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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Hey, I’ve actually done that! It was almost a year ago now, so I can’t remember my exact strats for those missions, but I might be able to help.

    First of all, those two missions are brutal–I had to retry them a lot before I got the S. It seems like you’ve got the right basic idea for both: move fast and play the objective above all else.

    For builds, I had the most success running Zimmerman in the right hand and laser lance + pile bunker on the left hand/shoulder. You can swap lance/bunker to basically always have a melee available to one shot any MTs that are in your optimal path. For the real fights, building up poise damage with Zimmerman and then staggering with lance before finishing with charged bunker is an insanely fast kill that only costs Zimmerman ammo. It takes some skill and a little luck to land it on Iguazu (he’s one slippery bastard) but if you can lance him into a corner then he’s toast. The same basic principle applies to the refueling base fight, but you have to do it twice. The biggest thing to know is how much poise damage you need to build up before lance will stagger --it’s crucial that the lance induces stagger to set up the bunker.

    Good luck!

    Edit: I see you got it–congrats! That’s a tough achievement.



  • Platypus@sh.itjust.workstoDeadlock @sopuli.xyzUpgrades
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    1 month ago

    Superior Stamina pretty much always feels good, Majestic Leap is just stupid fun, and Healing Rite is a go-to lane survivability pickup; apart from that it really varies by hero. The default guides definitely leave a lot to be desired–I usually pick a highly rated community guide, as they do a nice job collecting good choices for the hero while offering enough variety to tailor a build to the match.




    • Cross-device integration/the Apple ecosystem. I use a Mac for my userland computing, and the ease with which it works together with my phone is a killer feature. Also in this category is integration with my family’s Apple devices.
    • The software ecosystem. Apple’s first party apps and services are really nice across the board, and once again the ecosystem integration is the single biggest reason I use an iPhone. (the user facing apps, at least–Xcode and everything related to it are hot trash).
    • Purely subjective, but Android is ugly to me. The hardware, the OS(es), and the apps just look bad to my eye. The iPhone looks and feels nice in a way that I haven’t experienced in an Android product.
    • I don’t trust Google and I can’t be bothered to spend any time configuring my phone. I spend too much of my life installing shit and tinkering with config already; I want a phone that just works out of the box.




  • That looks fairly tightly bonded to me–you’d probably be better off trying to cover it than remove it. There’s maybe a solvent, but without knowing which compounds are used for the lettering and the case, it’s a shot in the dark–always worth trying isopropyl alcohol for this sort of thing imo, but it also might damage the case.

    Unrelated, but the random blue “AI” slapped haphazardly on top is a beautiful piece of accidental comedy given That Company’s rollout of AI



  • does adding the copyright/license information do anything?

    Not a lawyer, but I’d be sore amazed if “your honor, he copy/pasted my Lemmy comment” flies in court, regardless of your copyright status. The same goes for those AI use notices–they’re a nice feel-good statement, but the scrapers won’t care, and good luck (a) proving they scraped your comment, (b) proving they made money on it, and © getting a single red dime for your troubles.





  • Juzou the Drunkard is a brutal fight! I rushed Hirata Estate my first playthrough and got stuck there for a long time.

    IMO spirit emblems are cool but ultimately a waste of time–they’re a lot of fun to play with in the open areas, but for a boss, it’s faster to just learn the fight than spend time farming tokens to try to grind it out with prosthetics.

    You may know this already, but a slightly hidden mechanic is that the parry window is a while .5 seconds if you hold the parry button down–if you just tap it you only get a couple frames, but if you hold it, you will find the window far more forgiving.