• Macaroni_ninja@lemmy.world
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    11 months ago

    Customer: I didn’t like the taste of this cake.

    Management response: Dear customer, thank you for taking the time to try our cake. This is a cake, which is sweet and tasty by definition. We made the cake so customers can enjoy the cake and taste the typical cake ingredients which taste sweet and tasty. The cake experience as we created should appeal to everyone because cake is tasty.

    Customer: Wtf, it tastes like wet socks!

    Management: Cake

  • Alto@kbin.social
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    11 months ago

    “When the astronauts went to the moon, there was nothing there. They certainly weren’t bored."

    Yeah I think that might be because they were on the moon and not pressing WASD to walk around a fake moon

    • SSTF@lemmy.world
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      11 months ago

      If you landed in an in-game fake moon it would be a wonderfully interesting plot thread.

    • Runwaylights@lemmy.world
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      11 months ago

      It also bugs me that Bethesda keeps saying that the game is about exploration and finding new planets, but so far every planet I’ve visited has some kind of building upon it. Its clear that people have been on this planet before, so why the hell should I explore this planet? At least give me some incentive or a better reward for finding a true empty planet.

      • lolcatnip@reddthat.com
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        11 months ago

        You’re not wrong, but OTOH, it’s pretty funny to see a planet having a building on it equated to the planet being explored, considering Earth was still being explored thousands of years after the first buildings.

        • Runwaylights@lemmy.world
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          11 months ago

          Yeah thats true. In Bethesda’s dictionary exploration means: find minerals, 7 life forms and 3 unique geological formations. And by unique we mean like on the other planets.

  • JigglySackles@lemmy.world
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    11 months ago

    I wish these idiots would quit trying to tell the people playing the game that they are wrong for not liking it. Like, no man, listen to them, this is feedback. You can’t take all of it without a pinch of salt but if you see a common theme, then you should address it.

  • MeanEYE@lemmy.world
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    11 months ago

    Bethesda, simply put, doesn’t know how to react to criticism. Instead of taking this feedback and improving their product they double-down and insist that you should like it because they said so. If it’s boring it’s boring man. They are simply as disconnected as possible. Remember the whole canvas bag fiasco? Then they said “ah, canvas costs too much, we aren’t planning on doing anything with the nylon one”… deal with it in other words. Then they were puzzled why people disliked them to all hell.

    • SSTF@lemmy.world
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      11 months ago

      I can’t believe how ignorant you are of the worldwide canvas shortage of 2018. Canvas became a global strategic resource. Lack of canvas destabilized numerous nation states.

      The idea of frivolously wasting that precious canvas on a video game trinket is frankly offensive.

      -Bethesda, probably.

          • MeanEYE@lemmy.world
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            11 months ago

            Well, there is a class action lawsuit against them in regards to that and other things FO76 related.

            • ezures@lemmy.wtf
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              11 months ago

              Dont forget about the moldy helmet, how fun.

              (it was only for some exclusive edition, not the normal collector helmet, but still)

              • MeanEYE@lemmy.world
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                11 months ago

                Yup. And shitty plastic shell for the rum. Then people who requested refund got their info and CC numbers leaked by their system which they took offline immediately.

    • BigBananaDealer@lemm.ee
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      11 months ago

      they took the criticism of fallout 76 and continued working on it, still getting updates to this day when most other places would have left it to rot

      • GoodEye8@lemm.ee
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        11 months ago

        I’m not 100% sure but I think FO76 is maintained by BGS Austin. They seem to be far more interested in taking feedback and making the game better than the main Bethesda studio. FO76 may be fundamentally flawed but post-launch it’s definitely getting more care than Skyrim, FO4 and Starfield combined.

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    11 months ago

    Some of Starfield’s planets are meant to be empty by design — but that’s not boring. “When the astronauts went to the moon, there was nothing there. They certainly weren’t bored." The intention of Starfield’s exploration is to evoke a feeling of smallness in players and make you feel overwhelmed.

    May as well boot up Space Engine then.

    • HeavyRaptor@lemmy.zip
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      11 months ago

      It really evoked a feeling of smallness in me. Namely how small and devoid of content the universe feels.

      This is made worse because every inhabited planet I go to has some elaborate situation just waiting for me to solve it. For example: I land on the landing pad, walk 30 meters through a gate and am greeted by a hostage situation in a bank where the hostage negotiator is going to let me, some random, go do his job instead of him, trusting me with the lives of everyone involved without even blinking.

  • HaruAjsuru@lemmy.world
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    11 months ago

    I have played most of the fully 3D Bethesda RPG games and I am accustomed to their game design, bugs, and janks.

