• AnarchistArtificer@slrpnk.net
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      3 months ago

      I don’t think I’d be running Linux as my only daily driver if not for this. I was slightly dreading switching because I feared spending hours trying to fix broken games, but it’s been astonishingly straightforward (which facilitated me learning to live in Linux in a way I hadn’t been able to when was dual booting with Windows)

    • chiliedogg@lemmy.world
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      3 months ago

      For most developers, that’s not much of a value. The Linux share of the gaming market only exists because of Steam. 99% of those gamers would just play on Windows if Valve hadn’t pu in the effort.

      It is good for Linux though.

  • ByteOnBikes@slrpnk.net
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    3 months ago

    A few indie devs who hated the idea of storefronts because of the bad taste of Apple self published only on their website. When they finally (after years) switched to steam, every single one of them shared how they got like a multiplier of sales.

    One indie dev shared how he made more in revenue in a month on Steam than he did in a decade of self publishing.

    That’s life-changing.

    • conciselyverbose@sh.itjust.works
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      3 months ago

      Apple is the same deal, though. There’s a reason there’s a lot more solo devs/small teams making money on iOS than Android. Their ecosystem doesn’t do all the work for you, but it absolutely provides a lot of help. You might not like, for example, the Human Interface guidelines, but the enforced consistency in behavior makes a lot more people a lot more willing to buy things.

    • mindbleach@sh.itjust.works
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      3 months ago

      What do you call it when customers only use one store and all the sellers have to go through that store to get any sales?

      Not a trick question. Four syllables. Starts with an M.

      • ÚwÙ-Passwort@lemmy.world
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        3 months ago

        You give them a cut of the turnover on their site(steam). Important distinction. A developer can generate steam keys for free and sell them elswhere, as long as the price is the same as on steam.

            • CancerMancer@sh.itjust.works
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              3 months ago

              As I understand it the issue is actually that people weren’t allowed to sell their game for less on other platforms, but they weren’t necessarily trying to sell Steam keys.

  • DoctorButts@kbin.melroy.org
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    3 months ago

    Ah, Cosmoteer. Extremely fun for like 10 hours, then you realize there is nothing left to do. I guess that dev has made a fortune off of it though, so hats off to that guy.

      • Maalus@lemmy.world
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        3 months ago

        Yeah, but you are then building for the sake of building. The crew limitations are a pain, so is getting the resources for the ships. If you are a purely combat player, having to mine asteroids for 95% of the time to get a bigger ship, or to get a necessary reactor isn’t fun gameplay. Then you build three large-ish ships and you cannot crew them all at the same time because people don’t want to work for you. Especially when you are a completionist and want to “finish” a system before heading out, you quickly stop getting fame and either need to jump to a higher difficulty system (which your ship won’t survive unless you know the “meta” well), or resort to more mining instead of the fun stuff.

        Edit: all of these are choices made by the devs. In combat, you can take over a ship that has an airlock after you destroy the bridge. You cannot then scrap it for valuable parts, since scrapping captured ships nets you no materials back. It is viable for the very first or second sector you go to, when you don’t have factories (and finding a ship graveyard and scrapping for metal feels worthwhile) but you quickly outgrow it.

          • Maalus@lemmy.world
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            3 months ago

            What matters is default settings. If you expect people to jump into a game and know that 10 hours down the line they made a bad choice, then it’s a bad default. “Just buy stuff” doesn’t work when stations don’t have what you need - it’s fine for a tiny ship, try getting enough uranium for 10 reactors in a reasonable time by buying.

              • Agrivar@lemmy.world
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                3 months ago

                Some gamers are just looking for a simple out-of-the-box experience, and will immediately turn their noses up at the idea of mods.

                I am not one of those poor souls, but I do know quite a few of them.

    • CancerMancer@sh.itjust.works
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      3 months ago

      Yeah I enjoyed it for longer than that but it just becomes so tedious once you have a few ships.

      I prefer Starsector and Avorion.

