• Rayspekt@lemmy.world
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    4 months ago

    Walled garden salesman nr 1, go fuck yourself sony. Gladly there are enough great games these days.

  • Mereo@lemmy.ca
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    4 months ago

    People, read the developers comments:

    We know many of you are eager to play Ghost of Tsushima Director’s Cut on handheld gaming devices like the Steam Deck. We’re happy to share that the single player experience, including the Iki Island expansion, can be enjoyed on Steam Deck and similar handheld gaming PCs as we’ve worked extensively to optimize performance and deliver the best possible experience on these devices. You may notice that Steam marks the game as ‘Unsupported’ for Steam Deck. This is due to the Legends co-op multiplayer mode requiring Windows to access PlayStation Network integrated features. On behalf of everyone at Nixxes and Sucker Punch, we can’t wait for PC players to start their adventure and fight for the freedom of Tsushima! Source: https://steamcommunity.com/games/2215430/announcements/detail/4188987871078331986

    They strictly say that unfortunately it requires Windows to access PSN integrated features, so the multiplayer will not work because it requires said features. The singleplayer should work though. Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.

    • notfromhere@lemmy.ml
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      4 months ago

      So are PlayStation consoles running Windows? FFS this is short sighted tying yourself to your competitor like that.

      • tiramichu@lemm.ee
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        4 months ago

        The point here is that the anticheat solution needs to be written for a specific operating system because it runs “outside” the game in a privileged way to try and detect cheating.

        So they have anticheat on Windows, and their own consoles will have a different anticheat system that is specific for the console OS.

        Running games on Linux via Proton is effectively an emulation or translation layer, and the Windows-specific anticheat is not going to work with that.

        If Sony wanted to provide multiplayer support on Linux they’d also have to provide a native Linux implementation of the whole game, rather than relying on Proton, which sadly not many publishers are doing at all. So its technically quite understandable why this isn’t possible.

        Now, personally I think client anticheat is garbage and they should not be depending on that as a solution anyway, but that’s a separate argument!

        • notfromhere@lemmy.ml
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          4 months ago

          Isn’t there some way to design the multiplayer to not trust the client? Assume the client has aimbot and all can see through walls, etc. Design it with those things being expected instead of all this draconian pwn the user’s system nonsense.

          • Revan343@lemmy.ca
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            4 months ago

            Server-side anticheat is more complicated to implement, so companies go with the lazy ckient-side rootkit instead

            • Azzu@lemm.ee
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              4 months ago

              Server side anticheat is mostly implemented in all popular games. An aimbot however can’t be detected on the server side, it could just be a user moving their mouse perfectly. There’s lots of client cheats like that, which is why clientside detection still makes sense.

              • Nibodhika@lemmy.world
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                4 months ago

                You should read about statistics. An aim-bot will be consistently accurate, humans are not consistently accurate. If your aim-bot is purposefully inaccurate then it’s useless. Long story short, your cheating has to be indistinguishable from human, which is HARD to accomplish, and if you do you’ll lose 50% of the matches against other humans.

                Not to mention a game with server side anti-cheat could purposefully send fake data, e.g. send a position for an “invisible” enemy, if you aim/fire to it you get tagged. It can do lots of similar stuff that would make the aim-bot less accurate than a human, e.g. every time an enemy enters line of sight add another enemy just outside of the frustum culling, or send an enemy behind a wall that has no visible parts. Cheaters will act on that information, regular users won’t. At that point the only way to bypass that is with external hardware that acts on the same information an actual user does (which also bypasses client side anti-cheat anyways), at that point you have a robot playing the game for you and losing 50% of the battles…

            • conciselyverbose@sh.itjust.works
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              4 months ago

              Server side anticheat also requires trusted servers.

              A lot of games are mostly P2P with minimal stuff actually happening on their own hardware.

          • tiramichu@lemm.ee
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            4 months ago

            Exactly, and that’s why I expressed the sentiment that client anticheat is a poor solution. If you really really want to stop cheating, you have to do it on the infrastructure that you as the game developer have guaranteed and trusted control over, and that is the server.

            • Azzu@lemm.ee
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              4 months ago

              How do you suppose to block an aimbot on the server side?

              • FooBarrington@lemmy.world
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                4 months ago

                Primarily by not sending non-visible information and by detecting unrealistic/impossible motion. If the aimbot has to limit itself to what humans can do, it doesn’t really matter anymore.

                • Azzu@lemm.ee
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                  4 months ago

                  It does matter though. If you program the aimbot to act as if they were the best human, the aimbot is still going to beat everyone else, same as if it was behaving unrealistically superhuman. But you can’t simply ban the best human from your game.

        • RecluseRamble@lemmy.dbzer0.com
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          4 months ago

          Linux via Proton is effectively an emulation or translation layer,

          Akshually, wine is not an emulator!