    But the only thing I hate about Starfield is just the way the game always talks about how amazing exploration of the unknown is (heck, your main character is even a part of the explorer group name Constellation) while trying everything it can to stop player to do just that (overly rely on teleportation, cannot travel seamlessly between planets, etc…)

    It feels like you are playing an institute scientist in an fallout game, always stay in your high tech base and only travel using teleportation to the outside world

    This is a major turn off for me and there is no way to fix it

    • acosmichippo@lemmy.world
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      11 months ago

      100%. The best part of Bethesda open world games is exploring the open space between towns, quests, objectives, etc. Fast travel is an option, but rarely necessary. If you rely on it you will miss lots of cool stuff.

      Not so in Starfield, the space between objectives is literally empty space.

      • z00s@lemmy.world
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        11 months ago

        I mean, that’s why it’s called “space”, right? That’s literally what it is.

        • wildginger@lemmy.myserv.one
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          11 months ago

          And space travel isnt actually a fun adventure, but the point of a video game is to romanticize the concepts. Not make them as boring and realistic as possible

          • Echo Dot@feddit.uk
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            11 months ago

            There’s lots of actual stuff in interplanetary space that you can pull on for inspiration on how to make an interesting game.

            You can have counters with shady trader types that are only in the vast gulf between the systems, there could be rogue planets with billion year old abandoned cities to explore filled with automated defences for you to fight and interesting loot at the end. Distant ancient asteroids that contain the seeds of the first life in the universe that when you interact with temporarily give you status change that you can only get from asteroids and temporarily gives you super strength or something, allowing you to complete missions in a way you otherwise would not necessarily have done.

            The way these kind of side quests are supposed to work is the player is plodding along trying to get from point A to point B and on the way they get sidetracked by this side quest (the clue is in the name Bethesda). Maybe it changes their priorities or how they’re going to tackle and upcoming mission. Side quests are not supposed to be independent standalone things, they’re supposed to integrate with the main story. They’re not supposed to be something you find easily there’s supposed to be something you come across on your own as you’re exploring the environment, but you can only do that if the developers bothered to provided environment for you to explore. If they just teleport you to your destination then there’s no opportunity for this kind of emergent gameplay.

            Loads of stuff you can put between the star systems.

          • Pwnmode@lemmy.world
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            11 months ago

            I agree. Unless that’s the whole point of the game you are making, and then it’s just the nature of the game. Flight Sim is one of my friend’s favorite games, but not so for me. At least they aren’t telling people that they are wrong about it being boring because it’s realistic and realism is better or some crap.

            • wildginger@lemmy.myserv.one
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              11 months ago

              There is, in fact, a very heated debate on whether or not simulators that stay true to form are actually games. With the argument being, they are either toys or simulators.

              “I had fun playing with it” isnt exclusive to games, as a ball is not a game but I would gladly throw it against a wall for hours by myself with some music.

              But lots of people would likely shit on an attempt to rebrand those things as “video toys” when the distinction is largely only relevant to people studying design, so the heated debate is mostly between academics and pedants.

      • aidan@lemmy.world
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        11 months ago

        That’s a fair opinion to have, but my preference is actually exploring the towns. I love that Starfield removed many of the middle of nowhere winding dungeons that I got so bored of. (Dwemer/Nord ruins in Skyrim and office buildings/other skyscrapers in fallout 4.)

    • MeanEYE@lemmy.world
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      11 months ago

      Funny thing is, they don’t care. As long as they have fans who will complain but still buy their product at full price… they simply don’t care. This is evident with every product of theirs. Fallout76 had bugs originating from FO4 that were patched by community but were reintroduced in FO76.

    • Aux@lemmy.world
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      11 months ago

      I’m actually fine with personally, but what I dislike is that Starfield is too grindy and slow.

  • aksdb@feddit.de
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    11 months ago

    If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

    Same here: if people play the game “wrong”, you didn’t design it properly and/or marketed it completely wrong.

    Sure, there will always be “dumb” (or too clever) individuals who you simply can’t properly address and satisfy, but if the group is large enough to be loud, you failed your job.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      11 months ago

      If a significant amount of people “misunderstood” you, it’s not their fault, but yours for not clearly communicating or not tailoring your communication for the target audience.

      I find this ironic, because even the tutorials in the game only communicate half of the information you need. A lot of them just outright expect you to have played one of their games before. I could imagine if this was someone’s first Bethesda RPG, they’d be confused as hell. Plus there are a few things unique to Starfield that are confusing even if you’ve played every one of their games before.

