From Steam’s self-published stats.
Baldur’s Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam’s bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.
Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.
Steam would profit from integrating something like the bittorrent protocol for downloads imo
While true, us asymmetric broadband customers (where my upload is 1/10th my download) are grateful this is not the case:D
It could be opt-in with rewards for toggling it on.
Not to be a crypto bro but this is the kind of thing that cryptocurrency could be really good for. I mean that or just credit for games because maybe giving people an easier way to money launder on steam isnt a good idea
Why would we need crypto for this at all?
Steam already has a “currency” they could reward customers in, they don’t need to make it something needlessly more technical for zero benefit.
No, it really would not be. As every time someone tries to pretend cryptocurrency is good for something, what you describe is more easily, more readily and more reliable solved without cryptocurrency.
As you say, just getting Steam wallet credits or, if we want to go full better-than-the-crypto-way, fiat currency, would work much much better.
Fair!
Isnt that somewhat what filecoin was supposed to be used for
That’s kinda what I was alluding to but couldn’t remember the name, yeah.
didnt think of that
it is already partially implemented for local network transfers.
They do have such system, but only works for clients in the same lan.
I’ve often wondered if this works if you use a VPN or not?
Blizzard’s Downloader used torrents.
https://www.makeuseof.com/tag/8-legal-uses-for-bittorrent-youd-be-surprised/
Thank you and please not. I value my upload for myself. At best make it an opt-in!
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