Yup, it’s the new normal if you want to have a decent experience for way too many games these days.

  • NightOwl@lemmy.one
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    11 months ago

    Waiting years has been my new normal for games because I’m cheap, and it helps save on hardware costs too due to pushing back the time frame for when I start needing a more powerful system to play them. It’s a win win.

    • M500@lemmy.ml
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      11 months ago

      I’m hoping that devs with start offering graphics options for lower powered devices since handheld are gaining popularity. I’m getting a steam deck soon and it will be my main gaming device.

      It’s only slightly less powerful than my desktop pc anyway.

      • machinaeZER0@lemm.ee
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        11 months ago

        I haven’t tried them but I often hear about people modding “potato mode” versions of games (pretty sure one is already out for Starfield and Friends, for example) - fighting game players sometimes use them even if their systems are good to minimize any hitches that would screw up their inputs in a match.

        I’m not sure to what degree that sort of thing runs on Deck because of how Proton works, but theoretically that combined with the Deck’s other performance-enhancing modes will help some games run better for you!

        • M500@lemmy.ml
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          11 months ago

          That’s interesting. I didn’t know potato mode was anything other than obscure YouTuber content. I rarely play anything demanding, but I’ll look into potato mode for some games.

          What I’m really looking forward to playing is fallout new Vegas, disco Elysium, and divinity original sin 2.

          I’m sure they will all run super well on the deck.

  • BmeBenji@lemm.ee
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    11 months ago

    Correct me if I’m wrong, but isn’t patient gaming all about enjoying games that are proven to be worth the money, and also saving money? If you hate the new normal, just play through the endless list of good games from decades prior

    • sugar_in_your_tea@sh.itjust.works
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      11 months ago

      Yup, and it’s why I became a patient gamer. I want to play less buggy games, and usually games stabilize 1-2 years after launch. CP2077 is an outlier here, but there are plenty of others where bug fixes and content don’t get released until much later after release.

      GOTY or whatever releases are where it’s at.

  • Yote.zip@pawb.social
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    11 months ago

    I know this is the ‘patient gamers’ community, but I genuinely don’t see any other way to play games nowadays. Why would I spend $60-70 on a game that barely works and has more content coming later? I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch. Is $20 just the regular sustainable price for games to a game company, and the people spending $60-70 are the overpaying suckers?

    • rotmulaaginskyrim@programming.dev
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      11 months ago

      I was thinking about it the other day and have similar thoughts / questions. In the age of gamepass / lots of indie titles / backward compatibility, I don’t see how a high priced game with bugs and/or incompleteness is still viable.

      I was able to wait on Hogwarts Legacy and Jedi survivor, while I played Gris, Bramble, and Batman Arkham Knight.

    • SuperDuper@lemmy.world
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      11 months ago

      I don’t see how the gaming industry even survives when it keeps reinforcing the idea that we shouldn’t buy games at launch.

      Because there are more than enough people paying full price for the game before it even comes out. It’s not like people who pay $20 a year or two later are the majority of sales.

    • pjhenry1216@kbin.social
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      11 months ago

      Because most games do work at launch and the initial sales are what drives development and more games. If it fails at launch, it didn’t matter how many folks buy it at $20, it’s not getting a sequel.

      And what do you even mean by “sustainable” in this context? Obviously it’s sustainable at the other price as well, otherwise they’d stop doing it. I mean, let’s be glad most developers aren’t like Nintendo at least.

  • Aurenkin@sh.itjust.works
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    11 months ago

    I actually think this patch could have done with a few more weeks of polishing to be honest. Bugs I have experienced so far:

    • Redscript error when launching the game even after a clean install (doesn’t seem to have any effect but still…)
    • All control hints are for a controller when I’m using a mouse and keyboard. Don’t even have a controller attached.
    • Crouch toggle does not work and cannot be rebound.
    • Shortcut for holstering weapon does not work

    All within the first hour or so. Not leaving a great first impression but maybe I’ve just been unlucky.

    • sugar_in_your_tea@sh.itjust.works
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      11 months ago

      But they won’t because they need the latest titles. So it’ll continue like this.

      And that’s fine with me, indie titles don’t seem to have this issue, so I’m happy shifting my spending patterns.

    • cryostars@lemmyf.uk
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      11 months ago

      Nah it was unplayable on PlayStation. And it shouldn’t be that hard to understand why people don’t like playing buggy messes of games that they paid good money for.

  • sj_zero@lotide.fbxl.net
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    11 months ago

    It took like 15 years for Daggerfall to not be totally broken, so it isn’t really a “new” normal.

    I remember SiN was unplayable when it first came out, but a couple years down the line it was a pretty decent game (as long as you weren’t opposed to its aesthetic, which I wasn’t)

    • Drewelite@lemmynsfw.com
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      11 months ago

      Same, I had 2 game breaking bugs on my whole playthrough. Starfield has already blown out of the water by several magnitudes and I’m 20% through.

