• ThunderingJerboa@kbin.social
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      10 months ago

      Have no idea what you are talking about. The fan VR modding community has been the primary reason why VR hasn’t died on PC. Mechwarrior 5 vr, Resident Evil 2/3 VR, 7 days to die vr, Half Life 2, Deep Rock Galactic, and many more titles. VR is an immersion enhancer and I am glad there is such a vibrant community for it. The library of possible VR games are also going to expand rapidly once Praydog finally release the Unreal 4/5 wrapper.

      Edit: Can’t believe I forgot to mention Mother VR (Alien Isolation)

        • Strepto@sh.itjust.works
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          10 months ago

          Oh we’re only talking about modded VR modes?

          In that case yes. I thought we were talking about games not designed around VR

          • iAmTheTot@kbin.social
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            10 months ago

            I mean that’s my point though. It was designed for VR, no? Like it was even originally demo’d in VR, iirc.

              • iAmTheTot@kbin.social
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                10 months ago

                Something being pitched halfway through development doesn’t mean it isn’t tightly integrated. I dunno, I just think we have different views on this. The game was demo’d in VR, released in VR at the same time as the non VR version, officially supported, and plays well. Seems made for VR to me.

            • Dieterlan@lemmy.world
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              10 months ago

              There have been a lot of RE remakes recently. Maybe they got confused and thought RE7 VR was a remake of an earlier game?

      • SkyezOpen@lemmy.world
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        10 months ago

        Game kind of lost me with the learning curve and feeling lost, but I can concur the vr felt amazing. Like just looking to the side to open ship menus is simple and feels futuristic as hell.