net
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    1 year ago

    So what you’re saying is I’ll never actually need it and it’s just for players trying to make the game easier

    And that if I use it I’ll be without it in the presumably increasing difficulty to come

    • Helmic [he/him]@hexbear.net
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      1 year ago

      Worse. The game is Pathfinder 2e, the GM is following WBL, and if you use that healing potion - or literally any consumable ever - you can’t sell it to get your +1 striking rune a little earlier.

  • Queen HawlSera@lemm.ee
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    1 year ago

    This is actually why I’m so simultaneously good and bad at Resident Evil. Because I am too scared to waste a single bullet, so much so that I taught myself how to use the knife. Becoming convinced that killing every enemy with guns that blocks an important hallway is not feasible.

    Even though I’ve seen Let’s Plays where that is absolutely the case and there are no ammo shortages, about a million times.

    I’m good because I can actually a good waste of the game while doing this, I suck, because I will spend most of the game in caution because I did this. And we’ll waste a lot of time as I will need to leave a room and reenter if the zombie gets too close without falling

    • Helmic [he/him]@hexbear.net
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      1 year ago

      RE does help somewhat with limited inventory space - I find myself shooting weapons with abundant ammo to make room for new loot, despite being a consumable hoarder myself.

  • Underwaterbob@lemm.ee
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    1 year ago

    It took me close to 100 hours of Elden Ring to find out that the single, one-time-use buff item I got for someone hugging me very early game was reducing my max HP just by being in my inventory. I thought that was a neat way to incentivize using said item. If I had known it was doing that without having to have a Wiki tell me anyway. Screw you too Elden Ring!

  • BudgetBandit@sh.itjust.works
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    1 year ago

    “Here BUTT, this POKÉBALL can catch any POKÉMON. It’s called the MASTERBALL.“

    [Trows it onto an ABRA]

    [25 Years later]

    “Why is there not a single Masterball used in your whole living Pokédex?“

  • NocturnalMorning@lemmy.world
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    1 year ago

    I played outer worlds recently, and there are all sorts of boosting effect foods and drinks in the game. Don’t think I used a single one the entire game.

    • pomodoro_longbreak@sh.itjust.works
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      1 year ago

      I hate all that stuff that takes you out of the gameplay just to give you a piddly little bonus that just shaves a couple of numbers off of a fight. So annoying. Every game with “RPG elements” has them too for some reason. Does anyone actually enjoy these?

      • schmidtster@lemmy.world
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        1 year ago

        You equipped 1 you want, and when it’s depleted another of the same type is auto equipped. You can manually use them, but the equipped ones would auto use whenever you used your inhaler.

        No different than buffing your party before a fight in any other game really when it comes down to it.

        • pomodoro_longbreak@sh.itjust.works
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          1 year ago

          I’ve never liked buffs either lol. Feels like gamifying a difficulty slider.

          Which I guess is a lot of RPG mechanics like levels, equipment, advantage, etc… So to each their own.

        • starman2112@sh.itjust.works
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          1 year ago

          Yeah, I feel like Outer Worlds did it better than literally any other game. Meanwhile I’m playing starfield and my character hasn’t had a reason to eat literally any food ever

      • asteriskeverything@lemmy.world
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        1 year ago

        I really enjoyed the food buffs in ff15 because they actually lasted and felt useful enough. Plus had good story or atmosphere tied to it.

        HZD forbidden west I hated the food. Having like 20 different cooks in different locations with different food and buffs and most of them do nothing and you have to remember they are there? And the inventory system makes it easy to forget it exists, what it is and does, etc. Precious seconds in difficult fast fights where you could actually use those buffs.