          I’ll see myself out.

          • tiramichu@lemm.ee
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            4 months ago

            Mmn yeah. I described it as a translation layer also, which is more accutate, but I used The Bad Word because more people have an understanding of what an ‘emulator’ is in common usage and it felt appropriate in this context.

        • LinyosT@sopuli.xyz
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          4 months ago

          Except we have a few ACs that work with proton. battleye and EAC being the notable examples.

          https://areweanticheatyet.com/

          The issue isn’t that the ACs can’t work. It’s that they don’t run at the kernel level under linux and so some developers have concerns that the ACs wont be as secure.

          Though given how things have been lately with MP games. You have to wonder if theyre even secure to begin with.

    • Pika@sh.itjust.works
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      4 months ago

      this is only mildly better then the conclusion jump. I am almost strictly single player, but the ideology of paying full price(which is becoming increasingly common to be 70$) for a game that I won’t actually be able to use all the features of… it’s not very appealing to me. Granted it isn’t fair of me to expect it since the company doesn’t advertise it as being non-windows friendly, but it still doesn’t mean I need to buy it. If they want my support, they will need to at bare minimum have it be proton/wine compatible, even if shitty support. If I can’t mark that box it’s a solid not buying. It’s a statistics case, if there are enough people like me, companies would change.

      • scutiger@lemmy.world
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        4 months ago

        I’m not even asking that they make their games specifically linux-compatible. I’m just asking for them to not prevent compatibility.

        I understand making games only for Windows because that’s where the market share is. But going out of your way to ensure they won’t run on Linux is a dick move.

    • snooggums@midwest.social
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      4 months ago

      Since Concord is completely multiplayer, it needs the PSN features that only work on Windows.

      So did they code themselves into a corner because of malice or incompetence?

      • Mereo@lemmy.ca
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        4 months ago

        It is well known that many multiplayer games like Valorant do not work on Linux due to kernel anticheat. Unfortunately, this is a part of Linux gaming life.

        • Mora@pawb.social
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          4 months ago

          games like Valorant do not work on Linux

          Unfortunately, this is a part of Linux gaming life.

          • Serinus@lemmy.world
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            4 months ago

            I don’t think you understand how code works. What are you worried about it doing, and why does it need admin permissions to do that?

            “Kernel” anticheat isn’t really any more dangerous than any other executable you run on Windows. Code from untrusted devs isn’t safe whether it has admin or not. Games made by small devs are much more dangerous than anything put out directly by Riot or Valve.

            There’s a lot of hullabaloo that’s seeded and encouraged by those who make money on botting and cheats. It’s kind of valid, but it’s not a larger risk than installing pubg or among us or any other small game.

            If you really want to be secure, you have to separate your gaming and personal machines, at least the OS and drives.

            The Windows limitation might even make it more secure in that way, if you’re willing to limit Windows to games and use Linux for personal stuff. Even then, keeping drives isolated is difficult.

            • Fushuan [he/him]@lemm.ee
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              4 months ago

              I don’t think YOU understand how code works. Having a program that you can’t verify being run as the highest priority level in your system is a stupid idea. You don’t know how secure it is or if it has vulnerabilities because again, it’s not open source. They are not even security experts, they are a game development company (which will hire security experts, sure, but the main focus not being security is important) and riot is not know for having a super robust game.

              Do you really trust them to release a program that can’t be hacked into, which then would give the hacker a way to elevate privileges into the highest security level? Even if you trust them not to harvest and sell private data, you have to also trust them to make an unhackable program.

              • Serinus@lemmy.world
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                4 months ago

                Yeah, I trust Riot and Valve more than I trust Sony or the developers of Lethal Company or Among Us. Even with higher privs than those other companies get.

                Because if PubG is compromised, I’m just as vulnerable as I am if Riot is compromised.

                I get the technical difference, but when you combine it with practicality, it doesn’t make much difference on one hand. On the other, it does remove cheaters from my games.

                If I cared that much I’d have ALL my games on a separate OS anyway. Maybe I will at some point.

                • Nibodhika@lemmy.world
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                  4 months ago

                  What are you talking about!? It makes all of the difference. I know a game can’t break my system, I know a game can’t erase files I keep under root user, I know a game can’t write outside of a very limited set of folders my user has write permissions, the moment you allow games to run on root all of these go out the window.

                  On the other, it does remove cheaters from my games.

                  Sure, because games that do this have no cheaters… What bubble do you live under? Do you think that games like Dota or CS have more cheaters than Ghost of Tsushima? Literally games that have a competitive scene which is so big that’s televised in sports channels don’t need root access, but a co-op map on a game does!?

                  And that’s without getting into the fact that client side anti-cheat is a losing battle, you could even have full control of the hardware and software and still wouldn’t be 100% secure.