    • Skua@kbin.earth
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      3 months ago

      Honestly that sounds fine. It’s okay if a small game is only entertaining for 10 hours provided the price is reasonable. We shouldn’t expect every game to be an infinitely replayability mill

      • solsangraal@lemmy.zip
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        3 months ago

        wasn’t portal just a mod? very short game, but has some of the most memorable moments in all of gaming

        • Aatube@kbin.melroy.org
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          3 months ago

          portal was its own game, but it had a very unenthusiastic release. stanley parable and gmod were mods

      • DoctorButts@kbin.melroy.org
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        3 months ago

        I agree. But people should be aware that even though “1.0” released in 2022, Cosmoteer has been around since 2011. It’s far from being the worst example of a game in eternal early access, though I would say it isn’t one of the better ones.

      • ByteOnBikes@slrpnk.net
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        3 months ago

        It confuses the hell out of me that we don’t say that about any other media.

        “This movie that I spent $18 per person on only lasts 97 minutes what a rip off.”

  • PoliticalAgitator@lemmy.world
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    3 months ago

    I have mixed feelings on it.

    When I was putting out games, publishing on Steam would mean a guaranteed 1 million impressions on the “New releases” list. That’s really good exposure for an indie title, which often succeed or fail due to exposure.

    But 30% can be a lot for those same indie teams, especially combined with taxes. It can easily be enough money that long-term support or follow up games just aren’t viable.

    And after that initial exposure, you’re not getting much for your 30%. The value of Steamworks can vary greatly game by game so you could end up paying $30k for $100 of bandwidth and minor marketing through things like sales and rich presence.

    I would much prefer to see something like “30% after the first $X in sales” so you’re only paying the platform after it’s demonstrated it’s value.

    • ÚwÙ-Passwort@lemmy.world
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      3 months ago

      Then generate the steamkey(for free) and sell them elsewhere! Steam is toatally Ok with that, as long as the price is the same.

      • PoliticalAgitator@lemmy.world
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        I do and yes, those keys move slower than Steam sales. But let’s not pretend that’s pure altruism on Valve’s part.

        Selling Steam keys elsewhere still benefits Valve because people shop wherever they bulk of their library lives.

        The “as long as the price is the same” is also important an important caveat, because it essentially means that Valve doesn’t need to compete with other platforms.

        If you decided to sell your game for $50 dollars + platform percentage, buying from the Epic store would be a 10% discount. Almost every game on there would be able to offer this discount and that would be enough to start pulling users away. Rather than offer a better cut, Valve just writes it into the terms that you can’t do that.

        • SpacetimeMachine@lemmy.world
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          3 months ago

          You absolutely can do what you are saying. You CAN sell games for lower on other platforms as long as they aren’t steam versions. You CANT sell games that use steam keys for cheaper on another platform which makes sense because steam is still providing bandwidth and other services for your game.

  • Nioxic@lemmy.dbzer0.com
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    3 months ago

    30% seems rather high

    but… when they handle payments, refunds, advertising (within their application) and game download costs (server infrastructure?), etc etc etc. it doesnt seem that crazy.

    at least, for a lot of indie developers, not having to worry about those things, might easily be worth those 30%

    • JPAKx4@lemmy.blahaj.zone
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      3 months ago

      I’d say it’s very reasonable. Steam is EXPENSIVE. If you know anything about bandwidth, it’s the insane cost. They don’t do many exclusivity deals, and they even let you sell steam keys elsewhere with 0 cut for steam without giving users a degraded experience.

    • tb_@lemmy.world
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      Not to mention the reviews, community hubs, workshop, video streaming and recording, controller support, cloud saves, family sharing.

      30% may be a lot, but it’s not like they’re just sitting on it.

      EA and Ubisoft don’t offer (most of) those features with their launchers where they do get the full proceeds.

      • lobut@lemmy.ca
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        3 months ago

        I remember PirateSoftware talking about the remote play online co-op on steam, I think I found it here:

        https://www.youtube.com/shorts/Iu4kpM692vI

        Definitely doesn’t seem to be sitting on it. Hell man, I have re-bought some games on other platforms just to re-play it on my Steam Deck.

        I can’t defend/accost the 30% simply due to my lack of knowledge in the industry.

      • AnarchistArtificer@slrpnk.net
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        3 months ago

        A couple of times, Steam Achievements have been a deciding factor in me not pirating a game. I know it’s dumb but ¯\_ (ツ)_/¯

      • Zozano@lemy.lol
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        3 months ago

        Not to mention Steam/Valve uses a significant portion of their resources to develop Proton.