      Still makes the point though, lol

  • Sigmatics@lemmy.ca
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    10 months ago

    Honestly it’s the smart way. By then the hardware to play that game is also much more affordable and most of the performance issues are gone

  • pjhenry1216@kbin.social
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    11 months ago

    Is it the new normal though? Pretty sure this is widely known because of its issues. I don’t think we’ve had anything reach those levels recently.

      • pjhenry1216@kbin.social
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        11 months ago

        I mean, even if we accept that, it’s far from the normal. At least in regards to Jedi, it again, made the news cycles because of how buggy it was. Think about how many games come out a year, hell even a month.

        Not saying buggy games don’t exist. Just that they’re not the norm.

        • MDKAOD@lemmy.ml
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          11 months ago

          For the record, jedi survivor still crashes on Jedha with ready tracing turned on.🤷🏼‍♂️

          • pjhenry1216@kbin.social
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            11 months ago

            I’m not denying that buggy games exist and that some big mistakes exist, but there’s a lot more games that are bug-free enough to be playable (I don’t believe any game will ever be fully bug free as they get more complex) than are unplayable. That’s all. I’m not defending the ones that do get released either. Though I’ll say it’s the fault of executives and not the actual developers. At the same time, there are specific scenarios where I get it and would defend it, but they’re rare and don’t really apply to AAA games (needing to release the game to stop from going out of business, and it’s only defensible if they still fix the issues after the fact. This obviously doesn’t apply when the decision to not push back release is for shareholder revenue instead).

  • Auster@kbin.social
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    11 months ago

    On the plus side, this gives people plenty of time to tackle their ever increasing backlogs, and also to give companies more reasons to put out a functional product in order to compete with all the kilometric backlogs people already have.

  • corroded@lemmy.world
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    11 months ago

    I never really understood the complaints when it first came out. I had a few graphics glitches here and there, but nothing really significant. I think maybe one or two of the quests had bugs. The game had beautiful graphics (especially with RTX), a great story, and it was a lot of fun. I’ve played through 3 times already.

    I am aware that a lot of people had bugs, though, but I have to wonder who. Maybe I just got lucky with my hardware combination (i7-5960x and 2080TI)?

    • SlowNoPoPo@lemm.ee
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      11 months ago

      It didn’t meet the promises made, the game was ok, but it’s not the game they advertised

    • NotANaziIWasJustBornIn1988@lemmy.world
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      11 months ago

      I think a lot of it came from the fact that it was impossible to upgrade hardware when CP77 first launched. 30 series GPUs were selling for well over $2,000 so most people just tried playing the game with their outdated hardware.

    • sj_zero@lotide.fbxl.net
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      11 months ago

      I played it on the first day, and played it for days. It was actually really fun and I had a lot fewer issues with it than I had with Dragon Age 1 that I played a little while beforehand.

      Supposedly the console releases were particularly bad. I played it on a laptop with a 2060.

    • circuitfarmer@lemmy.sdf.org
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      11 months ago

      Exactly this. I’m hearing all these folks like “so glad I waited!” but they probably would have liked it had they just played it when it came out and ignored the hype train and the de-hype train.

      I loved it from day 1. Great game, at least on PC. Admittedly it should never have come out on last-gen, but update 2.0 isn’t on those either.

  • banana_meccanica@feddit.it
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    11 months ago

    I played the release and i get super bored by bugs but aswell repetitive fights and missions. Story was very nice but a game is a game. Anyway I see this 2.0 patch and I still think the game is bugged and not enough good in fights aspects. Probably will never be better, and if it will then is already too late, market is fill with games that are superior to cyberpunk.

  • 🇰 🔵 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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    11 months ago

    This was the last game I pre-ordered, and I had put in 300+ hours before any patches arrived. In my experience with the game, the shit it got was way overblown. I had 2 bugs of note, one was just a graphical glitch with an NPC t-posing across a room and out a wall, and the other was a sidequest in a building didn’t unlock the doors when it was supposed to so I could actually enter and do the quest. That’s it. It was more or less what I was expecting, having followed the game so closely before it came out. The only thing I was disappointed with was the random loot system; I never liked RNG weapon stats. I don’t know anyone else who had it on PC at launch that had any issues, either (and half my friends list was playing this game at the time). Even most videos showing bugs for the game showed the same 5 visual bugs that damn near every game has once in a while. It’s hard to take anything that has been said about this game serious, since many many things I’ve read on it like to say the game didn’t do things it did, or does things that it doesn’t. It’s like nobody really played it or there’s a conspiracy to rail it into the ground because something they said they wanted to do 10 fucking years ago, was changed 3 years before release and didn’t end up in the final game.