              • Pika@sh.itjust.works
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                4 months ago

                I’ve seen this posted before, this is the first time I’ve actually read the whole thing. I knew what it was, and what it did, but I never knew about the “uninstaller” part of it.

                The fact that they doubled down and made an uninstaller for it that didn’t actually uninstall it and ADDED ANOTHER root kit + a backdoor to the system, blows my mind.

            • CileTheSane@lemmy.ca
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              4 months ago

              “Kernel” anticheat isn’t really any more dangerous than any other executable you run on Windows. Code from untrusted devs isn’t safe whether it has admin or not. Games made by small devs are much more dangerous than anything put out directly by Riot or Valve.

              Remember when Sony automatically installed a rootkit on customers’ computers if they put in their legally purchased music CD to listen to, that was a security vulnerability that hackers quickly found and exploited? Pepperidge farm remembers.

              Incompetence is just as dangerous as malice, and big companies have shown they don’t bother to take the care needed to protect your device.

  • NOT_RICK@lemmy.world
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    4 months ago

    Sony really doesn’t get it. Their leadership has seemed poor for a while now, I’m still annoyed they closed their Japan studio

    • paultimate14@lemmy.world
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      4 months ago

      Out of curiosity, why are you annoyed at them closing their Japan studio? They have a ton of game credits, but were mostly a support studio. Like, technically they have credits on Bloodborne but I think everyone pretty much agrees that’s a FromSoft game.

      The only recent original games from them I see is Knack and Knack 2. Personally I thought they were pretty decent and are better than just a meme game, but at the same time they weren’t exactly successful hits either. Is there some hit game or series I’m missing here?

      And what was left of them was just merged into Team Asobi. Which I find kind of funny because Asobi was originally a team from Japan Studio that was split off.

      • Someonelol@lemmy.dbzer0.com
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        4 months ago

        Japan Studio was one of those developers that were allowed to experiment and take risks with smaller/cheaper titles for the PlayStation platform. Sony seems to be aiming at only making recognizable franchises and safe bets, kind of like how Disney is still leaning hard on Star Wars and Marvel to keep making money. This is a terrible move as they’re no longer even trying to compete with the creativity and smaller budget of indie developers.

      • NOT_RICK@lemmy.world
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        4 months ago

        They created a lot of novel and inventive games. Shadow of the Colossus is definitely their magnum opus but it’s the small weird games they were notable for that I feel Sony is missing at this point. Astrobot getting a full game is encouraging but I think Sony needs to further step back from their carousel of third person action games.

        • paultimate14@lemmy.world
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          4 months ago

          They didn’t create Shadow of the Colossus. They were a support studio for Team Ico.

          Same thing for almost all of their games. The Astro series is from Team Asobi. Gravity Rush was from Team Silent/Team Gravity/Project Siren (that studio kept changing its name). Parappa the Rapper was NanaOn-Sha. Death Stranding was Kojima Productions. Patappn was from Pyramid.

          LocoRoco was an original, but that series hasn’t been touched since 2008. I doubt many of the original devs were even still there by 2021. Ape Escape and Legend of Dragon are similar.

          Japan Studio has too many games to check them all, but all the ones that I recognize as good and memorable games are from other studios.

          • yamanii@lemmy.world
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            4 months ago

            They were all part of Japan studio though, at least they left together to create bokeh studio.

            That’s like saying that Square Enix Business Division 3 isn’t Square Enix, but you would never deny they made kingdom hearts, so weird seeing someone going to bat for Jim Ryan.

      • aida@lemm.ee
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        4 months ago

        this is not about Windows or Linux. This is about not releasing games that will be played on handheld consoles, that are most likely to be running Linux because its power to handle portable hardware with great performance. This will affect Nintento’s consoles and future portable projects by Sony.

        edit: typo

        • Kecessa@sh.itjust.works
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          4 months ago

          Nintendo only release their games on their own console…

          Microsoft has made zero effort to make Windows more compatible with that kind of portable hardware, just wait until they release their own version of the Deck.

          • aida@lemm.ee
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            4 months ago

            what i’m trying to say, is that Nintendo and Sony are declaring war against any platform that could run games better than they do, in this case Valve’s Steam Deck, which runs a flavor of Linux. Thats why Nintendo did everything to stop the release of Dolphin on the Deck and the Yuzu Switch emulator. That alone would destroy every Nintendo future console and any possible Sony project.

                • Kecessa@sh.itjust.works
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                  4 months ago

                  Don’t need to be on the inside, just need to look at the history of their efforts to shut down emulation including ROM websites and emulators on Android and on PC before the Deck was even a thought in someone’s mind.

    • Farid@startrek.website
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      4 months ago

      Might as well say “stop buying AAA games”, as they all are made by corporations, who are, as we know, scummy.
      But we aren’t gonna stop, are we? Like, I don’t even play them, I play retro and indie games, but an occasional AAA still slips in.

