It allows the program to use more than 4GB of RAM, as most modern systems tend to have. Without it, it might not even run on windows 7 and above. You may also need a fix for infinite loading if you run the game on an SSD.
You may also need a fix for infinite loading if you run the game on an SSD.
What could possibly be causing that? I realize that Bethesda is widely renowned for its prowess in pushing the limits and creating never-before-seen categories of bug that were previously thought impossible, but having a glitch be caused by the storage device the game is installed on being too fast seems like a stretch even for them
I honestly have no idea; but I’ve gotten the bug with all 3 major 3D Fallout games (3, NV and 4; 76 was fine, at least in this one regard). Yet Skyrim and Oblivion have no problem with being on an SSD.
Bethesda has talent. Just a lot of it seems to be in finding new ways of being shit.
Makes the Fallout Executable aware of memory above the 4GB RAM limitation of 32-bit systems, which helps with the RAM-leaking bucket 'o holes Bethesda engines are
What is the 4gb patch?
New vegas has a memory leak, is a mess without it.
Idk that’d I’d call it a mess, but yeah not sure what the flex is here.
First download for any Fallout or TES game should be the unofficial patches.
It allows the program to use more than 4GB of RAM, as most modern systems tend to have. Without it, it might not even run on windows 7 and above. You may also need a fix for infinite loading if you run the game on an SSD.
What could possibly be causing that? I realize that Bethesda is widely renowned for its prowess in pushing the limits and creating never-before-seen categories of bug that were previously thought impossible, but having a glitch be caused by the storage device the game is installed on being too fast seems like a stretch even for them
I honestly have no idea; but I’ve gotten the bug with all 3 major 3D Fallout games (3, NV and 4; 76 was fine, at least in this one regard). Yet Skyrim and Oblivion have no problem with being on an SSD.
Bethesda has talent. Just a lot of it seems to be in finding new ways of being shit.
Makes the Fallout Executable aware of memory above the 4GB RAM limitation of 32-bit systems, which helps with the RAM-leaking bucket 'o holes Bethesda engines are