cypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 1 year agoUnity apologises.www.pcgamer.comexternal-linkmessage-square153fedilinkarrow-up1371arrow-down123cross-posted to: technology@lemmy.ml
arrow-up1348arrow-down1external-linkUnity apologises.www.pcgamer.comcypher_greyhat@lemmy.world to Technology@lemmy.worldEnglish · 1 year agomessage-square153fedilinkcross-posted to: technology@lemmy.ml
minus-squaremillie@lemmy.filmlinkfedilinkEnglisharrow-up2·1 year agoI don’t really even trust Unreal until Unity takes a legal hit for this. What’s to stop Epic doing the same thing? Considering how locked into an engine a project can get, why risk a corporate engine unless you absolutely have to?
I don’t really even trust Unreal until Unity takes a legal hit for this. What’s to stop Epic doing the same thing?
Considering how locked into an engine a project can get, why risk a corporate engine unless you absolutely have to?