least that’s supposed to deliver explosive surprises!
least that’s supposed to deliver explosive surprises!
re: rimworld
it’s really important to read the messages and the little bits (like the logs when a social fight occurs) to really get immersed in the story!
might be worth watching some YouTubers playing to see what i mean!
hazzor usually does a good job of getting into the story, so does ambiguousAmphibian
but as the others said: if it’s really not for you, then it’s just not for you!
because the class system is built into capitalism.
you can’t have unchecked capitalism without an exploited underclass.
and you said it has nothing to do with the economic system, which is false, hence the downvotes…
the information age is easy: the silicon age!
not sure about the space age…maybe titanium age? that’s about the time we figured out how to machine titanium on large scales, and for highly specialized, extreme applications (talking about the SR-71 here, mostly). could also call it the alloy age, since a number of important alloys were discovered around that time
you are right!
i did actually forget about that when commenting, and thanks for the added info!
however, that’s not exactly what i was talking about:
assuming normal or better soil you need less work (i.e. time spent working the fields) per unit of nutrition when moving from rice->potato->corn because of yield.
so your pawns spend less time planting and harvesting, which results in higher overall colony productivity since they can do other stuff in-between, like cooking, cleaning, mining, etc.
you are correct in that you should choose which plant you use based on the soil first, and according to productivity second!
i just wasn’t really considering soil quality when writing the comment…
when starting a new game:
-set up a stockpile:
indoors, preferably shelves, but that’s a goal to work towards
-stockpile some food:
starting with a talented grower makes early game easier. rice is best in the beginning, when it’s beginning to stockpile switch to potatoes, when those stockpile to corn. each step requires less work by your pawns, leaving more time for other stuff.
-get a ranged weapon and some defenses
some bows if there’s nothing else. first raid is alwaysa single melee guy, that’s scripted, afaik. setup some sand bags or embrasures. walls/corridors to limit the range enemies can shoot at you.
-get batteries
super important! difficult to have a reliable food supply without those!
-get a freezer
also super important because of the above!
-set up a prison
last on the list, not that high of a priority…but still, get some more people!
and then do pretty much what you want…once early game is done, get some research done, plant some cotton, some herbal meds, set up a little medical area, etc.
this should get you to mid game fairly reliably!
crocodiles actually get much bigger than that…think record is somewhere about 7m and about 1.1 metric tonnes!
I’d say it’s worth a watch!
kinda gives a different perspective on the world it’s set in (until the end, where it gets very “the boys”-like, but not in a bad way)
pretty sure ATM9 recommended minimum RAM is 10GB…i have it at 12GB.
but i also run it at about 100fps and view distance set around 16 with shaders…
in our party it was a druid… don’t think she ever hooked up with anything with fewer than 6 extremities…
pretty sure they weren’t talking about smart phones exclusively:
mobile device ≠ smart phone
could be anything from smart watches, to portable gaming, to health trackers/monitors, baby monitors, etc.
when you add everything up, it’s probably somewhere around 75-85%
although i tried to search for a better number than a guesstimate and…yeah that’s borderline impossible; all the results get spammed with smart phone OS numbers and google thinks it’s smart to ignore search parameters…
maybe someone with better google-fu can get a better number: i just took the average smart phone number and added a couple percent on top.
99% is an exaggeration, but 75-85% sounds about right!
especially once you factor in things like raspberries and other small IoT devices, which could reasonably fall under “mobile” devices…but then the definition of “mobile” gets murky…
ah, thanks!
that’s good to know!
you lose cross-device sync, don’t you?
that alone is kind of a big deal…
it’s…factual, tho?
do you not want to be called human either?
what do you prefer? dog?
it’s about 7525.7143 9/11s:
usable floor space of the WTC: ~350,000 m^2
Chernobyl area: ~2634 km^2
divide Chernobyl’s area by the WTC area and you get the above!
so about 7.5k 9/11s.
simple explanation: people get used to their monitors’ frame rate.
if all you’ve been using is a 60Hz display, you won’t notice a difference down to 30-40 fps as much as you would when you’ve been using a 144Hz display.
our brains notice differences much more easily than absolutes, so a larger difference in refresh rate produces a more negative experience.
think about it like this:
The refresh rate influences your cursor movements.
so if a game runs slower than you’re used to, you’ll miss more of your clicks, and you’ll need to compensate by slowing down your movements until you get used to the new refresh rate.
this effect becomes very obvious at very low fps (>20fps). it’s when people start doing super slow movements.
same thing happens when you go from 144Hz down to, say, 40Hz.
that’s an immediately noticeable difference!
ow2 is a free alpha release, and sc2 is over 10 years old and hasn’t received any major content in at least 4 years…
plus sc2 co-op commanders had a bundle deal right before development got dropped for the game, but now, years later, blizzard expects you to pay a full 15$ per commander to unlock!
and obviously there’s no way to unlock them through gameplay…
so one of the two is straight up worse than the one it replaced, and the other is stupidly expensive given how ancient it is.
great examples, really.
i think it’s weird how outright immune software companies are from false advertising claims…
like, in any other industry, failure to deliver promised products would lead to a lawsuit…
the DLC are pricey, but they’re also proper, old school expansions adding lots of content that actually enhances the game.
it’s perfectly playable without the DLC, and there’s a LOT of DLC-sized mods on the workshop!
kind of a fundamental problem with modern DLC: they generally don’t get cheaper over time (remember when that was an actual thing? not just sales, but actually lower prices for older games?).
if you keep up with the releases it’s super okay at about 20/25€ once a year, maybe twice, bur if you’re late to the party it’s a whole lot of cash all at once!
exactly why paradox introduced a subscription for Stellaris’ DLCs at 10€/month… honestly kinda worth it, if you know you’re just gonna play for a while and then move on…still wish stuff would just get cheaper at some point again…