• 0 Posts
  • 32 Comments
Joined 1 year ago
cake
Cake day: June 28th, 2023

help-circle

  • Played and beat Final Fantasy 8 for the first time. Bit of an unpopular opinion, but I enjoyed everything about it more than FF7 (which i also played for the first time a few months ago). As a long time JRPG player, the mechanics were really interesting and fresh. I liked the majority of characters more as well. Maybe it’s just the fact that I’m coming to these games 20+ years later and don’t have the nostalgia for them - I’m not sure. I can definitely see why people loved FF7, though I’m not one of them.

    I’d love anybodies thoughts on this and their opinions on the two games!











  • caseofthematts@lemmy.worldtoGames@lemmy.worldWhat games have you been playing recently
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    1
    ·
    edit-2
    9 months ago

    I know a lot of people like them, but you just listed a lot of my least favourite Zelda games. Wind Waker (before the remake, I heard there were a lot of QoL changes that I had issue with from the original?), Phantom Hourglass and Skyward Sword. I would’ve beat my head against a desk if you said Spirit Tracks.

    But people do enjoy these, so I hope you like them much more than I did.




  • Think about it this way: what’s the purpose of the players choosing between North and West if the outcome is exactly the same, whether they know this or not? Are they just arbitrarily choosing between the two paths, or do they have information that gives positives and negatives to either path? Doing the former is just a choice for the sake of it. It serves no purpose. In the latter, it’s now less of something to fill and waste time, and it’s now a decision on the players’ part on whether they want to travel safely or dangerously, or whatever the differences are between the routes.


  • Quantum ogre is more about the intent and removing actual choice from players. Good prep does away with making player choice irrelevant.

    I’m assuming in your question, the first situation would have the “preplanned” fight be wherever the players decide to go since we’re discussing the QO. The difference between your two methods is in the latter, you’re making up the creature or combat on the spot by reacting to what the players have done. In the first, it didn’t matter what the players did. You were going to do it anyway, so why even give them a choice?