        Putting pressure on Microsoft is PRICELESS.

    • WolfLink@sh.itjust.works
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      3 months ago

      30% is industry standard (although it is starting to change). Until recently, both Apple and Google took 30% cuts from their phone app stores. Numbers I can find for GoG range from 30%-50%. Epic games is like 12%.

    • conciselyverbose@sh.itjust.works
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      For it to “even out” they’d only have to increase your reach ~50%.

      They do way more than that. And they give you an inherent legitimacy that putting it on your own site doesn’t. It’s not just handling refunds; it’s the certainty as an end user that you’ll get one hassle free.

      Without Steam (or another retailer with similar traits), selling an indie game would be closer to a pipe dream than really hard. In almost all cases (and this seems to apply even to AAA publishers as most of them come back), the 30% they’re taking is money you wouldn’t have without them.

      • SteveFromMySpace@lemmy.blahaj.zone
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        All of this is true but the ugly truth people don’t want to unpack is this is largely because over 90% of PC game purchases occur on Steam, meaning it’s not that they give you an advantage much as you’re nearly dead in the water if you aren’t on Steam unless you’re a AAA game made by a major dev. I’m sure they help as well but that market dominance means they’re essential more than anything.

        Valve didn’t do something nefarious to get there, let me be clear. They run overall what most consider a good operation. But saying “they’re so helpful and expand your reach” is like saying “google search helped expand my business’s reach so much” when the reality is if you can’t be found on google you practically don’t exist due to their dominance in search.

        TL;DR: Choosing not to be on steam unless you’re on console or a major AAA game is choosing not to exist. And sometimes I worry what kind of company we’ll see in the future if they don’t maintain their company culture/philosophy down the line.

        • Xanis@lemmy.world
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          3 months ago

          And exactly none of that matters because Valve has never attempted to maliciously take market share. If someone else wants to step in all they have to do is stop being shit. Steam has tons of issues. From the limited UI adaptability for devs to the rather archaic games list and somewhat silly discussions forums from the 90s, all the way to the convoluted larger menu system.

          Yet rather than put any real effort into things we get shitty launchers from 9 different companies ONLY selling their limited scope of bullshit.

          • SteveFromMySpace@lemmy.blahaj.zone
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            3 months ago

            Plenty of amazing companies change. We have to think about that man. They have my trust now and I really like valve - I have a steamdeck, I have hundreds of games on steam, they’re great. But you can’t seriously act like having all of that dominance in one company isn’t a potential liability down the road. Again, companies change. Gaben isn’t immortal.

        • conciselyverbose@sh.itjust.works
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          3 months ago

          But they do give you an advantage. If steam didn’t exist at all, without a comparable replacement, it would not be possible for you to move a real quantity of units at all. The market they provide has massive value, and their market share is a product of genuinely being far and away better than any alternative.

          People don’t refuse to buy games on Epic or Origin or Uplay just because they need everything in one place. It’s because all of those platforms are so much worse that they degrade the experience of games purchased through them.

          • SteveFromMySpace@lemmy.blahaj.zone
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            That’s highly speculative. But again, I like valve and think steam is beyond a net good. We need to be asking these questions though. Market dominance is a risk in any hands.

            You can’t discount the fact that if you are not on Steam then your game basically didn’t release on computer. You can’t just hand wave away that factor. It’s baked in.

            • conciselyverbose@sh.itjust.works
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              3 months ago

              Again, that’s because every other way to distribute games is terrible.

              And it doesn’t really matter, because any sales you actually drive yourself you can give them 0% of, with free steam keys. Sales through their storefront are inherently partly driven by their value add.

      • wizardbeard@lemmy.dbzer0.com
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        3 months ago

        I think there are a lot of people who weren’t around for, or don’t remember, how buying digital titles was before Steam got quite so popular.

        It was pretty rare, and the overwhelming majority of indie games were released for free. There just wasn’t many good ways to get the word out, and most ways of taking payment were costly enough to set up that it was rarely worth trying to get some meager amount of pay if you were just a one man show with no external financial backing.