  • Raz@lemm.ee
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    11 months ago

    No Man’s Sky has had no loading screens during gameplay, and space to planet transitions on full planets, since what… 2016?

    The Creation Engine is just too damn old.

    Edit @Dark Arc: You’re right. Creation Engine is just too damn shitty, I guess. I called it “old” because the gameplay feels so antiquated.

    • Dark Arc@social.packetloss.gg
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      11 months ago

      “Engines” are not static things. What we call “Unreal Engine” goes back to the 90s.

      These comments always bug me as a programmer because it’s like someone calling a 2023 Camero old because it doesn’t have the acceleration of a 2023 Mustang… The “age” almost certainly isn’t the problem, it’s where the effort has or hasn’t been put in to the engine and more importantly the game itself (e.g., carrying on the metaphor, the Camero might be slower getting up to speed because all the R&D for the last 3 years was on a smooth ride).

      • applebusch@lemmy.world
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        11 months ago

        Yeah to be honest what strikes me the most about companies like Bethesda is just how little they’ve improved over the decades. There’s nothing stopping them from making major improvements like removing loading screens, adding vehicles finally (I wonder if the ships are really a hat like the train in fallout 3), fixing the buggy ass collisions and physics, or any number of dumb shits they just keep leaving in game after game. It really speaks to the institutional inertia and spaghetti mess their code must be.

        • Dark Arc@social.packetloss.gg
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          11 months ago

          I would assume those things are just not prioritized by management because they’ve never been things that have caused sufficient outrage… You can’t exactly use “look we fixed physics” in a marketing video to sell a new game. Maybe you can use “look we have vehicles”… but what’s the number of people that will really care? What % will that increase sales?

          e.g. maybe someone would care if EA made your need for speed character able to get out of the car and walk around… Do I care? Nah.

          (I bothered to look at the Wikipedia page and) they added multiplayer support to Creation Engine for Fallout 76, that was a huge undertaking.

          • MeanEYE@lemmy.world
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            11 months ago

            Just slapping number 2 at the end doesn’t mean it’s better. That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better. And how big of a joke is volumetric lighting and “real-time global illumination”… hahaha. Oh my. Source 1 had that when Half-Life2 was released. Advancement.

            Here’s an in-game example of that global illumination.

            • Dark Arc@social.packetloss.gg
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              11 months ago

              Creation Engine is static. Others, you are right, change.

              Points out it does change.

              jUst sLappInG a nUmbeR 2 aT tHe End dOesN’t mEan iT’s bEtTer

              That’s like how Microsoft made Edge browser by forking IE11 and it’s suppose to be better.

              It is… By a lot, ask any web developer. Even before they switched to using Blink under the hood it was a significantly better browser. Now it’s literally a reskinned Chrome. Meanwhile IE11 is a complete mess that requires a ton of hacks to get it to do what you want.

              In both cases IE -> Edge and Edge -> Chrome Microsoft changed the literal browser engine. … This just kinda makes my point even more so, the general public has no idea what constitutes an “engine change” and can’t judge whether that will yield the results they want.

              Oh my. Source 1 had that when Half-Life2 was released. Advancement.

              You’ve seen how low poly Half-Life 2 is right…? Destiny 2 only allows certain areas to have the flashlight on because if they don’t plan for it the flash lights can tank their frame rates (seriously) – but hey “Left 4 Dead 2 had a flashlight in source engine!” /s.

              I can almost guarantee Half-Life two also didn’t have “Global illumination”, maybe real time lighting for the flashlight, but Global Illumination is a much bigger thing.

              This is Half-Life 2 with global illumination: https://youtu.be/WWYpKRETv8k?si=9eTDmx10m3l9nwdR

              Here’s an old forum from 2005 talking about how “real global illumination isn’t yet possible” https://gamedev.net/forums/topic/348797-half-life-2-global-illumination/3282572/

    • CaptnNMorgan@reddthat.com
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      11 months ago

      No man sky also barely has a story and has zero voice acting. It’s apples and oranges, just because they’re both fruit doesn’t mean they can be compared

      • Adalast@lemmy.world
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        11 months ago

        Except you just compared them in saying they are both fruit. In fact, saying they are both fruit is finding a commonality between them when comparing. There are many metrics on which Apples and Oranges can be compared. They are different colors, have a different internal structures, and different juice content. These are negatively correlated comparisons. More positive correlations would be that they are both roughly spherical, provide vitamin C, and grow on trees.

        I have always hated that expression. You can compare anything since comparison is just the act of identifying similarities and differences (positive and negative correlations). One can make meaningful comparisons between and apple and a suspension bridge if the situation calls for it.

