I found happiness. I am almost done with it. You want it after me?
I found happiness. I am almost done with it. You want it after me?
This is good advice. Keep the conversation short, formal and boring. Bring up the weather as a signal there is little of interest in the conversation. When you are ready to disengage say “I will let you get back to your work now”
You should name it Hawk, so people can call it Hawk-Tui.
We had one case where a line had been strung over a lighting ballast in a janitor closet. Whenever that light was turned on the whole network would go down. Since it was only on for a few minutes intermittently it was a nightmare to find. You would go looking for the a bad terminator and the network would come back before you checked a single one. Good times.
So is Visual Studio basically dead at this point? Are any new programmers choosing to use it?
Yes, but no.
The source code for Netscape Navigator was open-sourced and has become Mozilla Firefox. The company Netscape is now a mostly defunct brand while Mozilla is a non-profit, public benefit company in service to the Mozilla Foundation, and the Mozilla community.
A lot of great comments here. I just wanted to add that even just your ip address is enough to roughly track your location. When your phone checks gmail you are leaving digital breadcrumbs in Google’s logs of your ip address which roughly tracks your location. App permissions will not solve this. We need strong privacy regulations with teeth.
I feel like Beholders are the product of some nightmare fueled fever dream. They fascinate me endlessly.
Infinite Jest - just the part about video conferencing is wild and is even mire wild when you realize it was written in the 90’s before video conferencing really existed:
“Good old traditional audio-only phone conversations allowed you to presume that the person on the other end was paying complete attention to you while also permitting you not to have to pay anything even close to complete attention to her. A traditional aural-only conversation […] let you enter a kind of highway-hypnotic semi-attentive fugue: while conversing, you could look around the room, doodle, fine-groom, peel tiny bits of dead skin away from your cuticles, compose phone-pad haiku, stir things on the stove; you could even carry on a whole separate additional sign-language-and-exaggerated-facial-expression type of conversation with people right there in the room with you, all while seeming to be right there attending closely to the voice on the phone. And yet — and this was the retrospectively marvelous part — even as you were dividing your attention between the phone call and all sorts of other idle little fuguelike activities, you were somehow never haunted by the suspicion that the person on the other end’s attention might be similarly divided.”
I pledge to be fair, stay curious and stand up for those who cannot stand up for themselves. To never forget we are a people dedicated to a just and free society for all. To be welcoming and inclusive of all peoples, rich or poor and the regardless if the color of their skin or their faith or gender or sexual orientation. Except Donald Trump. That guy is a jerk.
This seems to me to be a weak substitute for good privacy regulation.
The classic arcade game Venture. Go ahead, make my day:
https://archive.org/details/arcade_venture#
Venture is a 1981 arcade game by Exidy. The goal of Venture is to collect treasure from a dungeon. The player, named Winky, is equipped with a bow and arrow and explores a dungeon with rooms and hallways. The hallways are patrolled by large, tentacled monsters (the “Hallmonsters”, according to Exidy) who cannot be injured, killed, or stopped in any way. Once in a room, the player may kill monsters, avoid traps and gather treasures. If they stay in any room too long, a Hallmonster will enter the room, chase and kill them. In this way, the Hallmonsters serve the same role as “Evil Otto” in the arcade game Berzerk. The more quickly the player finishes each level, the higher their score. The goal of each room is only to steal the room’s treasure. In most rooms, it is possible (though difficult) to steal the treasure without defeating the monsters within. Some rooms have traps that are only sprung when the player picks up the treasure. For instance, in “The Two-Headed Room”, two 2-headed ettins appears the moment the player picks up the prize. Players die if they touch a monster or the corpse of a monster. Dead monsters decay over time and their corpses may block room exits, delaying the player and possibly allowing the Hallmonster to enter. Shooting a corpse causes it to regress back to its initial death phase. The monsters themselves move in specific patterns but may deviate to chase the player, and the game’s AI allows them to dodge the player’s shots with varying degrees of “intelligence” (for example, the snakes of “The Serpent Room” are relatively slow to dodge arrows, the trolls of “The Troll Room” are quite adept at evasion). The game consists of three different dungeon levels with different rooms. After clearing all the rooms in a level the player advances to the next. After three levels the room pattern and monsters repeat, but at a higher speed and a different set of treasures.
\
Released
1981
The Cake Song
It must be for wifi that they operate.
Except for tha time with Windows 8 where they tried to get rid of them.
I just want my privacy back.
It is a good Cyber-thriller.
It’s a discipline.
I will never forget the joys of the playing Half-Life 1 on max settings with my Diamond Monster3D Voodoo2.