  • Azzu@lemm.ee
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    3 months ago

    Of course it’s worth it, there’s no question about it. Depending on the case it might probably be worth it if Steam took 95%.

    For me, the question remains if 20% were “enough” for Steam and still make a shitload of money, or even 10%. Of course we can’t know but it seems likely.

    • s3rvant@lemmy.ml
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      3 months ago

      95% is closer to what board game publishers take - best I’ve seen is 10% for the designer

      Granted they have a lot more to lose

      From that perspective seems Steam is perfectly fine

  • PlzGivHugs@sh.itjust.works
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    3 months ago

    Just a few days ago, I wrote a comment about how you would theoretically try and become a significant competitor to Steam, and one of the points I raised was that Steam’s storefront and recommendations are very generous (compared to others). It makes a huge difference that even indie games can appear on the front page regularly, both improving user and dev experiences. Players find games that they enjoy, while devs pay a very small amount to get effective, targetted advertisements.

    • vaultdweller013@sh.itjust.works
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      3 months ago

      I found weird ass games like Age of Decadence because of steam. I dount I wouldve found that lovingly crafted load of slavic jank without steam, or atleast it wouldve been until Warlocracy made a video on it.

      • CancerMancer@sh.itjust.works
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        3 months ago

        My library and tastes are pretty eclectic so I think Steam’s recommendation engine struggles with me lol. That said, I love how it sends me shit no one seems to know about at the time, like Kenshi, Volcanoids, PULSAR, etc.

        • vaultdweller013@sh.itjust.works
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          3 months ago

          Yeah, though my tastes seem to be a rather close to a venn diagram circle with Mandaloregaming which is disconcerting at times. Maybe a bit more post apocalyptia on my part.

          • CancerMancer@sh.itjust.works
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            3 months ago

            Yeah it’s becoming a bit uncanny when I pickup a game and see Mandalore, SplatterCat, or AlphaBetaGamer covering it a few days later.

  • Moah@lemmy.blahaj.zone
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    3 months ago

    It’s worth it if you’re in the 1% of titles that succeed because of Steam. The next question is should any company have that kind of power. Steam’s monopoly is a real problem. Microsoft had less of a monopoly on computers when they got investigated.

    • SupraMario@lemmy.world
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      3 months ago

      That’s not true at all. Steam does a lot more than just list a title…and their is a ton of shit games that are put out there, they don’t make it because they’re shit, not because they’re not part of some magical 1%. Tons and tons of indie games have made it because of steam. They akso don’t have a monopoly, its just what most people use. There is still the epic market, itch.io, gog, humble, etc all of which you can choose to sell on or not.

      • Moah@lemmy.blahaj.zone
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        3 months ago

        It’s a de facto monopoly, just like windows was a de facto monopoly despite macos and Linux existing. There are plenty of good games that don’t make it on Steam, and Valve does very little for the money.

        • SupraMario@lemmy.world
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          3 months ago

          I don’t think you understand the level of requirement and cost to host and keep stable a system like steam does for no cost to the user.

  • Xanis@lemmy.world
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    3 months ago

    In this thread:

    Steam is bad because they are a company that makes money. They would be better if they made no money and all games were advertised at their expense. Oh and I must post my game on Steam because it’s their fault no one else has bothered to even try and make a truly viable alternative.

    • mindbleach@sh.itjust.works
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      Bad-faith nonsense is worse than directed abuse.

      I’d rather have someone tell me to fuck myself than push this ‘you just don’t LIKE it!’ horseshit. Or pretend the only alternative to being a monopoly taking a shitload of money is to be a charity that makes zero dollars. Other numbers exist. Be serious, god damn you.

    • daniskarma@lemmy.dbzer0.com
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      3 months ago

      I have not much against steam.

      But gog is a more than viable alternative to steam.

      Let’s not act as if there’s no alternative when itch.io or gog exists.

      Has steam more features? Yes. Is better for some things? Yes. Is the only viable alternative as a game store? No.

      • WolfLink@sh.itjust.works
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        3 months ago

        I like GoG. I like that they push companies to remove DRM. I like that I can make offline backups of my games.

        I prefer GoG over Steam when possible, but Steam is still infinitely more user friendly, and if the game in question is heavily multiplayer-focused, I’ll probably pick Steam over GoG just to use Steam’s multiplayer infrastructure.