        • petrol_sniff_king@lemmy.blahaj.zone
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          11 months ago

          Ohhh my godd, me too. It’s so anti-intellectual.

          To anyone who might care, you can identify an apple as a low-quality orange, but that doesn’t also mean the apple is a low-quality apple; they’re optimized to different ends. That is, I think, the point of the expression.

          But, if we’re trying to evaluate them on something like taste, which is entirely subjective, yeah, I’m comparing those shits. And, I’m going oranges all the way.

          • CaptnNMorgan@reddthat.com
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            11 months ago

            You shouldn’t compare apples and oranges because they are both great but for different reasons and purposes. It isn’t anti-intellectual to recognize that apples are way better for pies than oranges are but if you want some amazing juice and don’t want to go through a whole process to make it good; oranges are the way to go.

            This and the many other examples I didn’t want to fill this page with are the reason why it’s a saying. It’s much faster than listing reasons why they are different and I personally feel it shouldn’t at all be taken literally.

            • Adalast@lemmy.world
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              11 months ago

              While I don’t disagree with you in spirit, the use case for most instances of the expression are to dissuade the act of comparison at all because the two quantities are so dissimilar that the correlations are irrelevant.

              It is an anti-intellectual statement because it presupposes that the person doing the comparing is not able to distinguish between meaningful comparisons and ones which are irrational but support their argument. It ranks up there with “big words” as far as I am concerned, saying more about the person they are being said by rather than the person they are being said to.

                • Adalast@lemmy.world
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                  11 months ago

                  I do. That is a side effect of always standing on the hill. I am there when it matters, but also when it doesn’t. Such is the curse of my superpowers.

                  Captain Pedant AWAAAAYYYY!

      • zeze@lemm.ee
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        11 months ago

        How is that relevant when I’m exploring a barren planet, just gathering resources? That’s exactly what NMS has, without loading screens.

        Cyberpunk has a story and voice acting- but no loading screens like Starfield’s cities. That’s despite Night City being a much larger city than New Atlantis.

        • CaptnNMorgan@reddthat.com
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          11 months ago

          If you don’t like Bethesda games just come out and say it. Those are two games that provide completely different experiences to anything Bethesda has ever made.

          Do I wish Starfield had less loading screens? Sure, but the only thing I’m really upset about is that it doesn’t show the ship animations every time I take off and land. But that’s an immersion issue and Starfield is more immersive than either nms or cyberpunk either way.

          As far as technical issues go, I couldn’t play it when I had popOS installed but since I switched to Windows I’ve had zero issues on a 3080ti

        • mellejwz@lemmy.world
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          11 months ago

          It’s relevant because it’s there. If you don’t play those parts it doesn’t mean it’s there. They put the time in other things more important to the game than transitions. Also, the engine is completely different.

          • zeze@lemm.ee
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            11 months ago

            I do play those parts, I know it’s there, and I’m asking how that somehow explains why their broken engine can’t render the whole city when doing that is clearly possible on normal hardware.

    • aidan@lemmy.world
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      11 months ago

      They are completely different games though. Watchdogs 2 had less loading screens than Hitman 3, but that doesn’t really mean much to say.

      • wildginger@lemmy.myserv.one
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        11 months ago

        They are compared because they both are advertised as filling the same niche, of space exploration with emphasis on exploration.

      • zeze@lemm.ee
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        11 months ago

        How does being a different game justify having loading screens between barren parts of the planet gathering resources? That’s the same activity people do in those areas in No Man’s Sky.

        Cyberpunk doesn’t have any loading screen inside the city, but Starfield has multiple for cities that are a fraction of the size.

        The whole game is broken up constantly by this, and having a story doesn’t make that necessary.

        • aidan@lemmy.world
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          11 months ago

          I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game. I think Star Citizen is a better comparison to Star Field in terms of style- and is much more empty.

          • Nudding@lemmy.world
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            11 months ago

            I’m not saying it to justify it, I’m saying that not having loading screens doesn’t make No Man’s Sky a better game.

            It makes it better in terms of loading screens.

  • stardust@lemmy.ca
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    11 months ago

    I love that steam reviews can make companies take notice and is harder to shove away compared to other types of reviews with how it’s always there on the store page.

    • Patches@sh.itjust.works
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      11 months ago

      Hot take: Alan Wake 2 would have a lot of explaining to do if EPIC had a review system. My disappointment with that game was immeasurable and my weekend was ruined.

      • NoMoreCocaine@lemmy.world
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        11 months ago

        Hmm, I haven’t played it. I avoid everything epic store stuff (even though I would have gotten it for free, since I’m childhood friends with one of the devs). So I’m curious, what’s the problem? I’ve heard like three people say that it’s their game of the year already, so I’m curious what’s the issue for you?

