• William@lemmy.world
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    I think you’ve hit the nail on the head. They clearly skimped on the content for all those planets and handwaved it away as perfectly normal and expected, when it clearly wasn’t good. Why? To add breadth without adding time to the development. To “increase their output” without adding more input.

    It clearly didn’t work there, but it could have worked with some decent mechanics and a little more thought into the content. It worked for No Man’s Sky.

    Luckily for Bethesda, AI has suddenly gotten a lot better, and they’ll be able to use it to generate a ton of content that feels better than standard old procedurally generated content. That is, of course, if they can manage to work it into their tooling for their ancient engine.

    • amio@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      handwaved it away as perfectly normal and expected

      “Yes, but space is boring and therefore it’s realistic” is still one of my favorite excuses for a game.

    • NocturnalMorning@lemmy.world
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      It’s really hard to fill a space game with content. It’s not that surprising that a lot of the world’s are empty. This is an issue for all space games, not just Bethesda.

      • William@lemmy.world
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        I agree! Which is partly why so many people were surprised and excited that Bethesda took this challenge on. They failed at it.

      • I Cast Fist@programming.dev
        link
        fedilink
        arrow-up
        0
        ·
        5 months ago

        Which is why smarter devs either keep all the action in space, or limit it to specific places in specific planets. Besides, do we really need to land on literal hellscape planets like Mercury or Venus?

        • NocturnalMorning@lemmy.world
          link
          fedilink
          arrow-up
          0
          ·
          5 months ago

          I don’t think the devs are making the decisions in AAA games like that. They’re pretty much always just doing what they’re told to do.