        • BigPotato@lemmy.world
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          3 months ago

          GOG has had games that fail to maintain parity with Steam releases.

          GOG requires workarounds on Linux moreso than Steam.

          The first is not totally GOG’s fault but they should take action. If GOG is truly about preservation, they should make Linux a priority.

          My second biggest gaming library is GOG. I love them in theory but Steam wipes the floor with them in terms of who gets my business in part because of those.

      • conciselyverbose@sh.itjust.works
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        3 months ago

        They suck.

        Having a game on GOG is the same as not having it to me. I will pay for it on steam before playing it for free on GOG. Their launcher sucks (and unless it’s very recent doesn’t even support Linux despite their whole premise being supporting open shit), and manually updating games sucks. Plus they don’t get up to date versions even if you do use their awful launcher.

        It’s not a book or movie where the source doesn’t matter. Convenient updates are obligatory for modern gaming to function correctly.

  • mindbleach@sh.itjust.works
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    3 months ago

    “Steam will probably still outsell everything else combined by 100x”

    Yeah, it’s a monopoly.

    That’s not a complaint. It’s not a value judgement. People think the word is automatically negative or criminal, because of how often that market power gets abused - but it is just the label for having that market power. Valve is not a trust. Valve does not do any anti-competitive practices. (Their 30% cut is obscene, but it’s the same obscenity demanded by other monopoly storefronts.) Nonetheless, company after company keeps saying:

    This store is the only store that really matters.

    If you’re not on this store, you’re probably fucked.

    We have a word for that.

    • killabeezio@lemm.ee
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      3 months ago

      Totally agree. They definitely have a monopoly in PC game distribution, but this feels different than most other situations. They are not forcing anything on anyone. This is really the consumer’s choice. The thing is, they offer a great service and consumers don’t really have much to complain about. The only time you would need to complain about something is if you lost your entire steam library. Which is a reminder that you don’t really own these games, you are renting them.

      Think about other monopolies. Microsoft has a dominant force in the PC OS. You have other options like MacOS and Linux, but if you wanted to switch from windows to MacOS, you really can’t. Microsoft can force products onto people like edge browser or ads.

      Comcast and Cox are monopolies as they normally service specific regional areas and stay out of each other’s way. Because of this, there is no competition when looking for an ISP and both companies generally act on bad practices and milk the consumers for everything they can.

      The more you dig deeper into it, you’ll find that all these companies try and fuck over the consumer. The difference with Valve, is that they can fuck over the producer moreso than the consumer. The only other company I can think of that is similar is eBay. eBay is really a monopoly for an auction like or used goods marketplace. The consumer is more protected than the producer.

      Tbh, I don’t know the ins and outs of the game development process, but at least for smaller teams and games, 30% seems very reasonable to get your game out there. I am in the process of making a game now and I am fine with that fee and not having to deal with all the headaches. I just want to make a game, publish it, and make some money.

      • mindbleach@sh.itjust.works
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        3 months ago

        Losing an entire third of your revenue, straight off the top, is egregious. It’s the figure console manufacturers settled on when they had game developers by the balls. Seeing it continue with a company that controls nothing about the platform they serve says a lot about how much power is inherent to simply having a supermajority market share.

        Steam shoved its way onto everyone’s computer as mandatory DRM for Half-Life 2. Calling that move “forward-thinking” would not be a compliment.

        • conciselyverbose@sh.itjust.works
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          3 months ago

          Taking 1/3 of your revenue when they quadruple it absolutely is not egregious. Steam is the reason you’re capable of making a living selling PC games to begin with.

          • mindbleach@sh.itjust.works
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            3 months ago

            PC gaming existed for decades before Steam and wouldn’t magically disappear without it.

            Steam increases sales because it’s the only store customers use.

            Taking the same kind of money Nintendo charges for the privilege of publishing on Switch, just to be on the de-facto monopoly that Valve has secured, is not some kind of favor. It’s a sign of the power they wield. They didn’t help you make the game. They didn’t invent the video card. They don’t even make the OS that 95% of their customers use.

            They’re a middleman.

            • conciselyverbose@sh.itjust.works
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              3 months ago

              For massive studios.

              Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach. If you have a budget under a million, Steam is the best thing that’s ever happened to you and nothing is close.

              • mindbleach@sh.itjust.works
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                3 months ago

                Indie games would not have the tiniest chance in hell of succeeding without Steam massively amplifying their reach.

                BECAUSE IT’S A MONOPOLY.

                The internet is not some big-money-only affair, where independent creators have no chance of breakout grassroots success. Digital publishing has been the best thing ever for small games, except every platform is centralized, so there’s still some gigantic arbitrary gatekeeper.

                Praising that gatekeeper as if they invented the internet is not a serious argument.

                • CancerMancer@sh.itjust.works
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                  3 months ago

                  Even without Steam around, do you really think Average Joe is going to check a bunch of storefronts looking for a game? Nah, they’re going to see what comes up on Twitch/YouTube and then play that. That would have meant nothing but sponsored garbage forever. Steam saved us from that fate with Greenlight and later opening the door entirely (and favouring indies in their upcoming and new lists)

                  Do you remember Direct2Drive? Opened up in 2004, digital storefront for games run by IGN? No? That’s ok, neither does anyone else, and it had the pull of fucking IGN. That’s the market Steam was launching into at the time, a time when many people were openly exclaiming PC gaming was dying.

                  At the time gamer chat was a mostly text-based affair over several places and services, and voice was the realm of the few people with the skills to get TeamSpeak/Ventrilo/Mumble going or a connection to those people. Steam did something wild and brought the whole community together in one place. All the games, all the gamers, and all the developers in one place.

                  That’s how Steam ended up a monopoly, and with their collection of mature services no one is going to beat them at everything. If you want to beat them you’re going to need to focus on one aspect of their service, beat that, and then work with other people who have targeted other parts of the service and connect. In other words, you need to do the exact opposite of Battle.net/Epic/Uplay/Origin/etc. but none of those companies will do that because they are too selfish to give up any part of the profits.

                  Only the FOSS community would have the required mentality and why would they step on Steam? Linux gaming has never been this good. It’s almost like the only people who could take on Steam view it as an asset.

                  Oh and just to be clear: virtually no other service has even tried to do anything but be a worse version of Steam. GOG and Itch.io instead opted to focus on what made them different and thus occupy meaningful niches, but everyone else continues to be worthless to this day and they only have themselves to blame.

                • conciselyverbose@sh.itjust.works
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                  3 months ago

                  We’re pretending Steam (who has done literally nothing to suppress any other platform) doesn’t exist. There is no “monopoly” involved in the discussion

                  It’s because people don’t have any interest in buying digital products from individuals, especially products that necessarily must change over time. Steam is the entire reason being an indie developer can be done, and very probably most of the reason most AAA PC ports exist at all. Without Steam, console gaming would quite possibly be the only option if you wanted modern demanding games.

    • Pika@sh.itjust.works
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      3 months ago

      On top of that, say it is a negative thing right? The hell are we going to do about it, they’re not like Microsoft where they have a crap ton of different divisions that they specialize in.

      Their dominance in the market is due to their business choices where they Supply the product of that consumers wanted that no other competitor is willing to bring to the table,

      they offer:

      • a review/rating system
      • a storefront that regularly gives damn good deals
      • a mod workshop
      • insane Linux support via proton
      • a friend system that integrates with the games itself up to stream share and remote play capability
      • a achievement system
      • a discussion board
      • a cosmetic and badge system to encourage people to buy and trade

      The closest I’ve seen any other company do for that is epic but they actively shoot themselves in the foot with linux, their deals are absolute shit and while they give consistent free games out their feature set is super lackluster to even EA’s launcher.

  • PenisDuckCuck9001@lemmynsfw.com
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    3 months ago

    This is a really decent game. I do have a complaint about it though. In late game you NEED 3 or 4 ships just to still be relevant against all the threats (not a bad thing, I like the difficulty being like this). Then you need a cargo ship to haul around all your junk. Resource and supply transfers between ships have to be done manually. This eventually gets tedious and ultimately causes me to stop playing after I get to that stage of the game. I hope some day someone makes a mod for this or the developers add something to address this issue. Some kind of system for automatic resource sync between ships while stationary or parked in stations could fix this.