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        11 months ago

        I’d love to hear why, personally. Wasn’t a huge fan of Alan Wake 1, so the huge outcry for the sequel has been a bit odd for me, and would like to hear the other side of the coin.

  • Red_October@lemmy.world
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    11 months ago

    Good job, guys, I’m sure that’ll fix it.

    Fuck. I mean I even liked Starfield but this level of mishandling the public perception is absolutely unreal.

    • iheartneopets@lemm.ee
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      11 months ago

      Honestly, this behavior of responding to player feedback and arguing about how “it’s just because you didn’t play the game right!” is kinda unhinged.

      It also, to me, really takes Bethesda’s mask off and reveals what their culture must be as a company. Based on these responses, they seem so convinced that they shit gold that they’ve stopped entertaining feedback or trying to innovate much in their games much at all. Kinda confirms some of the criticism I’ve seen of them since Fallout 4 and 76 came out.

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        11 months ago

        It seems to me like someone in the PR department decided they needed to “try something new,” and then didn’t actually run the idea by anyone who could say this is a stupid plan. Someone on the community management team got a promotion and thought it was time to make a bold move, and they were absolutely wrong.

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        11 months ago

        Part of me believes this was triggered by them only getting one nomination in The Game Awards.

  • GlitterInfection@lemmy.world
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    11 months ago

    Landing on the boring planets wasn’t my problem with the boring game.

    The ground combat was terrible. The space flight was terrible. The space combat was terrible. And it was wedged into every activity for no reason other than lazy design to pad things.

    And then there was the UI…

    You can’t “feel small” when the game makes you a fiddly murder hobo in the tutorial.

  • Katana314@lemmy.world
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    11 months ago

    There may in fact be a few games where empty spaces and a sense of vastness actually contribute to the atmosphere and make for an enjoyable game. But NOT in a game that’s divided by fucking loading screens with not a single “vista” to look out at.

      • Aux@lemmy.world
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        11 months ago

        No Man’s Sky. Too large for human comprehension. And sometimes it’s way too empty. Just like real space. Especially in VR.

  • Linuto@lemmy.world
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    11 months ago

    Cool, so I’ll wait to pick this game up until it’s $10 on a steam sale in 5 years, and play the community’s modded version.

    • Skyhighatrist@lemmy.ca
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      11 months ago

      I’m not sure the game is popular enough to get quite the modding support of the community like previous Bethesda games.

      • Fraylor@lemm.ee
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        11 months ago

        I disagree purely on the point that what Starfield is, more than anything else, an amazing platform to make a mod on. Not a great game per se, but the setting and overall theme leave a lot of room for Bethesda to cash in on the work of others as is tradition.

  • dohju@lemmy.world
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    11 months ago

    Luckily only tried it once on gamepass. For sure has some interesting parts to it (I did like the ship designer) but it hit me on the second location I explored - this is pretty much a Skyrim reskin. The are randomised dungeons everywhere for no goddamn reason whatsoever, my goddamn spaceship can only fit like 5 suits… alright. Been there, done that, I’m out.

    Looking for a re-release in 5 yrs with all the add-ons and mods, maybe I will get it then.

    • Draedron@lemmy.dbzer0.com
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      11 months ago

      Pirated it but it wasnt worth the disk space. Tried it for a couple hours but it was so boring. I have done a quest for a bank where I was supposed to collect money. It went like this: Fast travel to the ship. Fast travel to the planet the person is on Talk with them. Fast travel back to ship Fast travel to bank planet Fast travel to bank. Talk to bank guy to get money. Next bank quest. Rinse and repeat

    • Honytawk@lemmy.zip
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      11 months ago

      I just wonder how someone can encounter randomly generated content when all these handcrafted locations exists where all the story and quests happen.

      I played like 30 hours before I even came across random generated content.

      And those things definitely felt like end-game stuff.

    • SasquatchBanana@lemmy.world
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      11 months ago

      Why get it then and support this bs? We got this trash because people kept buying Skyrim and circlejerking it

  • habanhero@lemmy.ca
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    11 months ago

    Looks like Bethesda discovered ChatGPT.

    Some of those replies are as bland, hunky-dory and sanitized as can be, with a dash of “you’re playing it wrong”.

    • SuddenDownpour@sh.itjust.works
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      11 months ago

      Corporate speak incentivizes bland language. Standing up for as little as possible brings as few enemies as possible, after all. Unfortunately, an empty, bland proposal can only result in empty, bland art.