      • Tlaloc_Temporal@lemmy.ca
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        4 months ago

        Dude, speak for yourself, the last AAA title I bought was MH:W at massive discout many years after the next iteration released. I’ve never even considered a AAA title that wasn’t several years old already, that have had plenty of time to show exactly how scummy they are.

        • Farid@startrek.website
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          4 months ago

          First of all, I never said I buy them on release. I pretty much but all of my games on discount. Except for Factorio.
          And also, you tell me to speak for myself and then immediately admit to buying an occasional AAA. So turns out I was speaking for you, too.
          But most importantly, the point was that my statement will be true for vast majority of people. They aren’t gonna stop buying AAA games.

      • warm@kbin.earth
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        4 months ago

        Pretty much this, yeah. Triple A games used to be the ones pushing the envelope, now they are exclusively just cash grabs.

    • dan1101@lemm.ee
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      4 months ago

      Back in PS3 days Sony were the ones that let you install any hard drive you wanted, didn’t make you pay for multiplayer, and let you install Linux on your PS3.

      But now they are worse overall.

      • cm0002@lemmy.world
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        4 months ago

        and let you install Linux on your PS3.

        Until they didn’t. I got 10$ out of that class action LMAO I’d say when they took that away, that was the beginning of the enshittification of Sony

    • cm0002@lemmy.world
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      4 months ago

      Sony have always been scummy.

      Never forget the literal rootkit Sony used as a “DRM” a while back lmao

      • Zorsith@lemmy.blahaj.zone
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        4 months ago

        And that they completely dumped their PC gaming division(?) SOE a decade ago, and expect people to pretend this is their first go around PC gaming and give them slack for it.

  • PenisWenisGenius@lemmynsfw.com
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    4 months ago

    Fuck 'em then. I’ll stop playing video games before I switch to windows, but I’m sure there will always be indie devs willing to take my money in exchange for a playable game.

  • Pika@sh.itjust.works
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    4 months ago

    this is going to do a better job of getting me to not play their game then they’re helldivers 2 scandal. I’m avoiding Windows like the plague now and currently the only game I have to jump back to Windows for his Beast of Bermuda and I don’t play that one all that often. There’s no way in hell I’m going to even consider buying a new games that won’t work on via Proton lol

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    4 months ago

    I recognize how much of an impact Proton has had on Linux gaming to help bridge the gaps in our library, and make the platform more attractive to potential new users.

    But this is exactly why I won’t ever see it as a substitute for native support, because the important thing is support. If we’re not supported, anything could break at any time and we’ll be out of luck.

    • GoodEye8@lemm.ee
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      4 months ago

      Support is kind of a catch 22. Companies have very little reason to support Linux because their customers don’t use Linux, but their customers don’t use Linux because companies don’t support Linux.

      And that’s where Proton comes in to solve the catch. Proton is just a stepping stone for wider Linux adoption. The more people we get on Linux the more companies have to support Linux the less users need to depend on Proton.

      I agree that native support is the way to go, but we’re nowhere near having the user base to even justify native support.

      • missingno@fedia.io
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        4 months ago

        My concern is that Proton isn’t even being seen as a stepping stone, but a real replacement for native support. I’ve heard too comments to the effect of “We don’t need native ports anymore now that Proton exists.”

    • trevor@lemmy.blahaj.zone
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      4 months ago

      I’m happy to get the refund from Valve when scumfuck companies decide to rug-pull like this. If it happens, it’s usually long after I’ve beaten the story and become bored with the game. It’s a win for me 🙂

  • rickyrigatoni@lemm.ee
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    4 months ago

    Japanese companies have anything other than utter contempt and animosity for your customers challenge (impossible)

    • tiredofsametab@kbin.run
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      4 months ago

      As someone who’s lived in Japan for nearly a decade now, what are you on about? There are certainly shitty companies, as anywhere, but this is just wrong.

        • tiredofsametab@kbin.run
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          4 months ago

          Yes. You have now named two whole companies but your complaint was leveraged at literally every company in the country.

      • Zetta@mander.xyz
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        4 months ago

        Just the big game studios in Japan are pretty anti-consumer and shitty to their customers.

        • tiredofsametab@kbin.run
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          4 months ago

          That is a statement I definitely can agree with in some ways. I think some of it is cultural difference and expectation being different between many western consumers versus Japanese. I think Japanese are far more used to certain practices and won’t push back as much and, generally, also make up most of the companies’ income. Not that I think that means something doesn’t need to or shouldn’t be fixed, but what I see from being here.

    • werefreeatlast@lemmy.world
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      4 months ago

      That’s the simplest answer. See how awesome that card is when no one will buy it because we are fucking tired of hardware locking us on to Microsoft and closed source. Maybe 🤔 sell it to companies? LOL.