• Faresh@lemmy.ml
      link
      fedilink
      arrow-up
      0
      ·
      2 hours ago

      That code was C++ or something like that. Not GDScript.

      I tested this on Godot 4.2.1. You can write identifiers using a different writing system other than latin and you are allowed to have emojis in strings, but you aren’t allowed to use emojis in identifiers.