Yeah. Now it’d be easy to programmably trigger each charge on the order of microseconds or less, and we can make some pretty fast-shutting valves. Barrel wear is harder and would probably involve simulational fluid dynamics. More likely we’d just build a coilgun, which removes that issue very nicely, and uses similar control electronics.
Of course, if you want to destroy a city there’s also nukes now, and anything else tends to either move or be very well protected. People have talked about this for space travel, but the trade-off between G-forces and length hurts at least as much as the rocket equation (despite being “only” quadratic instead of exponential).
Yeah. Now it’d be easy to programmably trigger each charge on the order of microseconds or less, and we can make some pretty fast-shutting valves. Barrel wear is harder and would probably involve simulational fluid dynamics. More likely we’d just build a coilgun, which removes that issue very nicely, and uses similar control electronics.
Of course, if you want to destroy a city there’s also nukes now, and anything else tends to either move or be very well protected. People have talked about this for space travel, but the trade-off between G-forces and length hurts at least as much as the rocket equation (despite being “only” quadratic instead of exponential).
https://en.wikipedia.org/wiki/Project_Babylon
if you’re interested, a more modern take on the concept was attempted using conventional explosives.