A modder has begun releasing early builds of an in-development VR mod for Portal 2. Although some aspects of the game require further work, the mod is...
Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn’t died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.
Edit: Can’t believe I forgot to mention Mother VR (Alien Isolation)
Something being pitched halfway through development doesn’t mean it isn’t tightly integrated. I dunno, I just think we have different views on this. The game was demo’d in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.
Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.
Every non-VR game that has VR support tacked on has been terrible in VR.
Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn’t died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.
Edit: Can’t believe I forgot to mention Mother VR (Alien Isolation)
Resident Evil 7 VR was pretty awesome
Wasn’t that game made for VR, though? Like, it came out officially on VR, no?
Oh we’re only talking about modded VR modes?
In that case yes. I thought we were talking about games not designed around VR
I mean that’s my point though. It was designed for VR, no? Like it was even originally demo’d in VR, iirc.
I wouldn’t necessarily say it was designed for VR. That would mean it was the primary focus of development.
According to this article it was pitched to the executive producer of the game approximately halfway through development: https://gamerant.com/resident-evil-7-vr-wasnt-planned/
Something being pitched halfway through development doesn’t mean it isn’t tightly integrated. I dunno, I just think we have different views on this. The game was demo’d in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.
There have been a lot of RE remakes recently. Maybe they got confused and thought RE7 VR was a remake of an earlier game?
Elite Dangerous is fantastic!
Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.
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Payday?